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Refresh PrefabList on bundles load
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Assets/MapEditor/Editor/TreeView/PrefabsList/PrefabsListTreeView.cs

Lines changed: 2 additions & 6 deletions
Original file line numberDiff line numberDiff line change
@@ -228,17 +228,13 @@ public void RefreshTreeView(bool showAllPrefabs = false)
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Reload();
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}
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231-
void SetItemSelected(int id)
231+
public void SetItemSelected(int id)
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{
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var itemClicked = treeModel.Find(id);
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if (itemClicked.rustID == 0)
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return;
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237-
PrefabManager.Load(itemClicked.rustID).SetActive(true);
238-
previewImage = AssetPreview.GetAssetPreview(PrefabManager.Load(itemClicked.rustID));
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if (previewImage == null)
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previewImage = new Texture2D(60, 60);
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237+
previewImage = AssetManager.GetPreview(AssetManager.ToPath(itemClicked.rustID));
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prefabData = PrefabManager.Load(itemClicked.rustID).GetComponent<PrefabDataHolder>().prefabData;
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prefabName = itemClicked.prefabName;
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}

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