Skip to content

Normal map looks incorrect when using standard_surface_to_UsdPreviewSurface #2729

@msuzuki-nvidia

Description

@msuzuki-nvidia

When converting a StandardSurface material to a UsdPreviewSurface using the standard_surface_to_UsdPreviewSurface node, normal maps render incorrectly. The translation node passes the normal without adapting formats: StandardSurface expects world-space normals, whereas UsdPreviewSurface expects tangent space normals. This mismatch in normal-space/encoding causes the visual discrepancy.

Example:

Image
Standard Surface UsdPreviewSurface with translation node
Image Image

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions