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Copy file name to clipboardExpand all lines: CONTRIBUTING.md
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### Process for becoming a contributor
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* Review the [coding standards](https://academysoftwarefoundation.github.io/openvdb/codingStyle.html) to ensure your contribution is in line with the project's coding and styling guidelines.
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* Review the [coding standards](https://www.openvdb.org/documentation/doxygen/codingStyle.html) to ensure your contribution is in line with the project's coding and styling guidelines.
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* Have a signed CLA on file ( see [below](#contributor-license-agreements) )
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* Submit your code as a PR with the appropriate [DCO sign-off](#commit-sign-off).
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* Have your submission approved by the [committer(s)](#committer) and merged into the codebase.
OpenVDB is an open source C++ library comprising a novel hierarchical data structure and a large suite of tools for the efficient storage and manipulation of sparse volumetric data discretized on three-dimensional grids. It was developed by DreamWorks Animation for use in volumetric applications typically encountered in feature film production.
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### Developer Quick Start
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The following provides basic installation examples for the core OpenVDB library. Other components, such as the python module, OpenVDB AX, NanoVDB and various executables, may require additional dependencies. See the [build documentation](https://academysoftwarefoundation.github.io/openvdb/build.html) for help with installations.
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The following provides basic installation examples for the core OpenVDB library. Other components, such as the python module, OpenVDB AX, NanoVDB and various executables, may require additional dependencies. See the [build documentation](https://www.openvdb.org/documentation/doxygen/build.html) for help with installations.
OpenVDB AX depends on the core OpenVDB library. See the [build documentation](https://academysoftwarefoundation.github.io/openvdb/build.html) for all available AX component options:
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OpenVDB AX depends on the core OpenVDB library. See the [build documentation](https://www.openvdb.org/documentation/doxygen/build.html) for all available AX component options:
Copy file name to clipboardExpand all lines: doc/changes.txt
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This could potentially be a problem on Windows debug builds (unconfirmed).
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- Minor fix to range in openvdb/tools/LevelSetSphere.h. This could result
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in data races for multi-threaded execution (unconfirmed) [Reported by Tommy Hinks]
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- Fixed a bug with Tree::combineExtended which wouldn't propagate the resulting active state when a destination tile overlapped a source child node. [Reported by @frapit]
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- Fixed a bug with Tree::combineExtended which wouldn't propagate the resulting active state when a destination tile overlapped a source child node. [Reported by \@frapit]
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- Fix unit tests failures with Blosc versions >= 1.19.0.
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@par
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<BLOCKQUOTE>
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Official release of NanoVDB, which for the first time offers GPU support for
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