@@ -18,13 +18,17 @@ Please read [DEVELOPMENT.md](DEVELOPMENT.md).
1818 - Savestates now require holding DPad right, preventing accidental savestates.
1919 - Set chances for slots during random playback.
2020 - Option to auto-restore state when the CPU performs a counter action.
21- - Takeover HMN playback at any point.
21+ - Takeover HMN or CPU playback at any point.
2222 - Press DPad left/right when browsing savestates to quickly change pages.
2323 - Savestates can now always be saved. (May cause crashes if you save during special moves).
2424 - Option for the CPU to counter on hit or recording end during playback.
2525 - Play a recording slot as a counter action.
2626 - Resave Positions option will start the recording from a new position, without removing inputs.
2727 - Prune Positions option will start the recording from a new position, truncating inputs.
28+ - Re-Record mode will allow your to record over a previously recorded slot using playback takeover.
29+ - Start Paused option will only start the replay on your first input.
30+ - Add random additional percent when loading a state.
31+ - Slot Management menu - delete, copy, and edit slots.
2832 - CPU Options:
2933 - Random custom DI option. The CPU will pick a random option from your custom TDI.
3034 - CPU Shield angling options.
@@ -42,7 +46,13 @@ Please read [DEVELOPMENT.md](DEVELOPMENT.md).
4246 - Option to reverse Custom TDI if on the other side of the player.
4347 - Tech lockout option. This prevents the CPU from teching in quick succession.
4448 - Tech trap option. This prevents the CPU from teching for a short window after being hit.
49+ - Added dash through and dash back counter actions.
50+ - Option to force shielded projectiles to always be powershielded.
4551 - Other Changes:
52+ - Alter set OSDs with the OSD menu in the lab.
53+ - Alter character RNG - choose misfire, nana throws, peach pulls and fsmash, and GnW hammer.
54+ - Added advanced counter actions - manually choose counter actions for each specific hit.
55+ - Added "Freeze CPU" option to freeze a CPU's hitboxes in place.
4656 - Set a chance to wait in miss tech.
4757 - Added shield health option.
4858 - Added new shortcut system, currently only supporting frame advance (Press Y then A in the menu).
@@ -60,9 +70,17 @@ Please read [DEVELOPMENT.md](DEVELOPMENT.md).
6070 - Stage options to control stadium transformations and FOD platform heights.
6171 - Custom action state OSDs.
6272 - Import Menu Changes:
63- - Recordings are now filtered by the selected CPU.
73+ - Fixed glitches when importing using a port other than port 1.
74+ - Fixed Sheik/Zelda transformations when loading.
75+ - Recordings are now filtered by the selected HMN character.
6476 - Cursor can now wrap.
77+ - Deleting replays too fast will no longer crash.
6578- Ledgedash Event Changes:
79+ - Colours have been updated to be colourblind friendly.
80+ - The airdodge angle is now consistent with other events.
81+ - Invincible grab hitboxes show like other hitboxes.
82+ - Added reset delay option.
83+ - Camera is now consistent across reset options.
6684 - HUD now updates and displays every frame.
6785 - Game speed option.
6886 - Swap sides on auto reset option.
@@ -71,7 +89,13 @@ Please read [DEVELOPMENT.md](DEVELOPMENT.md).
7189 - Will no longer immediately reset on aerial.
7290 - Option to show current state as an overlay.
7391 - Sopo is used instead of both climbers.
92+ - New Edgeguard Event:
93+ - Replaces Armada Shine event.
94+ - Learn the basics of edgeguarding Fox, Falco, Marth, Sheik, and Falcon!
95+ - Adjust the options the opponent uses to change the difficulty or practice specific situations.
96+ - Choose between preset values or manually adjust hit angle, knockback, and damage.
7497- OSD Changes:
98+ - Act OoWait OSD will trigger even with intermediate buffered actions such as a frame of walk.
7599 - Removed Max OSDs and Recommended OSDs options, replacing with a new OSD Position option.
76100 - Wavedash OSD now shows if it was a short hop or full hop.
77101 - Removed broken OSDs, rewriting the most important ones.
@@ -84,8 +108,12 @@ Please read [DEVELOPMENT.md](DEVELOPMENT.md).
84108- Bugfixes/Small Changes:
85109 - ** Fixed cpu acting too late out of sakurai angle and other non-knockdown hits (such as fox drill).**
86110 - Updated to UCF 0.84 (Allows practicing with dashback out of crouch).
111+ - All trigger-based functionality can now be performed with analog-only triggers.
112+ - Nametags will now show up in C events.
87113 - Slow down advanced camera with R.
88114 - DIDraw will now show for sheik and after throws.
115+ - System inputs in info display will now work for ports other than port 1.
116+ - The lab now saves a minor savestate on boot.
89117 - Act OoHitstun now works after being hit by falco laser.
90118 - The powershield event has been rewritten and given a new laser height option.
91119 - Adjustable timing in Amsah tech event.
@@ -102,13 +130,14 @@ Please read [DEVELOPMENT.md](DEVELOPMENT.md).
102130 - Deleting replays too fast will no longer crash.
103131 - Every character can be used in Amsah Tech training.
104132 - Removed the maximum distance in Reversal training.
105- - Added getup attacks to Reversal training.
133+ - Added getup attacks and dash attack to Reversal training.
106134 - Added option to move to the platform in Reversal training.
107135 - Infinite shields now applies to nana.
108136- Work in progress:
109137 - Reaction Tech Chase Event
110- - Fixing Sheik/Zelda savestate glitches
138+ - Improving the savestate format
111139- Developer Features:
112140 - Simple and easily reproducible builds on Windows and Linux.
141+ - Simple to add new events - no need to touch ASM.
113142 - Fast recompilation on Linux using make.
114143 - Simplified and performant [ tool] ( https://github.com/AlexanderHarrison/gc_fst ) to extract and rebuild ISOs.
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