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update the url to /projects
updated plugin page url to match new console design (/projects)
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distribution/how-to-create-deep-links.md

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@@ -23,7 +23,7 @@ https://xd.adobelanding.com/en/xd-plugin-download/?
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These parameters are appended to the base URL:
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`name`- This parameter refers to your unique plugin ID which can be retrieved from the [Adobe I/O Console](https://console.adobe.io/plugins)
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`name`- This parameter refers to your unique plugin ID which can be retrieved from the [Adobe I/O Console](https://console.adobe.io/projects)
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![Console displaying plugin ID](/images/console.png)
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distribution/how-to-submit-to-plugin-manager.md

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### 2. Begin your submission
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To begin the submission for your plugin, visit the [Developer Console](https://console.adobe.io/plugins) and select your plugin from your list of plugin projects.
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To begin the submission for your plugin, visit the [Developer Console](https://console.adobe.io/projects) and select your plugin from your list of plugin projects.
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This will take you to your plugin's "Project Overview" page, which shows your plugin ID, a download link for your starter project, and more.
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distribution/packaging.md

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> **Danger**
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>
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> You should not compress the plugin's _parent_ folder. Instead, compress the _contents_ of the parent folder. Failure to do so will likely cause a rejection when submitting to the [I/O Console](https://console.adobe.io/plugins).
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> You should not compress the plugin's _parent_ folder. Instead, compress the _contents_ of the parent folder. Failure to do so will likely cause a rejection when submitting to the [I/O Console](https://console.adobe.io/projects).
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### 2. Rename the .ZIP extension to .XDX

distribution/submission-checklist.md

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## Plugin listing information
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Plugin listing information is the content that users will see in the XD Plugin Manager when browsing your listing. Unless otherwise noted, this is information that you will input and maintain on the [Adobe I/O Console](https://console.adobe.io/plugins).
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Plugin listing information is the content that users will see in the XD Plugin Manager when browsing your listing. Unless otherwise noted, this is information that you will input and maintain on the [Adobe I/O Console](https://console.adobe.io/projects).
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In this section, we’ll go over what we’re checking for to ensure that your plugin listing is complete, correct, and in line with Adobe’s standards.
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public/header.html

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&
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Support</a></li>
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</ul>
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<!-- <a style="margin-left:auto; margin-right:10%;" href="https://console.adobe.io/plugins">
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<!-- <a style="margin-left:auto; margin-right:10%;" href="https://console.adobe.io/projects">
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<button type="button" class="console-btn coral-btn coral-btn-cta"> I/O Developer Console</button>
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</a> -->
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</header>

reference/structure/manifest.md

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Key path | Type | Description | Required
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---------|------|-------------|---------
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`id` | `string` | Unique identifier for your plugin. You can get your unique ID on the [Adobe I/O Console](https://console.adobe.io/plugins).| Develop / Publish
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`id` | `string` | Unique identifier for your plugin. You can get your unique ID on the [Adobe I/O Console](https://console.adobe.io/projects).| Develop / Publish
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`name` | `string` | The name should be 3 - 45 characters. <br> **Note:** We recommend your plugin name matches the _project name_ you created when getting your plugin ID from the I/O Console. | Develop / Publish
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`version`| `string` | Version number of your plugin in `x.y.z` format. <br>Version must be three segments and each version component must be between `0` and `99`. | Develop / Publish
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`icons` | `array<object>` | Icons displayed in XD's plugins panel. <br> PNG, JPG/JPEG formats are supported and the max file size for each icon is 1MB. <br> Two sizes are required - `[24, 48]`. <br> **Note:** Icons for XD's Plugin Manager are uploaded directly via the I/O Console, not included within your plugin itself. See our ["Publishing your plugin" guide](../../distribution/how-to-submit-to-plugin-manager.md) to learn more. | Publish

tutorials/quick-start-panel/index.md

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Before you start, you'll want to create a plugin project on the Adobe I/O Developer Console.
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1. [Go to the I/O Console and sign in or sign up](https://console.adobe.io/plugins)
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1. [Go to the I/O Console and sign in or sign up](https://console.adobe.io/projects)
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1. Click "Create Plugin"
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1. Create a plugin project by giving it a project name and clicking "Create Plugin". Note that this project name is not public; it is only visible to you and can be changed directly on the Console later.
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1. On the following page, get the 8-character unique plugin ID in the "Plugin Details" section.

tutorials/quick-start/index.md

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Before you start, you'll want to create a plugin project on the Adobe I/O Developer Console.
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1. [Go to the I/O Console and sign in or sign up](https://console.adobe.io/plugins)
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1. [Go to the I/O Console and sign in or sign up](https://console.adobe.io/projects)
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1. Click "Create Plugin"
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1. Create a plugin project by giving it a project name and clicking "Create Plugin". Note that this project name is not public; it is only visible to you and can be changed directly on the Console later.
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1. On the following page, get the 8-character unique plugin ID in the "Plugin Details" section.

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