Replies: 3 comments 1 reply
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Hello @wheffner, I believe that reason why keyboard shortcuts, like So you could create a PR to add the event.reject() for all the events leading to toggleChannel() (like key-down--r) for example. ![]() I wonder if this recent commit from @markreidvfx is not doing exactly what you used to do in your custom package to handle the case where OCIO is enabled: |
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Hi Mark,
We are running on code before the branch for VFX2023. As a consequence, we
do not have your fix 68dc493
<68dc493>
.
We default to using OCIO at the studio.
Meanwhile, we have worked around the issue by creating handlers for the
corresponding key-up events.
I will have to "bite the bullet" and try building a VFX2023 version from
main after your commit and see if I can get our plugins to work.
Thanks!
Wendy
Wendy Heffner, Ph.D.
Senior Software Engineer
Pixar Animation Studios
***@***.***
…On Mon, Sep 8, 2025 at 6:04 PM Mark Reid ***@***.***> wrote:
Does the same behaviour happen when OCIO is disabled and the
channel_select plugin is loaded?
The OCIO updates is intended to eliminate the need for that plugin. It
appears that the plugin was originally a workaround for limitations in
OCIO, which are now addressed by the update.
Is your custom ocio implement custom c++ code or just the user facing
menus?
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Hi Mark,
Sorry, I hit send before I answered your last question. Our custom OCIO
implementation replaces the Python code of the RV default OCIO plugin.
We are just using the default channel_select plugin as is.
Thanks again,
Wendy
Wendy Heffner, Ph.D.
Senior Software Engineer
Pixar Animation Studios
***@***.***
On Tue, Sep 9, 2025 at 4:41 PM Wendy Heffner ***@***.***>
wrote:
… Hi Mark,
We are running on code before the branch for VFX2023. As a consequence,
we do not have your fix 68dc493
<68dc493>
.
We default to using OCIO at the studio.
Meanwhile, we have worked around the issue by creating handlers for the
corresponding key-up events.
I will have to "bite the bullet" and try building a VFX2023 version from
main after your commit and see if I can get our plugins to work.
Thanks!
Wendy
Wendy Heffner, Ph.D.
Senior Software Engineer
Pixar Animation Studios
***@***.***
On Mon, Sep 8, 2025 at 6:04 PM Mark Reid ***@***.***> wrote:
> Does the same behaviour happen when OCIO is disabled and the
> channel_select plugin is loaded?
>
> The OCIO updates is intended to eliminate the need for that plugin. It
> appears that the plugin was originally a workaround for limitations in
> OCIO, which are now addressed by the update.
>
> Is your custom ocio implement custom c++ code or just the user facing
> menus?
>
> —
> Reply to this email directly, view it on GitHub
> <#900 (reply in thread)>,
> or unsubscribe
> <https://github.com/notifications/unsubscribe-auth/AAQN2YPORZTI53I7HUVJ3UD3RYRRDAVCNFSM6AAAAACF6DYY3GVHI2DSMVQWIX3LMV43URDJONRXK43TNFXW4Q3PNVWWK3TUHMYTIMZUGU3DQNA>
> .
> You are receiving this because you were mentioned.Message ID:
> <AcademySoftwareFoundation/OpenRV/repo-discussions/900/comments/14345684@
> github.com>
>
|
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We have a custom OCIO implementation and we cannot bind to those same events handled by toggleChannel and receive callbacks.
toggleChannel()
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