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GamePanel.java
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195 lines (173 loc) · 6.83 KB
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import javax.swing.*;
import java.awt.event.*;
import java.awt.*;
import java.util.Random;
public class GamePanel extends JPanel implements ActionListener{
static final int SCREEN_WIDTH = 600;
static final int SCREEN_HEIGHT = 600;
static final int UNIT_SIZE = 25;
static final int GAME_UNITS = (SCREEN_WIDTH * SCREEN_HEIGHT)/UNIT_SIZE;
static final int DELAY = 75;
final int x[] = new int[GAME_UNITS]; //HOLDS THE BODY PARTS IN THE X-COORDINATE including the head of the snake: by setting the array x equal to game units we are saying that the snake wont geting bigger than the game itself
final int y[] = new int[GAME_UNITS]; //HOLDS THE BODY PARTS IN THE Y-COORDINATE
int bodyParts = 6; //the game will start with 6 body parts
int applesEaten;
int appleX; //x coordinate of where the apple is located; will appear randomly
int appleY; //y coordinate of apples location
char direction = 'R';
boolean running = false; //initial the snake will be stopped so = false
Timer timer;
Random random;
GamePanel(){
random = new Random();
this.setPreferredSize(new Dimension(SCREEN_WIDTH, SCREEN_HEIGHT));
this.setBackground((Color.black));
this.setFocusable(true);
this.addKeyListener(new MyKeyAdapter());
startGame();
}
public void startGame() {
newApple();
running = true;
timer = new Timer(DELAY,this);
timer.start();
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
draw(g);
}
public void draw(Graphics g) {
if(running) {
//the for loop below displays the grid line but for some reason it doesn't work when run
for(int i = 0; i <SCREEN_HEIGHT/UNIT_SIZE; i++) {
g.drawLine(i*UNIT_SIZE, 0, i*UNIT_SIZE, SCREEN_HEIGHT);
g.drawLine(0, i*UNIT_SIZE, SCREEN_WIDTH, i*UNIT_SIZE);
}
g.setColor(Color.red);
g.fillOval(appleX, appleY, UNIT_SIZE, UNIT_SIZE);
for(int i = 0; i < bodyParts; i++){ //this for loop iterates through all the body parts of the snake
if(i == 0){
g.setColor(Color.green);
g.fillRect(x[i], y[i], UNIT_SIZE, UNIT_SIZE);
}
else {
g.setColor(new Color(45, 180, 0));
g.fillRect(x[i], y[i], UNIT_SIZE, UNIT_SIZE);
}
}
g.setColor(Color.red);
g.setFont(new Font("Ink Free", Font.BOLD, 40));
FontMetrics metrics = getFontMetrics(g.getFont());
g.drawString("Score: " + applesEaten, (SCREEN_WIDTH - metrics.stringWidth("Score: " + applesEaten))/2, g.getFont().getSize());
}
else {
gameOver(g); //g is the graphics that we are receiving with the parameter
}
}
public void newApple() {
appleX = random.nextInt((int)(SCREEN_WIDTH/UNIT_SIZE))*UNIT_SIZE;
appleY = random.nextInt((int)(SCREEN_HEIGHT/UNIT_SIZE))*UNIT_SIZE;
}
public void move(){
for(int i = bodyParts; i > 0; i--) {
x[i] = x[i-1]; //shifting body parts by 1 that's why we are decrementing
y[i] = y[i-1];
}
switch(direction) { //This would allow us to move the snake
case 'U':
y[0] = y[0] - UNIT_SIZE;
break;
case 'D':
y[0] = y[0] + UNIT_SIZE;
break;
case 'L':
x[0] = x[0] - UNIT_SIZE;
break;
case 'R':
x[0] = x[0] + UNIT_SIZE;
break;
}
}
public void checkApple() {
if((x[0] == appleX) && (y[0] == appleY)){
bodyParts++; //increments the bodyparts because the apple was eaten
applesEaten++; //counts the apple eaten
newApple(); //by calling this method we are generating a new apple
}
}
public void checkCollisions() {
//checks if the head collides with body
for(int i = bodyParts; i > 0; i--){
if((x[0] == x[i]) && (y[0] == y[i])){
running = false;
}
}
//check if the head touches the left border
if(x[0] < 0) {
running = false;
}
//check if the head touches the right border
if(x[0] >= SCREEN_WIDTH ) {
running = false;
}
//check if the head touches top border
if(y[0] < 0) {
running = false;
}
//check if the head touches bottom border
if(y[0] >= SCREEN_HEIGHT) {
running = false;
}
if(!running) {
timer.stop();
}
}
public void gameOver(Graphics g){
//Display GAME OVER sign only
g.setColor(Color.red);
g.setFont(new Font("Ink Free", Font.BOLD, 75));
FontMetrics metrics1 = getFontMetrics(g.getFont());
g.drawString("Game Over", (SCREEN_WIDTH - metrics1.stringWidth("GAME Over"))/2, SCREEN_HEIGHT/2);
//Display score along with the GAME OVER sign
g.setColor(Color.red);
g.setFont(new Font("Ink Free", Font.BOLD, 40));
FontMetrics metrics2 = getFontMetrics(g.getFont());
g.drawString("Score: " + applesEaten, (SCREEN_WIDTH - metrics2.stringWidth("Score: " + applesEaten))/2, g.getFont().getSize());
}
@Override
public void actionPerformed(ActionEvent e) {
if(running) {
move();
checkApple();
checkCollisions();
}
repaint();
}
public class MyKeyAdapter extends KeyAdapter{ //make sure to import this
@Override
public void keyPressed(KeyEvent e){
switch(e.getKeyCode()){
case KeyEvent.VK_LEFT: //for LEFT key
if(direction != 'R') { //limit the user to a 90 degree turn
direction = 'L';
}
break;
case KeyEvent.VK_RIGHT: //for RIGHT key
if(direction != 'L') { //limit the user to a 90 degree turn
direction = 'R';
}
break;
case KeyEvent.VK_UP: //for UP key
if(direction != 'D') { //limit the user to a 90 degree turn
direction = 'U';
}
break;
case KeyEvent.VK_DOWN: //for DOWN key
if(direction != 'U') { //limit the user to a 90 degree turn
direction = 'D';
}
break;
}
}
}
}