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1 | 1 | # CENTRAL 3D |
2 | | -- Version 0.05 |
| 2 | +- Version 0.1 |
3 | 3 | - Initial steps into 3D game engine development |
4 | 4 | - By Aitor Simona |
5 | 5 | * GitHub account: [AitorSimona](https://github.com/AitorSimona) |
@@ -29,25 +29,55 @@ There is no formal installation process, just look around and play with it |
29 | 29 |
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30 | 30 | Mouse and Keyboard controls are enabled both on UI and Scene, working on focused window only. |
31 | 31 |
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| 32 | +- Scene Camera: |
| 33 | + |
| 34 | +- Right Mouse button enables Look Around |
| 35 | +- Alt + Left Mouse button enables Camera Orbit |
| 36 | +- Mouse Wheel click enables camera Pan |
| 37 | +- Right Mouse button + WASD enables free movement |
| 38 | +- Mouse Wheel movement enables zoom |
| 39 | + |
32 | 40 |
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33 | 41 | ## DEBUG |
34 | 42 |
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35 | 43 | - Debug Features |
36 | 44 |
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37 | | -Head to Scene window and click DebugDraw to see available features |
| 45 | +Head to Scene window and click DebugDraw to see available features: |
| 46 | + |
| 47 | +- Wireframe |
| 48 | +- Color Material |
| 49 | +- OpenGL Lighting |
| 50 | + |
| 51 | +There are more options in Window - > Settings |
| 52 | + |
| 53 | + |
| 54 | +## Features in beta |
| 55 | + |
| 56 | +- Texture pre-visualization on Inspector |
| 57 | +- Transform Editing |
| 58 | +- Toolbar |
| 59 | +- Edit Menu |
38 | 60 |
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39 | 61 |
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40 | 62 | ## CHANGELOG |
41 | 63 |
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| 64 | +### 0.1 |
| 65 | + |
| 66 | +- Polished Game Object and Component Structure |
| 67 | +- Initial Implementation on Inspector (properties for the different components) |
| 68 | +- Modification of many Menus/Windows |
| 69 | +- Possibility of primitives creation through GameObject Menu |
| 70 | +- Unity-like Camera Controls |
| 71 | + |
42 | 72 | ### 0.05 |
43 | 73 |
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44 | | -Libraries Integration |
45 | | -Basic Editor with Inspector/Hierarchy/Console/Menu |
46 | | -Initial GameObject and Component structure |
47 | | -Save & Load Editor Configuration |
48 | | -Load 3D Models through assimp (fbx format) |
49 | | -Load Textures through DevIL (dds and png format) |
50 | | -Docking |
| 74 | +- Libraries Integration |
| 75 | +- Basic Editor with Inspector/Hierarchy/Console/Menu |
| 76 | +- Initial GameObject and Component structure |
| 77 | +- Save & Load Editor Configuration |
| 78 | +- Load 3D Models through assimp (fbx format) |
| 79 | +- Load Textures through DevIL (dds and png format) |
| 80 | +- Docking |
51 | 81 |
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52 | 82 |
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53 | 83 | ## License: |
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