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PrefabManager 2sec Coroutine
- Coroutines changed from 1 to 2 secs. (Increases load times by around ~7%. Diminishing returns when above 4 secs)
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Assets/MapEditor/Managers/PrefabManager.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -134,7 +134,7 @@ private static IEnumerator SpawnPrefabsCoroutine(PrefabData[] prefabs)
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ProgressBarManager.SetProgressIncrement(1f / prefabs.Length);
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for (int i = 0; i < prefabs.Length; i++)
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{
137-
if (sw.Elapsed.TotalSeconds > 1f)
137+
if (sw.Elapsed.TotalSeconds > 2f)
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{
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sw.Restart();
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ProgressBarManager.DisplayIncremental("Spawning Prefabs", "Spawning Prefabs: " + i + " / " + prefabs.Length);
@@ -156,7 +156,7 @@ private static IEnumerator ReplaceWithLoadedCoroutine(PrefabDataHolder[] prefabs
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ProgressBarManager.SetProgressIncrement(1f / prefabs.Length);
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for (int i = 0; i < prefabs.Length; i++)
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{
159-
if (sw.Elapsed.TotalSeconds > 1f)
159+
if (sw.Elapsed.TotalSeconds > 2f)
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{
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ProgressBarManager.DisplayIncremental("Replacing Prefabs", "Spawning Prefabs: " + i + " / " + prefabs.Length);
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yield return null;

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