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// configuration parameter: | equipment-player-* | updateOrbits | int | 1 | When set, trigger orbit counters in all RDH are modified for iterations after the first one (in file loop replay mode), so that they keep increasing. |
// configuration parameter: | equipment-player-* | autoTimeframeId | int | 0 | When set, timeframe IDs are generated incrementally instead of being computed from trigger orbit counters. Useful to replay files with unordered / gap between TF. BC still used to detect boundaries between TFs. |
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