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This repository was archived by the owner on Sep 21, 2023. It is now read-only.

Commit 4818c1e

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author
Alexis Huvier
committed
update(demo)
1 parent 34fd412 commit 4818c1e

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Demos/SE_BasicGame/MyScene.cs

Lines changed: 5 additions & 11 deletions
Original file line numberDiff line numberDiff line change
@@ -1,7 +1,6 @@
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using SharpEngine;
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using SharpEngine.Manager;
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using SharpEngine.Math;
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using SharpEngine.Utils;
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using SharpEngine.Utils.Widget;
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using SharpEngine.Widget;
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namespace SE_BasicWindow;
@@ -10,14 +9,9 @@ internal class MyScene : Scene
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{
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public MyScene()
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{
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AddWidget(new ColorRect(new Vec2(50), new Vec2(25), Color.Aqua, 15));
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AddWidget(new Frame(new Vec2(200), new Vec2(50), new Vec2(5), Color.Red));
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var checkbox = AddWidget(new Checkbox(new Vec2(400)));
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AddWidget(new LineInput(new Vec2(200, 400), "BASE", "basic")).ValueChanged += (_, args) =>
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DebugManager.Log(LogLevel.LogDebug, $"Old : {args.OldValue}, New : {args.NewValue}");
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AddWidget(new TextureButton(new Vec2(600, 400), "Heyo", "basic", "KnightM", new Vec2(200, 60), Color.Red))
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.Clicked += (_, _) => DebugManager.Log(LogLevel.LogDebug, checkbox.IsChecked.ToString());
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AddWidget(new Label(new Vec2(100), "Test Multi\nLine", "basic", centerAllLines: false));
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AddWidget(new Label(new Vec2(300, 100), "Test Multi\nLine", "basic", centerAllLines: true));
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AddWidget(new Label(new Vec2(100, 500), "Test Multi\nLine", "basic", style: LabelStyle.Strike | LabelStyle.Underline, centerAllLines: false));
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AddWidget(new Label(new Vec2(300, 500), "Test Multi\nLine", "basic", style: LabelStyle.Strike | LabelStyle.Underline, centerAllLines: true));
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}
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}

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