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Signed-off-by: Larry Gritz <lg@larrygritz.com>
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CHANGES.md

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<!-- SPDX-License-Identifier: CC-BY-4.0 -->
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<!-- Copyright Contributors to the Open Shading Language Project. -->
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Release 1.15 (Oct?? ??, 2026) -- compared to 1.15
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Release 1.16 (Oct?? ??, 2026) -- compared to 1.15
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-------------------------------------------------------------
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### New minimum dependencies, toolchain, and compatibility changes:
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### ⛰️ API changes and new ShadingSystem features (for renderer writers):
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### ☀️ testshade/testrender/osltoy improvements
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- *testrender*: Fix uv derivatives [#1978] [#2037](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/2037) (by Alexey Smolenchuk)
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- *osltoy*: Autodetect output color variable [#2051](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/2051) (by Silvia)
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### 🚀 SIMD batched shading mode
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### 🏗 Build/test/CI and platform ports
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* CMake build system and scripts:
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- *build*: Add Conda environment setup and dependency installation script [#2023](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/2023) (by Alexandru Biscoveanu)
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* Dependency version support:
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* Testing and Continuous integration (CI) systems:
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- *ci*: Switch all containers from aswftesting to aswf [#2061](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/2061)
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- *ci*: Save time by not redundantly installing gif library [#2049](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/2049)
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- *ci*: Bump python we test on Windows runners [#2066](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/2066)
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- *ci*: Lock bleeding edge to pybind11 latest version [#2069](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/2069)
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* Platform support:
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### 📚 Documentation
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### 🏢 Project Administration
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- *admin*: TSC roster changes [#2065](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/2065)
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---
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Release 1.15 (Dec ??, 2025) -- compared to 1.14
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Release 1.15.1.0 (Feb 1, 2026) -- compared to 1.15.0.0
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-------------------------------------------------------------
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- Beta 1: Dec 8, 2025
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- *testrender*: Fix uv derivatives for testrender [#1978] [#2037](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/2037) (by Alexey Smolenchuk)
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- *osltoy*: Autodetect output color variable [#2051](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/2051) (by Silvia Lopez)
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- *build*: Add Conda environment setup and dependency installation script [#2023](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/2023) (by Alexandru Biscoveanu)
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- *ci*: Bump python we test on Windows runners [#2066](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/2066)
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- *ci*: Lock bleeding edge to pybind11 latest version [#2069](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/2069)
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- *admin*: TSC roster changes [#2065](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/2065)
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Release 1.15 (Jan 1, 2026) -- compared to 1.14
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-------------------------------------------------------------
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- Beta 1: Dec 20, 2025
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- Supported Release: Jan 1, 2026
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### New minimum dependencies, toolchain, and compatibility changes:
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* *Python*: 3.9 minimum (from 3.7) [#2017](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/2017) (1.15.0.0)
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- *testrender*: Fix uv derivatives for testrender [#1978] [#2037](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/2037) (by Alexey Smolenchuk) (1.14.8.0, 1.15.0.0)
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- *testrender*: Default to identity for unknown testrender xforms [#2043](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/2043) (by Chris Hellmuth) (1.14.8.0, 1.15.0.0)
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### 🚀 SIMD batched shading mode
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### 🚀 OptiX GPU rendering
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### 🐛/🔧 Internals: fixes, improvements, and developer concerns
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- *perf*: Share Shading Context when optimizing/jitting a shader [#1952](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1952) (by Alex Wells) (1.15.0.0)
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- *fix*: Check for errors in ShadingSystem::ReParameter() [#1998](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1998) (by cmstein) (1.15.0.0)
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* Platform support:
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- *build(Mac)*: Fix various MacOS problems with GitHub and CMake [#1982](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1982) (1.15.0.0)
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### 📚 Documentation
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### 🏢 Project Administration
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- *admin*: Set up new issue templates [#1981](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1981) (1.15.0.0)
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README.md

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Spider-Man: Across the Spider-Verse,
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Elemental,
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Indiana Jones and the Dial of Destiny,
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Nimona,
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The Marvels,
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Leo,
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The Boys (S4),
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The Moon,
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Migration,
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* **(2024)**
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Ghostbusters: Frozen Empire,
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The Garfield Movie,
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Inside Out 2,
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Red One,
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Dream Productions (series)
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* **(2025 / upcoming)**
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Dream Productions (series),
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The Lord of the Rings: The Rings of Power (S2),
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* **(2025)**
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Win or Lose (series),
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A Minecraft Movie,
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K-Pop Demon Hunters,
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Fountain of Youth,
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Elio,
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Fantastic Four: First Steps,
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Heads of State,
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Bad Guys 2,
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In Your Dreams,
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The Last of Us (S2),
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Murderbot (S1),
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* **(2026 / upcoming)**
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GOAT,
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...
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Many people have contributed features, bug fixes, and other changes to OSL
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over the years: Steve Agland, Shane Ambler, Martijn Berger, Farchad
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Bidgolirad, Nicholas Bishop, Curtis Black, Rasmus Bonnedal, Solomon Boulos,
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Stefan Bruens, Stefan Büttner, Matthaus G. Chajdas, Clark Chen, Mehdi
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Chinoune, Alejandro Conty, Damien Courtois, Dieter De Baets, Thomas Dinges,
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Daniel Dresser, Mads Drøschler, Peter Ellerington, Luke Emrose, Louis Feng,
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Mark Final, Henri Fousse, Stephen Friedman, Syoyo Fujita, Tim Grant, Larry
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Gritz, Nicolas Guiard, Euan Haahr, Derek Haase, Sven-Hendrik Haase, John
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Haddon, Niklas Harrysson, Daniel Heckenberg, Chris Hellmuth, Adrien Herubel,
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Dan Horák, Thiago Ize, Matt Johnson, Ronan Keryell, Chris Kulla, Elvic Liang,
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Max Liani, Adam Martinez, John Mertic, Bastien Montagne, Steena Monteiro,
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Patrick Mours, Alexis Oblet, Erich Ocean, Mikko Ohtamaa, Jean-Francois Panisset, Jino Park, Alexei
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Pawlow, Mitch Prater, Jay Reynolds, Declan Russell, Benoit Ruiz, Patrick
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Scheibe, Alex Schworer, Jonathan Scruggs, Sergey Sharybin, Mark Sisson, Sandip
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Shukla, Cliff Stein, Stephan Steinbach, Luya Tshimbalanga, Esteban Tovagliari,
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Brecht Van Lommel, Thibault Vergne, Alexander von Knorring, Aidan Welch, Alex
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Wells, Roman Zulak. (Listed alphabetically; if we've left anybody out, it is
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inadvertent, please let us know.)
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Bidgolirad, Alexandru Biscoveanu, Nicholas Bishop, Curtis Black, Rasmus
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Bonnedal, Solomon Boulos, Stefan Bruens, Stefan Büttner, Matthaus G. Chajdas,
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Clark Chen, Mehdi Chinoune, Alejandro Conty, Damien Courtois, Dieter De Baets,
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Thomas Dinges, Daniel Dresser, Mads Drøschler, Peter Ellerington, Luke Emrose,
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Louis Feng, Mark Final, Henri Fousse, Stephen Friedman, Syoyo Fujita, Alex
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Fuller, Tim Grant, Larry Gritz, Nicolas Guiard, Euan Haahr, Derek Haase,
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Sven-Hendrik Haase, John Haddon, Niklas Harrysson, Daniel Heckenberg, Chris
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Hellmuth, Christian Heusel, Adrien Herubel, Dan Horák, Thiago Ize, Matt
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Johnson, Ronan Keryell, Chris Kulla, Elvic Liang, Max Liani, Silvia Lopez,
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Adam Martinez, John Mertic, Bastien Montagne, Steena Monteiro, Patrick Mours,
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Alexis Oblet, Erich Ocean, Mikko Ohtamaa, Jean-Francois Panisset, Jino Park,
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Alexei Pawlow, Mitch Prater, Jay Reynolds, Declan Russell, Benoit Ruiz,
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Patrick Scheibe, Alex Schworer, Jonathan Scruggs, Sergey Sharybin, Mark
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Sisson, Sandip Shukla, Alexey Smolenchuk, Cliff Stein, Stephan Steinbach, Luya
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Tshimbalanga, Esteban Tovagliari, Brecht Van Lommel, Thibault Vergne,
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Alexander von Knorring, Aidan Welch, Alex Wells, Roman Zulak. (Listed
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alphabetically; if we've left anybody out, it is inadvertent, please let us
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know.)
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We cannot possibly express sufficient gratitude to the managers at Sony
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Pictures Imageworks who allowed this project to proceed, supported it

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