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README.md

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# CENTRAL 3D
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- Version 0.05
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- Version 0.1
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- Initial steps into 3D game engine development
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- By Aitor Simona
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* GitHub account: [AitorSimona](https://github.com/AitorSimona)
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Mouse and Keyboard controls are enabled both on UI and Scene, working on focused window only.
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- Scene Camera:
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- Right Mouse button enables Look Around
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- Alt + Left Mouse button enables Camera Orbit
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- Mouse Wheel click enables camera Pan
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- Right Mouse button + WASD enables free movement
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- Mouse Wheel movement enables zoom
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## DEBUG
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- Debug Features
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Head to Scene window and click DebugDraw to see available features
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Head to Scene window and click DebugDraw to see available features:
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- Wireframe
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- Color Material
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- OpenGL Lighting
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There are more options in Window - > Settings
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## Features in beta
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- Texture pre-visualization on Inspector
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- Transform Editing
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- Toolbar
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- Edit Menu
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## CHANGELOG
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### 0.1
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- Polished Game Object and Component Structure
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- Initial Implementation on Inspector (properties for the different components)
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- Modification of many Menus/Windows
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- Possibility of primitives creation through GameObject Menu
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- Unity-like Camera Controls
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### 0.05
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Libraries Integration
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Basic Editor with Inspector/Hierarchy/Console/Menu
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Initial GameObject and Component structure
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Save & Load Editor Configuration
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Load 3D Models through assimp (fbx format)
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Load Textures through DevIL (dds and png format)
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Docking
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- Libraries Integration
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- Basic Editor with Inspector/Hierarchy/Console/Menu
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- Initial GameObject and Component structure
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- Save & Load Editor Configuration
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- Load 3D Models through assimp (fbx format)
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- Load Textures through DevIL (dds and png format)
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- Docking
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## License:

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