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Assets/MapEditor/Editor/TreeView/PrefabsList Expand file tree Collapse file tree 1 file changed +2
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lines changed Original file line number Diff line number Diff line change @@ -228,17 +228,13 @@ public void RefreshTreeView(bool showAllPrefabs = false)
228228 Reload ( ) ;
229229 }
230230
231- void SetItemSelected ( int id )
231+ public void SetItemSelected ( int id )
232232 {
233233 var itemClicked = treeModel . Find ( id ) ;
234234 if ( itemClicked . rustID == 0 )
235235 return ;
236236
237- PrefabManager . Load ( itemClicked . rustID ) . SetActive ( true ) ;
238- previewImage = AssetPreview . GetAssetPreview ( PrefabManager . Load ( itemClicked . rustID ) ) ;
239- if ( previewImage == null )
240- previewImage = new Texture2D ( 60 , 60 ) ;
241-
237+ previewImage = AssetManager . GetPreview ( AssetManager . ToPath ( itemClicked . rustID ) ) ;
242238 prefabData = PrefabManager . Load ( itemClicked . rustID ) . GetComponent < PrefabDataHolder > ( ) . prefabData ;
243239 prefabName = itemClicked . prefabName ;
244240 }
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