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MCMaps/Resources/Alidade.docc/Changelogs/Changelog-2025.2.md

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@@ -12,6 +12,67 @@ View the release notes for the 2025.2.x release series of Alidade.
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> and improvements may change over time, and the current releases are not
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> indicative of the final release build. Proceed with caution.
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## 2025.2 (Build 87) [Beta]
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### Gallery
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- Players can now switch between photos when previewing them with Quick
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Look.
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### General Changes
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- Alidade's source code repository is now being hosted on
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[SkyVault](https://source.marquiskurt.net), a hosted Git service
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independent of GitHub. SkyVault is intended to be the source of truth,
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but the GitHub repository will be remain available as a mirror and a
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source for accepting pull requests.
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### Integrations
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- Players can now enable Realtime Sync for Bluemap to get realtime updates
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for player locations. Server and death markers sync independently of
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players.
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- Players can now search for markers from Bluemap in the search views.
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### Map
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- Maps will now group pins together in a cluster if they're close enough
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to each other. Player-crated pins will be clustered together in their
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own category; Bluemap death markers and Bluemap server markers are
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grouped in their own clusters, respectively.
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- Performance of map loading has improved with Swift concurrency thanks to
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moving biome generation to a separate actor.
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### Pins
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- Players can now select custom icons to use when displayed in the list
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and grid views in the library, along with their appearance on the map.
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- In the Red Window design, players can now tap on a photo in the detail
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view for any pin to preview it in full detail.
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- Players can now set the dimension for where a pin is located. Pins are
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assumed to be in the overworld by default when migrating from MCMap v1.
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- Things that pertain to editing the pin (except for photos) are now
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displayed when you’re actively editing the pin in the edit mode.
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- On iOS (and macOS, though it already did this by default), the title
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text field now has a proper border and background, making it clearer
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that it is, in fact, a text field.
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- When entering edit mode, the cover image is replaced with a color
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gradient and the gallery is hidden. This is mostly due to the fact that
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editing with those images visible causes performance issues.
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- There’s a new coordinates section that displays coordinate information
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between the Overworld and the Nether. For coordinates in the End, only
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the End coordinate is displayed.
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- For windows that _can_ display the map view on the side, you can now
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toggle this at your own discretion.
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### Search
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- Searches can be filtered relative to a specific coordinate using the
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`@{x,z}` syntax, where `x` and `z` are the X and Z coordinates of the
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location.
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- The search page now displays tips for refining search results.
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## 2025.2 (Build 70) [Beta]
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### General Changes

MCMaps/Resources/Alidade.docc/Changelogs/Changelog-Unreleased.md

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@@ -14,53 +14,3 @@ release.
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This document is used to cover upcoming features and changes to Alidade
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that aren't available in a particular release yet. These will change over
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time as new versions and features are added.
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### Gallery
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- Players can now switch between photos when previewing them with Quick
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Look.
22-
23-
### Integrations
24-
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- Players can now enable Realtime Sync for Bluemap to get realtime updates
26-
for player locations. Server and death markers sync independently of
27-
players.
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- Players can now search for markers from Bluemap in the search views.
29-
30-
### Map
31-
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- Maps will now group pins together in a cluster if they're close enough
33-
to each other. Player-crated pins will be clustered together in their
34-
own category; Bluemap death markers and Bluemap server markers are
35-
grouped in their own clusters, respectively.
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- Performance of map loading has improved with Swift concurrency thanks to
37-
moving biome generation to a separate actor.
38-
39-
### Pins
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- Players can now select custom icons to use when displayed in the list
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and grid views in the library, along with their appearance on the map.
43-
- In the Red Window design, players can now tap on a photo in the detail
44-
view for any pin to preview it in full detail.
45-
- Players can now set the dimension for where a pin is located. Pins are
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assumed to be in the overworld by default when migrating from MCMap v1.
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- Things that pertain to editing the pin (except for photos) are now
48-
displayed when you’re actively editing the pin in the edit mode.
49-
- On iOS (and macOS, though it already did this by default), the title
50-
text field now has a proper border and background, making it clearer
51-
that it is, in fact, a text field.
52-
- When entering edit mode, the cover image is replaced with a color
53-
gradient and the gallery is hidden. This is mostly due to the fact that
54-
editing with those images visible causes performance issues.
55-
- There’s a new coordinates section that displays coordinate information
56-
between the Overworld and the Nether. For coordinates in the End, only
57-
the End coordinate is displayed.
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- For windows that _can_ display the map view on the side, you can now
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toggle this at your own discretion.
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### Search
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- Searches can be filtered relative to a specific coordinate using the
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`@{x,z}` syntax, where `x` and `z` are the X and Z coordinates of the
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location.
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- The search page now displays tips for refining search results.

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