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Select Prefab on spawn
1 parent 77d4806 commit 2ac957c

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2 files changed

+2
-1
lines changed

2 files changed

+2
-1
lines changed

Assets/MapEditor/Managers/PrefabManager.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -128,7 +128,7 @@ public static void SpawnPrefab(Vector3 spawnPos)
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{
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if (PrefabToSpawn != null)
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{
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GameObject newObj = GameObject.Instantiate(PrefabToSpawn, spawnPos, Quaternion.Euler(0, 0, 0), PrefabParent);
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GameObject newObj = GameObject.Instantiate(PrefabToSpawn, spawnPos, Quaternion.Euler(0, 0, 0));
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newObj.name = PrefabToSpawn.name;
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newObj.SetActive(true);
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PrefabToSpawn = null;

Assets/MapEditor/Managers/SceneManager.cs

Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -65,6 +65,7 @@ private static void OnSceneChanged()
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if (item.TryGetComponent(out PrefabDataHolder prefab))
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{
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prefab.gameObject.transform.SetParent(PrefabManager.PrefabParent);
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Selection.activeObject = prefab;
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continue;
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}
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if (item.TryGetComponent(out PathDataHolder path))

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