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Updated documentation links back to openvdb.com
Signed-off-by: Nick Avramoussis <[email protected]>
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@@ -422,7 +422,7 @@ Version 8.0.0 - December 23, 2020
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providing users with a new way of interacting with OpenVDB data. AX is
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tailored towards writing highly parallelizable and customizable OpenVDB
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volume and point kernel operations. See the documentation for more:
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https://academysoftwarefoundation.github.io/openvdb/openvdbax.html
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https://www.openvdb.org/documentation/openvdbax.html
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New features:
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- Added tools::anyActiveVoxels and tools::anyActiveTiles that check

CMakeLists.txt

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and required dependencies are expected. See the dependency documentation
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for more information:
2020
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https://academysoftwarefoundation.github.io/openvdb/dependencies.html
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https://www.openvdb.org/documentation/doxygen/dependencies.html
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And the documentation on building OpenVDB for more in depth installation
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instructions:
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https://academysoftwarefoundation.github.io/openvdb/build.html
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https://www.openvdb.org/documentation/doxygen/build.html
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This CMakeLists file provides most available options for configuring the
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build and installation of all OpenVDB components. By default the core

CONTRIBUTING.md

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@@ -10,7 +10,7 @@ The contributor role is the starting role for anyone participating in the projec
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### Process for becoming a contributor
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* Review the [coding standards](https://academysoftwarefoundation.github.io/openvdb/codingStyle.html) to ensure your contribution is in line with the project's coding and styling guidelines.
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* Review the [coding standards](https://www.openvdb.org/documentation/doxygen/codingStyle.html) to ensure your contribution is in line with the project's coding and styling guidelines.
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* Have a signed CLA on file ( see [below](#contributor-license-agreements) )
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* Submit your code as a PR with the appropriate [DCO sign-off](#commit-sign-off).
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* Have your submission approved by the [committer(s)](#committer) and merged into the codebase.

README.md

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[Website](https://www.openvdb.org) |
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[Discussion Forum](https://github.com/AcademySoftwareFoundation/openvdb/discussions) |
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[Documentation](https://academysoftwarefoundation.github.io/openvdb)
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[Documentation](https://www.openvdb.org/documentation/doxygen)
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OpenVDB is an open source C++ library comprising a novel hierarchical data structure and a large suite of tools for the efficient storage and manipulation of sparse volumetric data discretized on three-dimensional grids. It was developed by DreamWorks Animation for use in volumetric applications typically encountered in feature film production.
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### Developer Quick Start
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The following provides basic installation examples for the core OpenVDB library. Other components, such as the python module, OpenVDB AX, NanoVDB and various executables, may require additional dependencies. See the [build documentation](https://academysoftwarefoundation.github.io/openvdb/build.html) for help with installations.
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The following provides basic installation examples for the core OpenVDB library. Other components, such as the python module, OpenVDB AX, NanoVDB and various executables, may require additional dependencies. See the [build documentation](https://www.openvdb.org/documentation/doxygen/build.html) for help with installations.
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#### Linux
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##### Installing Dependencies (Boost, TBB, Blosc)
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#### Building OpenVDB AX
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OpenVDB AX depends on the core OpenVDB library. See the [build documentation](https://academysoftwarefoundation.github.io/openvdb/build.html) for all available AX component options:
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OpenVDB AX depends on the core OpenVDB library. See the [build documentation](https://www.openvdb.org/documentation/doxygen/build.html) for all available AX component options:
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```bash
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git clone [email protected]:AcademySoftwareFoundation/openvdb.git
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#### Building NanoVDB
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NanoVDB can be built with and without OpenVDB support. To see full build instructions
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see the [NanoVDB build documentation](https://academysoftwarefoundation.github.io/openvdb/NanoVDB_HowToBuild.html)
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see the [NanoVDB build documentation](https://www.openvdb.org/documentation/doxygen/NanoVDB_HowToBuild.html)
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#### Building Without OpenVDB Support
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doc/changes.txt

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<BLOCKQUOTE>
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Official release of NanoVDB, which for the first time offers GPU support for
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static sparse volumes in OpenVDB. See the
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<A HREF="https://academysoftwarefoundation.github.io/openvdb/NanoVDB_MainPage.html">documentation</A>
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<A HREF="https://www.openvdb.org/documentation/doxygen/NanoVDB_MainPage.html">documentation</A>
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for details.
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</BLOCKQUOTE>
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providing users with a new way of interacting with OpenVDB data. AX is
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tailored towards writing highly parallelizable and customizable OpenVDB
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volume and point kernel operations. See the
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<A HREF="https://academysoftwarefoundation.github.io/openvdb/openvdbax.html">documentation</A>
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<A HREF="https://www.openvdb.org/documentation/openvdbax.html">documentation</A>
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for more.
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</BLOCKQUOTE>
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openvdb/openvdb/README

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For instructions on library installation and dependencies see INSTALL
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For documentation of the library and code examples see:
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https://academysoftwarefoundation.github.io/openvdb
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https://www.openvdb.org/documentation/doxygen
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For more details visit the project's home page:
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www.openvdb.org

openvdb_cmd/vdb_ax/main.cc

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" " << gProgName << " points.vdb -s \"@P += v@v * 2;\" -o out.vdb // move points based on a vector attribute\n" <<
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"\n" <<
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" For more examples and help with syntax, see the AX documentation:\n" <<
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" https://academysoftwarefoundation.github.io/openvdb/openvdbax.html\n" <<
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" https://www.openvdb.org/documentation/openvdbax.html\n" <<
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"\n";
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}
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os <<

openvdb_houdini/openvdb_houdini/SOP_OpenVDB_AX.cc

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vec3i@vid = { 3, -1, 10 }; // Create a new integer vector attribute
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}}}
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See the [ASWF OpenVDB AX documentation|https://academysoftwarefoundation.github.io/openvdb/openvdbax.html] for source code
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See the [ASWF OpenVDB AX documentation|https://www.openvdb.org/documentation/openvdbax.html] for source code
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and usage examples.
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@vexsyntax VEX Hooks

openvdb_houdini/openvdb_houdini/SOP_OpenVDB_Analysis.cc

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"A VDB from the second input used to define the iteration space"
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" (see [specifying volumes|/model/volumes#group])\n\n"
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"The selected __Operator__ will be applied only where the mask VDB has"
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" [active|https://academysoftwarefoundation.github.io/openvdb/overview.html#subsecInactive]"
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" [active|https://www.openvdb.org/documentation/doxygen/overview.html#subsecInactive]"
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" voxels or, if the mask VDB is a level set, only in the interior of the level set."));
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// Output name

openvdb_houdini/openvdb_houdini/SOP_OpenVDB_Densify.cc

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@overview\n\
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\n\
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This node replaces active\n\
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[tiles|https://academysoftwarefoundation.github.io/openvdb/overview.html#secSparsity]\n\
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in VDB [trees|https://academysoftwarefoundation.github.io/openvdb/overview.html#secTree]\n\
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[tiles|https://www.openvdb.org/documentation/doxygen/overview.html#secSparsity]\n\
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in VDB [trees|https://www.openvdb.org/documentation/doxygen/overview.html#secTree]\n\
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with dense, leaf-level voxels.\n\
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This is useful for subsequent processing with nodes like [Node:sop/volumevop]\n\
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that operate only on leaf voxels.\n\

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