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Sync with v1.14.4.0-beta1 Signed-off-by: Larry Gritz <[email protected]>
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CHANGES.md

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Release 1.14 (v1.14.4.0 - 12 Feb 2025) -- compared to 1.13
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Release 1.14 (beta1 - 4 Mar 2025) -- compared to 1.13
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- v1.14.4.0-beta1 - 12 Feb 2025
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- v1.14.4.0-beta1 - 4 Mar 2025
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### New minimum dependencies, toolchain, and compatibility changes:
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* **C++**: Raise C++ standard to 17 (from 14), gcc min to 9.3 (from 6.3), clang min to 5.0 [#1847](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1847) (1.14.2.0)
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- Switch `shade_image()` to use current OIIO::paropt [#1843](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1843) (1.14.1.1)
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- Free functions for texturing, point clouds, and trace [#1852](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1852) (by Curtis Black) (1.14.3.0)
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- Switch to a 2-level namespace [#1922](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1922)
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- Add ShadingSystem query to ask if attribute derivatives are requested. [#1932](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1932) (by Curtis Black)
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- Add ShadingSystem query to ask if attribute derivatives are requested. [#1932](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1932) (by Curtis Black) (and subsequent OptiX related fixes in [#1951](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1951))
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- RendererServices API for renderer to cache key/value pairs. This is currently used to cache ptx generation for OptiX/GPU rendering. [#1938](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1938) (by Chris Hellmuth)
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### 🚀 SIMD batched shading mode
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- Typo in dual.h made invalid template DualStorage [#1871](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1871) (1.14.3.0)
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- Prevent NaN from cropping up in testshade for icx (or anyone else) [#1874](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1874) (1.14.3.0)
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- *testrender*: Fix GPU regression with bad destruction order [#1814](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1814) (1.14.1.0)
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- *fix*: False positives when utilizing OSL's "debug_uninit" feature [#1947](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1947) (by Alex Wells) (1.14.4.0)
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- *fix*: Interpolated int attributes wrong for batch shading [#1949](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1949) (by Alex Wells) (1.14.4.0)
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- *int*: Proper forwarding of osofmt() for correct C++20 support [#1923](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1923) (1.14.4.0)
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### 🏗 Build/test/CI and platform ports
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* CMake build system and scripts:
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- Add options to use static Cuda libraries (controlled by
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CMake variable `CUDA_PREFER_STATIC_LIBS`) [#1772](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1772) (1.14.1.0)
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- Support for LLVM 19 [#1873](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1873) (1.14.3.0)
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- Raise dependencies: cmake 3.19, OIIO 2.5, LLVM 11 [#1914](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1914)
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- Adjust osltoy for Qt 6.8 [#1936](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1936)
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- Fix libclang link order [#1946](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1946) (1.14.4.0)
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* Testing and Continuous integration (CI) systems:
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- *testrender*: Fix testrender GPU regression with bad destruction order [#1814](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1814) (1.14.1.0)
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- *tests*: Update ref output for OptiX execution order variance [#1816](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1816) (1.14.1.0)
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- *ci*: Fix broken CI for ASWF 2021 and 2022 containers [#1905](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1905) (1.14.3.0)
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- *ci*: Bump to latest version of upload-artifact action [#1915](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1915)
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- *ci*: Break out reusable build steps [#1919](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1919)
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- *ci*: Windows CI (take 1) [#1930](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1930)
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- *ci*: Windows CI support (take 1) [#1930](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1930)
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- *ci*: Move away from soon-to-be-deprecated ubuntu-20.04 GHA runner [#1941](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1941) (1.14.4.0)
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- *ci*: Improve clang-format check [#1950](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1950) (1.14.4.0)
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- *ci*: Update cache action to modern version [#1953](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1953) (1.14.4.0)
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* Platform support:
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- *Mac ARM*: Test with Mac ARM runner [#1770](https://github.com/AcademySoftwareFoundation/OpenShadingLanguage/pull/1770) (1.14.1.0)
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- *Mac ARM*: Make finding bison work better on Apple Silicon Macs + homebrew

README.md

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Moon Night (series),
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Obi-Wan Kenobi (series),
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The Boys (S3),
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Andor (S1)
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Andor (S1),
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Troll,
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She-Hulk (series)
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* **(2023)**
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Ant-Man and the Wasp: Quantumania,
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The Mandalorian S3,
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Guardians of the Galaxy 3,
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Spider-Man: Across the Spider-Verse,
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Elemental,
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Indiana Jones and the Dial of Destiny,
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The Marvels,
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Leo
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* **(2024 / upcoming)**
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* **(2024)**
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Ghostbusters: Frozen Empire,
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Inside Out 2,
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Red One,
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Dream Productions (series)
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* **(2025 / upcoming)**
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Win or Lose (series),
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In Your Dreams,
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...
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