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AssetManager privated method
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Assets/MapEditor/Managers/AssetManager.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -475,7 +475,7 @@ public static IEnumerator UpdateShader(Material mat, Shader shader)
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}
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}
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478-
static void SetKeyword(Material mat, string keyword, bool state)
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private static void SetKeyword(Material mat, string keyword, bool state)
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{
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if (state)
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mat.EnableKeyword(keyword);

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