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This repository was archived by the owner on Nov 7, 2023. It is now read-only.

Gate Scan #46

@zaqen

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@zaqen

As mentioned in the server tutorial, every input needs to have a signal sent to it to work.
This is rather time demanding for massive wiring mechanics that use hundreds of gates.

My suggestion is creating a "start up" scan that scans the whole map for gates and by that activating them.

Another way to do this might be to add a 3rd signal type that does not follow wires and does not execute any gate mechanics. So a signal that works over an area and identifies every input. So instead of sending a 0 or a 1, you send an X signal or perhaps a 2.

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