@@ -282,16 +282,15 @@ struct Scene {
282282 OSL_HOSTDEVICE
283283 void project (Dual2<Vec3>& p, const Vec3& N, const Vec3& I) const
284284 {
285- Vec3 nI = I.normalized ();
285+ Vec3 nI = I.normalized ();
286286 float cosI = dot (-nI, N);
287287
288- if (fabsf (cosI)>1e-3f )
289- {
288+ if (fabsf (cosI) > 1e-3f ) {
290289 float deltaX = dot (p.dx (), N) / cosI;
291290 float deltaY = dot (p.dy (), N) / cosI;
292291
293- p.dx () += nI * deltaX;
294- p.dy () += nI * deltaY;
292+ p.dx () += nI * deltaX;
293+ p.dy () += nI * deltaY;
295294 }
296295 }
297296
@@ -332,13 +331,11 @@ struct Scene {
332331 Vec3 Lc = n.cross (vb - va);
333332 Lc /= dot (vc - va, Lc);
334333
335- Vec2 dTdx = dot (La, p.dx ()) * ta
336- + dot (Lb, p.dx ()) * tb
337- + dot (Lc, p.dx ()) * tc;
334+ Vec2 dTdx = dot (La, p.dx ()) * ta + dot (Lb, p.dx ()) * tb
335+ + dot (Lc, p.dx ()) * tc;
338336
339- Vec2 dTdy = dot (La, p.dy ()) * ta
340- + dot (Lb, p.dy ()) * tb
341- + dot (Lc, p.dy ()) * tc;
337+ Vec2 dTdy = dot (La, p.dy ()) * ta + dot (Lb, p.dy ()) * tb
338+ + dot (Lc, p.dy ()) * tc;
342339
343340 return Dual2<Vec2>((1 - u - v) * ta + u * tb + v * tc, dTdx, dTdy);
344341 }
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