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updating readme, version 0.4 incoming!!!, solved fs error
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CENTRAL 3D/Game/Assets/Shaders/LinePoint.glsl.meta

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{
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"DATE": 1587808081,
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"DATE": 1587809434,
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"ResourceData": {
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"FORMAT": 36385
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},

CENTRAL 3D/Game/Assets/Shaders/OutlineShader.glsl.meta

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{
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"DATE": 1587809434,
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"ResourceData": {
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CENTRAL 3D/Game/Assets/Shaders/Standard.glsl.meta

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{
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"DATE": 1587809434,
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"ResourceData": {
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CENTRAL 3D/Game/Assets/Shaders/ZDrawer.glsl.meta

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{
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"DATE": 1587809434,
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"ResourceData": {
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CENTRAL 3D/Game/CENTRAL 3D.exe

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CENTRAL 3D/Game/imgui.ini

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DockNode ID=0x00000008 Parent=0x00000001 SizeRef=1488,361 Selected=0xF9BEF62A
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DockNode ID=0x00000004 Parent=0x0000000D SizeRef=689,333 Selected=0x1FD64BEB
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DockNode ID=0x0000000E Parent=0x00000013 SizeRef=1918,369 Selected=0xE00EE972
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DockNode ID=0x00000014 Parent=0x00000003 SizeRef=575,1059 Selected=0xF02CD328
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DockNode ID=0x00000014 Parent=0x00000003 SizeRef=575,1059 Selected=0x6D97690D
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CENTRAL 3D/Source/ModuleFileSystem.cpp

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// Make sure standard paths exist
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const char* dirs[] = {
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SETTINGS_FOLDER, ASSETS_FOLDER, LIBRARY_FOLDER, MODELS_FOLDER,
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MESHES_FOLDER, TEXTURES_FOLDER, SCENES_FOLDER, SHADERS_FOLDER
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MESHES_FOLDER, TEXTURES_FOLDER, SCENES_FOLDER, SHADERS_FOLDER, SHADERS_ASSETS_FOLDER
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};
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for (uint i = 0; i < sizeof(dirs) / sizeof(const char*); ++i)

CENTRAL 3D/Source/PanelAbout.cpp

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ImGui::Separator();
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ImGui::Text("CENTRAL 3D");
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ImGui::SameLine();
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ImGui::Text("Version 0.3");
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ImGui::Text("Version 0.4");
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ImGui::SameLine();
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if (ImGui::Button("GitHub")) { App->gui->RequestBrowser("https://github.com/AitorSimona/CENTRAL-3D"); }
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ImGui::Text("Initial steps into game engine development");

README.md

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# CENTRAL 3D
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- Version 0.3
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- Version 0.4
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- Initial steps into 3D game engine development
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- By Aitor Simona
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* GitHub account: [AitorSimona](https://github.com/AitorSimona)
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## CHANGELOG
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### 0.4
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- Resource Manager complete overhaul (2 much to define here, will explain on web)
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- Propject panel (Create/Delete/Previews)
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- New Resources: Prefab, Scene (support for multi-scenes)
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- Event manager
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- Renderer Revamp, now centralized
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- Shader revamp
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- Skybox, environment mapping
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- Optick
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- Improved Guizmo
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- Improved overall style and main windows
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- Improved selection, mouse picking
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- Drag and drop improvements: resource to inspector, go to inspector, resource to scene,
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go to project...
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- Time manager improvements
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- Camera improvements
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- Own window bar through SDL_HitTest, hid windows bar
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- Gos/components are now shaved/loaded in original order
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Updated:
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- Imgui
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- Imguizmo
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- Assimp
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Added:
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- Optick Profiler
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Eliminated:
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- Editor shader support (PanelShaderEditor). Now just double click a shader on project panel,
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open it with Visual Studio/Code with a glsl extension and save. Engine reimports automatically.
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### 0.3
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- Shader pipeline to draw geometry and debug draw

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