Skip to content

Commit 07abf2c

Browse files
committed
XD 27 updates
1 parent e2c8707 commit 07abf2c

File tree

2 files changed

+25
-0
lines changed

2 files changed

+25
-0
lines changed

changes.md

Lines changed: 9 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -1,5 +1,14 @@
11
# Change Log
22

3+
XD Release 27.0.12 (February 2020)
4+
-------------------------------------
5+
XD 27 is a minor update for plugin developers, with one new added API:
6+
7+
* Get and set [`SceneNode.blendMode`](./reference/scenegraph.md#SceneNode-blendMode)
8+
9+
[Read more about XD 27 new features for end users on the Adobe blog](https://theblog.adobe.com/announcing-mac-os-voice-control-adobe-xd).
10+
11+
312
XD Release 26.0.12 (January 2020)
413
-------------------------------------
514

reference/scenegraph.md

Lines changed: 16 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -136,6 +136,7 @@ Base class of all scenegraph nodes. Nodes will always be an instance of some _su
136136
* *[.selected](#SceneNode-selected) : <code>boolean</code>*
137137
* *[.visible](#SceneNode-visible) : <code>boolean</code>*
138138
* *[.opacity](#SceneNode-opacity) : <code>number</code>*
139+
* *[.blendMode](#SceneNode-blendMode) : <code>string</code>*
139140
* *[.transform](#SceneNode-transform) : <code>!Matrix</code>*
140141
* *[.translation](#SceneNode-translation) : <code>!{x:number, y:number}</code>*
141142
* *[.rotation](#SceneNode-rotation) : <code>number</code>*
@@ -258,6 +259,21 @@ Node's opacity setting. The overall visual opacity seen in the document is deter
258259

259260
* * *
260261

262+
<a name="SceneNode-blendMode"></a>
263+
264+
### *sceneNode.blendMode : <code>string</code>*
265+
**Default**: `BLEND_MODE_PASSTHROUGH`
266+
**Since**: XD 27
267+
268+
Blend mode determines how a node is composited onto the content below it.
269+
270+
_Note:_ for leaf nodes (GraphicNode), the XD UI may show leaf nodes as blend mode "Normal" even when the underlying value is `BLEND_MODE_PASSTHROUGH`. This is because "Pass Through" and "Normal" are essentially equivalent for leaf nodes -- they only differ
271+
in appearance when a node has children.
272+
273+
**Kind**: instance property of [<code>SceneNode</code>](#SceneNode)
274+
275+
* * *
276+
261277
<a name="SceneNode-transform"></a>
262278

263279
### *sceneNode.transform : <code>\![Matrix](Matrix.md)</code>*

0 commit comments

Comments
 (0)