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update changelog
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README.md

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@@ -18,13 +18,17 @@ Please read [DEVELOPMENT.md](DEVELOPMENT.md).
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- Savestates now require holding DPad right, preventing accidental savestates.
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- Set chances for slots during random playback.
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- Option to auto-restore state when the CPU performs a counter action.
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- Takeover HMN playback at any point.
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- Takeover HMN or CPU playback at any point.
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- Press DPad left/right when browsing savestates to quickly change pages.
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- Savestates can now always be saved. (May cause crashes if you save during special moves).
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- Option for the CPU to counter on hit or recording end during playback.
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- Play a recording slot as a counter action.
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- Resave Positions option will start the recording from a new position, without removing inputs.
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- Prune Positions option will start the recording from a new position, truncating inputs.
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- Re-Record mode will allow your to record over a previously recorded slot using playback takeover.
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- Start Paused option will only start the replay on your first input.
30+
- Add random additional percent when loading a state.
31+
- Slot Management menu - delete, copy, and edit slots.
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- CPU Options:
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- Random custom DI option. The CPU will pick a random option from your custom TDI.
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- CPU Shield angling options.
@@ -42,7 +46,13 @@ Please read [DEVELOPMENT.md](DEVELOPMENT.md).
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- Option to reverse Custom TDI if on the other side of the player.
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- Tech lockout option. This prevents the CPU from teching in quick succession.
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- Tech trap option. This prevents the CPU from teching for a short window after being hit.
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- Added dash through and dash back counter actions.
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- Option to force shielded projectiles to always be powershielded.
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- Other Changes:
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- Alter set OSDs with the OSD menu in the lab.
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- Alter character RNG - choose misfire, nana throws, peach pulls and fsmash, and GnW hammer.
54+
- Added advanced counter actions - manually choose counter actions for each specific hit.
55+
- Added "Freeze CPU" option to freeze a CPU's hitboxes in place.
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- Set a chance to wait in miss tech.
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- Added shield health option.
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- Added new shortcut system, currently only supporting frame advance (Press Y then A in the menu).
@@ -60,9 +70,17 @@ Please read [DEVELOPMENT.md](DEVELOPMENT.md).
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- Stage options to control stadium transformations and FOD platform heights.
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- Custom action state OSDs.
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- Import Menu Changes:
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- Recordings are now filtered by the selected CPU.
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- Fixed glitches when importing using a port other than port 1.
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- Fixed Sheik/Zelda transformations when loading.
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- Recordings are now filtered by the selected HMN character.
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- Cursor can now wrap.
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- Deleting replays too fast will no longer crash.
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- Ledgedash Event Changes:
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- Colours have been updated to be colourblind friendly.
80+
- The airdodge angle is now consistent with other events.
81+
- Invincible grab hitboxes show like other hitboxes.
82+
- Added reset delay option.
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- Camera is now consistent across reset options.
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- HUD now updates and displays every frame.
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- Game speed option.
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- Swap sides on auto reset option.
@@ -71,7 +89,13 @@ Please read [DEVELOPMENT.md](DEVELOPMENT.md).
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- Will no longer immediately reset on aerial.
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- Option to show current state as an overlay.
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- Sopo is used instead of both climbers.
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- New Edgeguard Event:
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- Replaces Armada Shine event.
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- Learn the basics of edgeguarding Fox, Falco, Marth, Sheik, and Falcon!
95+
- Adjust the options the opponent uses to change the difficulty or practice specific situations.
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- Choose between preset values or manually adjust hit angle, knockback, and damage.
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- OSD Changes:
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- Act OoWait OSD will trigger even with intermediate buffered actions such as a frame of walk.
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- Removed Max OSDs and Recommended OSDs options, replacing with a new OSD Position option.
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- Wavedash OSD now shows if it was a short hop or full hop.
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- Removed broken OSDs, rewriting the most important ones.
@@ -84,8 +108,12 @@ Please read [DEVELOPMENT.md](DEVELOPMENT.md).
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- Bugfixes/Small Changes:
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- **Fixed cpu acting too late out of sakurai angle and other non-knockdown hits (such as fox drill).**
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- Updated to UCF 0.84 (Allows practicing with dashback out of crouch).
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- All trigger-based functionality can now be performed with analog-only triggers.
112+
- Nametags will now show up in C events.
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- Slow down advanced camera with R.
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- DIDraw will now show for sheik and after throws.
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- System inputs in info display will now work for ports other than port 1.
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- The lab now saves a minor savestate on boot.
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- Act OoHitstun now works after being hit by falco laser.
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- The powershield event has been rewritten and given a new laser height option.
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- Adjustable timing in Amsah tech event.
@@ -102,13 +130,14 @@ Please read [DEVELOPMENT.md](DEVELOPMENT.md).
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- Deleting replays too fast will no longer crash.
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- Every character can be used in Amsah Tech training.
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- Removed the maximum distance in Reversal training.
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- Added getup attacks to Reversal training.
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- Added getup attacks and dash attack to Reversal training.
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- Added option to move to the platform in Reversal training.
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- Infinite shields now applies to nana.
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- Work in progress:
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- Reaction Tech Chase Event
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- Fixing Sheik/Zelda savestate glitches
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- Improving the savestate format
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- Developer Features:
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- Simple and easily reproducible builds on Windows and Linux.
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- Simple to add new events - no need to touch ASM.
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- Fast recompilation on Linux using make.
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- Simplified and performant [tool](https://github.com/AlexanderHarrison/gc_fst) to extract and rebuild ISOs.

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