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# Change Log
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## [1.38.10] - Development
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## [1.38.10] - 2024-04-12
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### Added
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### Fixed
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- Move environment prefilter functions to their [referencing GLSL files](https://github.com/AcademySoftwareFoundation/MaterialX/pull/1748), addressing shader compilation errors in USD.
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- Enable color and unit transforms on [root nodes](https://github.com/AcademySoftwareFoundation/MaterialX/pull/1757) in shader generation, addressing missing color transforms in USD.
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- Store [document caches](https://github.com/AcademySoftwareFoundation/MaterialX/pull/1753) in declaration order, addressing compiler-dependent behavior in nodedef lookups.
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- Use [framework linkage](https://github.com/AcademySoftwareFoundation/MaterialX/pull/1752) for OpenGL in MacOS builds, addressing build issues in downstream projects.
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- Moved environment prefilter functions to their [referencing GLSL files](https://github.com/AcademySoftwareFoundation/MaterialX/pull/1748), addressing shader compilation errors in USD.
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- Enabled color and unit transforms on [root nodes](https://github.com/AcademySoftwareFoundation/MaterialX/pull/1757) in shader generation, addressing missing color transforms in USD.
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- Updated [document caches](https://github.com/AcademySoftwareFoundation/MaterialX/pull/1753) to store elements in declaration order, addressing compiler-dependent behavior in nodedef lookups.
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- Switched to [framework linkage](https://github.com/AcademySoftwareFoundation/MaterialX/pull/1752) for OpenGL libraries on MacOS, addressing build issues in downstream projects.
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- Switched to [legacy OpenGL libraries](https://github.com/AcademySoftwareFoundation/MaterialX/pull/1766) for Python wheels on Linux, addressing missing OpenGL functionality in Python wheels.
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- Added a [missing vertex data prefix](https://github.com/AcademySoftwareFoundation/MaterialX/pull/1762) in Vulkan GLSL shader generation.
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