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I cant seem to receive Message Streams in the WebGL build but if I am running my application in the editor I receive the message streams normally.


In the editor the mRtcEngine.OnStreamMessage method is being invoked, but in the build the mRtcEngine.OnStreamMessageError is always invoked. I read in the documentation that this occurs when the messages isn't received in 5 seconds but this gets invoked in the same second as the message stream is sent.
The error codes I am receiving in the callback are nowhere to be found and they keep on changing.
I have checked multiple things on the sender side as well my byte[] array does not exceed the stream limit provided by Agora and I am getting the success callback as it returns 0 upon sending messages. Moreover it is being received if I am joining a channel from the editor but in the build it is always received in the OnStreamMessageError.
The multiple error codes I have received so far are:
39655952
36842512
46433776
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