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Merge branch 'beta'
2 parents 468e9d0 + 635c876 commit e31a029

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4 files changed

+21
-32
lines changed

4 files changed

+21
-32
lines changed

Assets/MapEditor/Managers/PrefabManager.cs

Lines changed: 0 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -29,9 +29,7 @@ private static void OnProjectLoad()
2929
public static GameObject Load(string path)
3030
{
3131
if (AssetManager.IsInitialised)
32-
{
3332
return AssetManager.LoadPrefab(path);
34-
}
3533
return DefaultPrefab;
3634
}
3735

Assets/MapEditor/Managers/SettingsManager.cs

Lines changed: 1 addition & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -18,12 +18,9 @@ public static class SettingsManager
1818
static void Init()
1919
{
2020
if (!File.Exists(settingsPath))
21-
{
2221
using (StreamWriter write = new StreamWriter(settingsPath, false))
23-
{
2422
write.Write(JsonUtility.ToJson(DefaultSettings(), true));
25-
}
26-
}
23+
2724
LoadSettings();
2825
}
2926

Assets/MapEditor/Managers/TerrainManager.cs

Lines changed: 20 additions & 26 deletions
Original file line numberDiff line numberDiff line change
@@ -16,13 +16,15 @@ public static class TerrainManager
1616
public static float[,,] BiomeArray { get; private set; }
1717

1818
/// <summary>The Topology layers, and textures of the map. [31][Res, Res, Textures(2)]</summary>
19-
public static float[][,,] TopologyArray { get; private set; }
19+
public static float[][,,] TopologyArray { get; private set; } = new float[TerrainTopology.COUNT][,,];
2020

2121
/// <summary>The Terrain layers used by the terrain for paint operations</summary>
22-
private static TerrainLayer[] groundTextures = null, biomeTextures = null, miscTextures = null;
22+
public static TerrainLayer[] GroundTextures { get; private set; } = null;
23+
public static TerrainLayer[] BiomeTextures { get; private set; } = null;
24+
public static TerrainLayer[] MiscTextures { get; private set; } = null;
2325

2426
/// <summary>The current slopearray of the terrain.</summary>
25-
private static float[,] SlopeArray;
27+
public static float[,] SlopeArray { get; private set; }
2628

2729
/// <summary>The LandLayer currently being displayed on the terrain.</summary>
2830
public static LandLayers LandLayer { get; private set; }
@@ -31,14 +33,14 @@ public static class TerrainManager
3133
public static TerrainTopology.Enum TopologyLayer { get; private set; }
3234

3335
/// <summary>The previously selected topology layer. Used to save the Topology layer before displaying the new one.</summary>
34-
private static int lastTopologyLayer = 0;
36+
public static int lastTopologyLayer { get; private set; } = 0;
3537

3638
/// <summary>The terrain pieces in the scene.</summary>
3739
public static Terrain land, water;
3840

3941
public static bool LayerSet { get; private set; }
4042

41-
private static Coroutines Coroutine;
43+
private static Coroutines Coroutine = new Coroutines();
4244

4345
[InitializeOnLoadMethod]
4446
private static void Init()
@@ -52,8 +54,6 @@ private static void ProjectLoaded()
5254
{
5355
EditorApplication.update -= ProjectLoaded;
5456
SetTerrainReferences();
55-
TopologyArray = new float[TerrainTopology.COUNT][,,];
56-
Coroutine = new Coroutines();
5757
}
5858

5959
public static Vector3 GetTerrainSize()
@@ -85,17 +85,13 @@ public static float GetSplatSize()
8585
public static float[,] GetSlopes()
8686
{
8787
if (SlopeArray != null)
88-
{
8988
return SlopeArray;
90-
}
89+
9190
SlopeArray = new float[GetHeightMapResolution(), GetHeightMapResolution()];
9291
for (int i = 0; i < land.terrainData.alphamapHeight; i++)
93-
{
9492
for (int j = 0; j < land.terrainData.alphamapHeight; j++)
95-
{
9693
SlopeArray[j, i] = land.terrainData.GetSteepness((float)i / (float)land.terrainData.alphamapHeight, (float)j / (float)land.terrainData.alphamapHeight);
97-
}
98-
}
94+
9995
return SlopeArray;
10096
}
10197

@@ -109,9 +105,7 @@ public static void SetTerrainReferences()
109105
private static void HeightmapChanged(Terrain terrain, RectInt heightRegion, bool synched)
110106
{
111107
if (terrain == land)
112-
{
113108
SlopeArray = null;
114-
}
115109
}
116110

117111
/// <summary>Callback for whenever the alphamap is updated.</summary>
@@ -125,11 +119,11 @@ private static void TextureChanged(Terrain terrain, string textureName, RectInt
125119
/// <param name="topology">The Topology layer to change to.</param>
126120
public static void ChangeLandLayer(LandLayers layer, int topology = 0)
127121
{
128-
if (layer != LandLayers.Alpha && layer != LandLayer)
129-
{
122+
if (layer == LandLayers.Alpha)
123+
return;
124+
if (layer == LandLayer)
130125
SaveLayer(lastTopologyLayer);
131-
SetLayer(layer, topology);
132-
}
126+
SetLayer(layer, topology);
133127
}
134128

135129
/// <summary>Returns the SplatMap at the selected LandLayer.</summary>
@@ -221,9 +215,9 @@ public static void SaveLayer(int topologyLayer = 0)
221215

222216
private static void GetTextures()
223217
{
224-
groundTextures = GetGroundTextures();
225-
biomeTextures = GetBiomeTextures();
226-
miscTextures = GetMiscTextures();
218+
GroundTextures = GetGroundTextures();
219+
BiomeTextures = GetBiomeTextures();
220+
MiscTextures = GetMiscTextures();
227221
AssetDatabase.SaveAssets();
228222
}
229223

@@ -283,24 +277,24 @@ public IEnumerator SetLayer(LandLayers layer, int topology = 0)
283277

284278
private IEnumerator SetLayerCoroutine(LandLayers layer, int topology = 0)
285279
{
286-
if (groundTextures == null || biomeTextures == null || miscTextures == null)
280+
if (GroundTextures == null || BiomeTextures == null || MiscTextures == null)
287281
GetTextures();
288282

289283
switch (layer)
290284
{
291285
case LandLayers.Ground:
292-
land.terrainData.terrainLayers = groundTextures;
286+
land.terrainData.terrainLayers = GroundTextures;
293287
land.terrainData.SetAlphamaps(0, 0, GroundArray);
294288
LandLayer = layer;
295289
break;
296290
case LandLayers.Biome:
297-
land.terrainData.terrainLayers = biomeTextures;
291+
land.terrainData.terrainLayers = BiomeTextures;
298292
land.terrainData.SetAlphamaps(0, 0, BiomeArray);
299293
LandLayer = layer;
300294
break;
301295
case LandLayers.Topology:
302296
lastTopologyLayer = topology;
303-
land.terrainData.terrainLayers = miscTextures;
297+
land.terrainData.terrainLayers = MiscTextures;
304298
land.terrainData.SetAlphamaps(0, 0, TopologyArray[topology]);
305299
LandLayer = layer;
306300
break;
-2 Bytes
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