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game-manager.js
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205 lines (203 loc) · 6.27 KB
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require('./game-globals')
const EventEmitter = require('events')
const gameMap = {
'select': require('./game-select.js'),
'name-entry': require('./game-name-entry.js'),
'galaxy-diner': require('./game-galaxy-diner.js'),
'meteor-collect': require('./game-meteor-collect.js'),
'cosmic-dash': require('./game-cosmic-dash.js'),
'wave-rider': require('./game-wave-rider.js'),
'slurp': require('./game-slurp.js')
}
const manager = {
interval: null,
io: null,
players: {},
shipRadius: 1 / 40,
state: {
serverStart: Date.now(),
game: null,
ships: [],
events: new EventEmitter()
},
currentGame: null,
connectWebSockets: (io) => {
manager.io = io
manager.io.on('connection', function (socket) {
socket.players = {}
socket.on('connectPlayer', function (player) {
manager.addPlayer(socket, player)
})
socket.on('change', function (moveData) {
manager.controlChange(socket, moveData)
})
socket.on('release', function (releaseData) {
manager.controlRelease(socket, releaseData)
})
socket.on('disconnectPlayer', function (disconnectPlayerData) {
const player = socket.players[disconnectPlayerData.id]
if (player) {
manager.removePlayer(player)
} else {
console.error('Cheating! Someone is trying to disconnect a player that is not on their socket!')
}
})
socket.on('disconnect', function () {
Object.values(socket.players).forEach((player) => {
manager.removePlayer(player)
})
})
})
clearInterval(manager.interval)
manager.interval = setInterval(
manager.tickGame,
1000 / global.ticksPerSecond
)
manager.state.events.on('start', manager.onGameStart)
manager.state.events.on('end', manager.onGameEnd)
manager.activateGame('select')
},
activateGame: (gameName) => {
console.log('Activating Game:', gameName)
manager.state.game = gameName
manager.currentGame = gameMap[gameName]
manager.currentGame.activate(manager.players, manager.state)
},
initFakePlayersForTesting: function () {
let fakeSocket = { id: 'fakeSocket', players: {}, emit () {} }
for (let i = 0; i < 8; i++) {
const id = i.toFixed(2)
if (!manager.players[id]) {
manager.addPlayer(fakeSocket, { hue: i * 45, id: id })
}
}
manager.state.ships.forEach((ship, index) => {
ship.score = index * 5.1 - 5
})
manager.state.ships.sort(() => (Math.random() - 0.5)).sort(() => (Math.random() - 0.5))
},
tickGame: () => {
const now = Date.now()
const newState = manager.currentGame.tickGame(now, manager.players, manager.state)
const filteredGameState = manager.filterStateDataForClientSide(newState)
manager.io.emit('state', filteredGameState)
manager.bootPlayersThatNeedBooting(manager.players)
},
onGameStart: (e) => {
console.log('manager.onGameStart', e)
// manager.initFakePlayersForTesting()
},
onGameEnd: (e) => {
const nextGame = e || 'select'
console.log('manager.onGameEnd', { nextGame })
manager.activateGame(nextGame)
},
filterProps: [
'xVel',
'yVel',
'rotationSpeed',
'tick',
'ticksToActivate',
'scoreSnapshots',
'events',
'meta'
],
filterStateDataForClientSide: (state) => {
const result = JSON.parse(JSON.stringify(state, (key, value) => {
if (manager.filterProps.includes(key)) {
value = undefined
} else if (key !== 'serverStart' && typeof value === 'number') {
value = parseFloat(value.toFixed(5))
}
return value
}))
return result
},
addPlayer: (socket, player) => {
if (!manager.players[player.id]) {
player.force = 0
player.onTime = null
player.ship = manager.createShip(player)
player.socket = socket
player.lastActiveTime = Date.now()
socket.players[player.id] = player
manager.players[player.id] = player
manager.state.ships.push(player.ship)
socket.emit('connectPlayer', player.id)
manager.reportPlayerCount(manager.io)
console.log(`Connecting player:${player.id} to socket:${socket.id}`)
} else {
console.error('Cheating! Someone is trying to become another connected player!')
}
},
createShip: (player) => {
const placementRadius = 0.5
const angle = Math.random() * Math.PI * 2
return {
id: player.id,
x: Math.cos(angle) * placementRadius,
y: Math.sin(angle) * placementRadius,
xVel: 0,
yVel: 0,
angle: 0,
playerAngle: 0,
radius: manager.shipRadius,
hue: player.hue,
hit: false,
score: 0,
meta: {
timer: 0,
score: 0,
name: ''
}
}
},
removePlayer: (player) => {
delete player.socket.players[player.id]
delete player.socket
delete manager.players[player.id]
global.arrayRemove(manager.state.ships, player.ship)
manager.reportPlayerCount()
},
bootPlayer: (player) => {
player.socket.emit('removePlayer', player.id)
manager.removePlayer(player)
},
bootPlayersThatNeedBooting: (players) => {
Object.values(players).forEach((player) => {
if (player.needsBooting) {
manager.bootPlayer(player)
}
})
},
reportPlayerCount: () => {
const connectedPlayers = Object.values(manager.players).length
console.log('Connected players:', connectedPlayers)
manager.io.emit('players', connectedPlayers)
manager.io.emit('state', manager.state)
},
controlChange: (socket, moveData) => {
const player = socket.players[moveData.id]
if (player) {
if (!player.onTime) {
player.onTime = Date.now()
}
player.lastActiveTime = Date.now()
player.force = Math.min(1, moveData.force)
player.angle = (moveData.angle !== undefined ? -moveData.angle : player.angle) || 0
player.ship.playerAngle = player.angle
} else {
console.error('Cheating! Someone is trying to control a ship that is not on their socket!')
}
},
controlRelease: (socket, releaseData) => {
const player = socket.players[releaseData.id]
if (player) {
player.onTime = null
player.lastActiveTime = Date.now()
} else {
console.error('Cheating! Someone is trying to stop a ship that is not on their socket!')
}
}
}
module.exports = manager