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| 1 | +using System; |
| 2 | +using System.Collections.Generic; |
| 3 | +using System.Drawing; |
| 4 | +using System.Drawing.Imaging; |
| 5 | +using System.Runtime.InteropServices; |
| 6 | +using System.Threading.Tasks; |
| 7 | + |
| 8 | +namespace AwesomeWallpaper.Drawing |
| 9 | +{ |
| 10 | + public class GaussianBlur |
| 11 | + { |
| 12 | + private readonly int[] _alpha; |
| 13 | + private readonly int[] _red; |
| 14 | + private readonly int[] _green; |
| 15 | + private readonly int[] _blue; |
| 16 | + |
| 17 | + private readonly int _width; |
| 18 | + private readonly int _height; |
| 19 | + |
| 20 | + private readonly ParallelOptions _pOptions = new ParallelOptions { MaxDegreeOfParallelism = 16 }; |
| 21 | + |
| 22 | + public GaussianBlur(Bitmap image) |
| 23 | + { |
| 24 | + var rct = new Rectangle(0, 0, image.Width, image.Height); |
| 25 | + var source = new int[rct.Width * rct.Height]; |
| 26 | + var bits = image.LockBits(rct, ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); |
| 27 | + Marshal.Copy(bits.Scan0, source, 0, source.Length); |
| 28 | + image.UnlockBits(bits); |
| 29 | + |
| 30 | + _width = image.Width; |
| 31 | + _height = image.Height; |
| 32 | + |
| 33 | + _alpha = new int[_width * _height]; |
| 34 | + _red = new int[_width * _height]; |
| 35 | + _green = new int[_width * _height]; |
| 36 | + _blue = new int[_width * _height]; |
| 37 | + |
| 38 | + Parallel.For(0, source.Length, _pOptions, i => |
| 39 | + { |
| 40 | + _alpha[i] = (int)((source[i] & 0xff000000) >> 24); |
| 41 | + _red[i] = (source[i] & 0xff0000) >> 16; |
| 42 | + _green[i] = (source[i] & 0x00ff00) >> 8; |
| 43 | + _blue[i] = (source[i] & 0x0000ff); |
| 44 | + }); |
| 45 | + } |
| 46 | + |
| 47 | + public Bitmap Process(int radial) |
| 48 | + { |
| 49 | + var newAlpha = new int[_width * _height]; |
| 50 | + var newRed = new int[_width * _height]; |
| 51 | + var newGreen = new int[_width * _height]; |
| 52 | + var newBlue = new int[_width * _height]; |
| 53 | + var dest = new int[_width * _height]; |
| 54 | + |
| 55 | + Parallel.Invoke( |
| 56 | + () => gaussBlur_4(_alpha, newAlpha, radial), |
| 57 | + () => gaussBlur_4(_red, newRed, radial), |
| 58 | + () => gaussBlur_4(_green, newGreen, radial), |
| 59 | + () => gaussBlur_4(_blue, newBlue, radial)); |
| 60 | + |
| 61 | + Parallel.For(0, dest.Length, _pOptions, i => |
| 62 | + { |
| 63 | + if (newAlpha[i] > 255) newAlpha[i] = 255; |
| 64 | + if (newRed[i] > 255) newRed[i] = 255; |
| 65 | + if (newGreen[i] > 255) newGreen[i] = 255; |
| 66 | + if (newBlue[i] > 255) newBlue[i] = 255; |
| 67 | + |
| 68 | + if (newAlpha[i] < 0) newAlpha[i] = 0; |
| 69 | + if (newRed[i] < 0) newRed[i] = 0; |
| 70 | + if (newGreen[i] < 0) newGreen[i] = 0; |
| 71 | + if (newBlue[i] < 0) newBlue[i] = 0; |
| 72 | + |
| 73 | + dest[i] = (int)((uint)(newAlpha[i] << 24) | (uint)(newRed[i] << 16) | (uint)(newGreen[i] << 8) | (uint)newBlue[i]); |
| 74 | + }); |
| 75 | + |
| 76 | + var image = new Bitmap(_width, _height); |
| 77 | + var rct = new Rectangle(0, 0, image.Width, image.Height); |
| 78 | + var bits2 = image.LockBits(rct, ImageLockMode.ReadWrite, PixelFormat.Format32bppArgb); |
| 79 | + Marshal.Copy(dest, 0, bits2.Scan0, dest.Length); |
| 80 | + image.UnlockBits(bits2); |
| 81 | + return image; |
| 82 | + } |
| 83 | + |
| 84 | + private void gaussBlur_4(int[] source, int[] dest, int r) |
| 85 | + { |
| 86 | + var bxs = boxesForGauss(r, 3); |
| 87 | + boxBlur_4(source, dest, _width, _height, (bxs[0] - 1) / 2); |
| 88 | + boxBlur_4(dest, source, _width, _height, (bxs[1] - 1) / 2); |
| 89 | + boxBlur_4(source, dest, _width, _height, (bxs[2] - 1) / 2); |
| 90 | + } |
| 91 | + |
| 92 | + private int[] boxesForGauss(int sigma, int n) |
| 93 | + { |
| 94 | + var wIdeal = Math.Sqrt((12 * sigma * sigma / n) + 1); |
| 95 | + var wl = (int)Math.Floor(wIdeal); |
| 96 | + if (wl % 2 == 0) wl--; |
| 97 | + var wu = wl + 2; |
| 98 | + |
| 99 | + var mIdeal = (double)(12 * sigma * sigma - n * wl * wl - 4 * n * wl - 3 * n) / (-4 * wl - 4); |
| 100 | + var m = Math.Round(mIdeal); |
| 101 | + |
| 102 | + var sizes = new List<int>(); |
| 103 | + for (var i = 0; i < n; i++) sizes.Add(i < m ? wl : wu); |
| 104 | + return sizes.ToArray(); |
| 105 | + } |
| 106 | + |
| 107 | + private void boxBlur_4(int[] source, int[] dest, int w, int h, int r) |
| 108 | + { |
| 109 | + for (var i = 0; i < source.Length; i++) dest[i] = source[i]; |
| 110 | + boxBlurH_4(dest, source, w, h, r); |
| 111 | + boxBlurT_4(source, dest, w, h, r); |
| 112 | + } |
| 113 | + |
| 114 | + private void boxBlurH_4(int[] source, int[] dest, int w, int h, int r) |
| 115 | + { |
| 116 | + var iar = (double)1 / (r + r + 1); |
| 117 | + Parallel.For(0, h, _pOptions, i => |
| 118 | + { |
| 119 | + var ti = i * w; |
| 120 | + var li = ti; |
| 121 | + var ri = ti + r; |
| 122 | + var fv = source[ti]; |
| 123 | + var lv = source[ti + w - 1]; |
| 124 | + var val = (r + 1) * fv; |
| 125 | + for (var j = 0; j < r; j++) val += source[ti + j]; |
| 126 | + for (var j = 0; j <= r; j++) |
| 127 | + { |
| 128 | + val += source[ri++] - fv; |
| 129 | + dest[ti++] = (int)Math.Round(val * iar); |
| 130 | + } |
| 131 | + for (var j = r + 1; j < w - r; j++) |
| 132 | + { |
| 133 | + val += source[ri++] - dest[li++]; |
| 134 | + dest[ti++] = (int)Math.Round(val * iar); |
| 135 | + } |
| 136 | + for (var j = w - r; j < w; j++) |
| 137 | + { |
| 138 | + val += lv - source[li++]; |
| 139 | + dest[ti++] = (int)Math.Round(val * iar); |
| 140 | + } |
| 141 | + }); |
| 142 | + } |
| 143 | + |
| 144 | + private void boxBlurT_4(int[] source, int[] dest, int w, int h, int r) |
| 145 | + { |
| 146 | + var iar = (double)1 / (r + r + 1); |
| 147 | + Parallel.For(0, w, _pOptions, i => |
| 148 | + { |
| 149 | + var ti = i; |
| 150 | + var li = ti; |
| 151 | + var ri = ti + r * w; |
| 152 | + var fv = source[ti]; |
| 153 | + var lv = source[ti + w * (h - 1)]; |
| 154 | + var val = (r + 1) * fv; |
| 155 | + for (var j = 0; j < r; j++) val += source[ti + j * w]; |
| 156 | + for (var j = 0; j <= r; j++) |
| 157 | + { |
| 158 | + val += source[ri] - fv; |
| 159 | + dest[ti] = (int)Math.Round(val * iar); |
| 160 | + ri += w; |
| 161 | + ti += w; |
| 162 | + } |
| 163 | + for (var j = r + 1; j < h - r; j++) |
| 164 | + { |
| 165 | + val += source[ri] - source[li]; |
| 166 | + dest[ti] = (int)Math.Round(val * iar); |
| 167 | + li += w; |
| 168 | + ri += w; |
| 169 | + ti += w; |
| 170 | + } |
| 171 | + for (var j = h - r; j < h; j++) |
| 172 | + { |
| 173 | + val += lv - source[li]; |
| 174 | + dest[ti] = (int)Math.Round(val * iar); |
| 175 | + li += w; |
| 176 | + ti += w; |
| 177 | + } |
| 178 | + }); |
| 179 | + } |
| 180 | + } |
| 181 | +} |
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