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Procedural Chain with physics in Unreal Engine 5

This blueprint is an addition to Alex Huang's tutorial that you can find here: https://www.youtube.com/watch?v=AX8RYYOKzg0&lc=UgwgGQJsAh6xgc-h76x4AaABAg.9mHuJBdXIAF9phsgf2Lho1

It can be optimised, especially I would suggest reworking the meshes, and exporting custom collisions for them. Should make the physics faster.

On the blueprint you can find a series of editable variables

You can use this bp for any project, if u need help or want to attribute the project you can do that --> twitter @gvn908