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Emoji Amnesia.xml
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1217 lines (1204 loc) · 41.9 KB
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<?xml version="1.0" encoding="utf-8" ?>
<strings>
<language name="Emoji (Amnesia)" base="Emoji" variant="Amnesia" owner=""/>
<string key="NotInGame">
<value>👇❌🎮❗️</value>
</string>
<string key="PlayerStartedGame" isgif="true">
<value>{0} 🆕🎮❗️ /join 👇🎮</value>
<value>{0} 🆕🎮❗️ /join 👇🍝</value>
</string>
<string key="PlayerStartedChaosGame" isgif="true">
<value>{0} 🆕🌘🎮❗️ /join 👇🎮</value>
<value>{0} 🆕🌘🎮❗️ /join 👇🍝</value>
</string>
<string key="NoJoinGameRunning">
<value>👇❌🎮❗️🎮🔛❗️/nextgame 👇📢🆕🎮❗️</value>
</string>
<string key="AlreadyJoined">
<value>👇🎮✔️❗️</value>
</string>
<string key="MinuteLeftToJoin">
<value>1️⃣🕚 /join</value>
</string>
<string key="SecondsLeftToJoin">
<value>{0} ⏱ /join</value>
</string>
<string key="NotEnoughPlayers">
<value>🙂❌❗️🎮❌❗️</value>
</string>
<string key="StartingGameWait">
<value>🎮▶️❗️</value>
</string>
<string key="BannedForExploit">
<value>{0} is banned for attempting an exploit (no names starting with /)</value>
</string>
<string key="ChangeNameToJoin">
<value>{0}, please change your name to join</value>
</string>
<string key="PlayerLimitReached">
<value>👥👥👥👥🔆❗️👇🎮❌❗️</value>
</string>
<string key="PlayerJoined">
<value>{0} 🎮❗️ {1} 🎮 {2} 🔅 {3} 🔆. /join 👇🎮</value>
</string>
<string key="PMTheBot">
<value>{0} click this: {1}, then click start. Until you do, I cannot tell you what your role is.</value>
</string>
<string key="DeadFlee">
<value>👇❌🏃❗️👇💀❗️</value>
</string>
<string key="Flee">
<value>{0} 🏃❗️</value>
</string>
<string key="PlayerRoleWas">
<value>{0} ➡️ {1}</value>
</string>
<string key="CountPlayersRemain">
<value>{0} 👥</value>
</string>
<string key="DidntAsk">
<value>👆💬❔👇❌❌‼️</value>
</string>
<string key="NotPlaying">
<value>👇❌🎮❗️</value>
</string>
<string key="NoPlayerName">
<value>I can't find a player by that name!</value>
</string>
<string key="AnswerNonValid">
<value>This answer is not valid!</value>
</string>
<string key="WolfVotedKill">
<value>{0} 🖐 {1}</value>
</string>
<string key="PlayerVotedLynch">
<value>{0} 🖐✊ {1}</value>
</string>
<string key="IdleKill">
<value>{0} 🖐❌ 2️⃣🌙‼️ 👿❗️ {0} 💀❗️ {1}</value>
</string>
<string key="TraitorTurnWolf">
<value>️👇➡️❔❗️</value>
</string>
<string key="ChoiceAccepted">
<value>👍</value>
</string>
<string key="BeholderSeer">
<value>\n{0}❗️</value>
</string>
<string key="ApprenticeNowSeer">
<value>{0} 💀❗ ️👇➡️❔❗️</value>
</string>
<string key="BeholderNewSeer">
<value>{1} 💀❗️ {0} ➡️❔❗️</value>
</string>
<string key="SeerSees">
<value>{0} ➡️ {1}❗️</value>
</string>
<string key="AskLynch">
<value>✊😀❓</value>
</string>
<string key="AskDetect">
<value>😀❓ 🤔 2❗</value>
</string>
<string key="AskShoot">
<value>😀❓ 🤔 {0}❗</value>
</string>
<string key="AskVisit">
<value>😀❓</value>
</string>
<string key="AskSee">
<value>😀❓</value>
</string>
<string key="AskGuard">
<value>😀❓</value>
</string>
<string key="AskEat">
<value>😀❓</value>
</string>
<string key="AskHunt">
<value>😀❓</value>
</string>
<string key="AskRoleModel">
<value>😀❓</value>
</string>
<string key="AskConvert">
<value>😀❓</value>
</string>
<string key="DiscussWith"><!--Leave the leading spaces here please-->
<value> 🤔 {0}❗</value>
</string>
<string key="And"> <!--this is paired with "DiscussWith". again, leave the spaces!-->
<value> ➕ </value>
</string>
<string key="RoleInfoCursed">
<value>👇😀❗ ️🚫</value>
</string>
<string key="RoleInfoDetective">
<value>👇😀❗ ️☀️</value>
</string>
<string key="RoleInfoDrunk">
<value>👇😀❗ 🚫</value>
</string>
<string key="RoleInfoGuardianAngel">
<value>👇😀❗ 🌙️</value>
</string>
<string key="RoleInfoGunner">
<value>👇😀❗ ☀️️</value>
</string>
<string key="RoleInfoHarlot">
<value>👇😀❗ 🌙️</value>
</string>
<string key="RoleInfoTraitor">
<value>👇😀❗ 🚫️</value>
</string>
<string key="RoleInfoWolf">
<value>👇😀❗ 🌙️</value>
</string>
<string key="RoleInfoSeer" >
<value>👇😀❗ 🌙</value>
</string>
<string key="RoleInfoVillager" >
<value>👇😀❗ 🚫️</value>
</string>
<string key="RoleInfoTanner" >
<value>👇😀❗ 🚫️</value>
</string>
<string key="RoleInfoWildChild" >
<value>👇😀❗ 🌙️</value>
</string>
<string key="RoleInfoBeholder" >
<value>👇😀❗ 🚫️</value>
</string>
<string key="RoleInfoApprenticeSeer" >
<value>👇😀❗ 🚫️</value>
</string>
<string key="RoleInfoCultist" >
<value>👇😀❗ 🌙️</value>
</string>
<string key="RoleInfoCultistHunter" >
<value>👇😀❗ 🌙️</value>
</string>
<string key="LynchTime" >
<value >
🌇🚶✊😀❔
👇 {0} ⏱🖐❗️
</value>
</string>
<string key="DayTime" >
<value >🏙❗️{0} ⏱ 💬</value>
</string>
<string key="NightTime" >
<value >🌃❗️👪😴❗️👪😀 {0} ⏱👉❗️</value>
</string>
<string key="LynchKill" >
<value >🖐🖐🖐❗️✊✊✊ {0} ➡️ 💀❗️ {1}</value>
</string>
<string key="LynchTie" >
<value >🤔✊✖️❗️</value>
</string>
<string key="NoLynchVotes" >
<value >✊❌❗️</value>
</string>
<string key="DetectiveEaten" >
<value >🐺🍝 {0}❗️ 🕵💀❗️</value>
</string>
<string key="GuardianEaten" >
<value >🐺🍝 {0}❗️ 👼💀❗️</value>
</string>
<string key="GunnerEaten" >
<value >🐺🍝 {0}❗️ 🔫💀❗️</value>
</string>
<string key="SeerEaten" >
<value >🐺🍝 {0}❗️ 👳💀❗️</value>
</string>
<string key="DrunkEaten" >
<value >🐺🍝 {0}❗️ 🍺💀❗️</value>
</string>
<string key="FoolEaten" >
<value >🐺🍝 {0}❗️ 🃏💀❗️</value>
</string>
<string key="DefaultEaten" >
<value>🐺🍝 {0}❗️ {1}</value>
</string>
<string key="HunterKilledCultist">
<value>💂🗡 {0}❗️ 👤💀❗️</value>
</string>
<string key="NoAttack" >
<value >🏙🕊❗️</value>
</string>
<string key="CursedBitten" >
<value >👇🔜❓❗️</value>
</string>
<string key="WolfTeam">
<value>🐺🐺🐺 {0}❗️</value>
</string>
<string key="CursedBittenToWolves" >
<value >{0} 🤔❗</value>
</string>
<string key="WolvesEatYou" isgif="true" >
<value >🐺🍝👇❗️💀</value>
</string>
<string key="WolvesEatDrunk" >
<value>🤔 {0}❗️ </value>
</string>
<string key="GuardWolf" >
<value >👇🛡🐺❗️🐺🍝👇❗️💀</value>
</string>
<string key="GuardSaved" >
<value>🤔 {0}❗️</value>
</string>
<string key="GuardNoAttack" >
<value >🤔 {0}❗️</value>
</string>
<string key="GuardEmptyHouse">
<value>🤔 {0}❗️</value>
</string>
<string key="GuardSavedYou" >
<value >👇🤔...️</value>
</string>
<string key="HarlotEaten" >
<value >💋🏠❗️🐺🍝 {0}❗️</value>
</string>
<string key="HarlotNotHome" >
<value >🤔 {0}❗️</value>
</string>
<string key="HarlotFuckWolf" >
<value >👇👉🏠🐺❗️ {0} 🐺❗️👇💀❗️</value>
</string>
<string key="HarlotFuckedWolfPublic" >
<value >{0} 👉💋🏠🐺❗️</value>
</string>
<string key="HarlotFuckedVictimPublic" >
<value >{0} 👉💋🏠 {1}❗️🐺👉🏠❗️ {0} 💀</value>
</string>
<string key="HarlotVisitNonWolf" >
<value >🤔 {0}❗️</value>
</string>
<string key="HarlotVisitYou" >
<value >❓➡👇❗️</value>
</string>
<string key="DetectiveCaught" >
<value >🤔 {0}❗️</value>
</string>
<string key="DetectiveSnoop" >
<value >{0} ➡️ {1}</value>
</string>
<string key="HarlotShot" >
<value >{0} 🔫💋❗️ {1} 💀❗️</value>
</string>
<string key="DefaultShot" >
<value >{0} 👉 {1} 🔫❗️ {2}</value>
</string>
<string key="WolfWins" isgif="true" >
<value >🐺🏆❗️</value>
</string>
<string key="WolvesWin" isgif="true" >
<value >🐺🐺🐺🏆❗️</value>
</string>
<string key="VillageWins" isgif="true" >
<value >👱👩👱👩🏆❗️🐺💀❗️</value>
</string>
<string key="TannerWins" isgif="true" >
<value >👊👺❗️👺🏆❗️</value>
</string>
<string key="RemainingPlayersEnd">
<value>👥</value>
</string>
<string key="CultistVotedConvert" >
<value >{0} 🖐 {1}</value>
</string>
<string key="CultConvertCultHunter">
<value>{0} 👉 {1}❗️ {0} 💀❗️</value>
</string>
<string key="CultHunterKilledCultVisit">
<value>{0} 👉👇❗️ 🤔 {1}❗️</value>
</string>
<string key="CultConvertYou">
<value>😀👉👇❗️ 🌙</value>
</string>
<string key="CultTeam">
<value>🤔 {0}❗️</value>
</string>
<string key="CultJoin">
<value>{0} ➡👇❗ 🌙️</value>
</string>
<string key="CultVisitEmpty">
<value>{0} 👉 {1}❗️ ❌❗️</value>
</string>
<string key="CultWins" isgif="true">
<value >🐺💀 👪👪👪➡️👤👤👤❗️👤🏆❗️</value>
</string>
<string key="HunterVisitDead">
<value>👇👉 {0}❗️</value>
</string>
<string key="HunterFindCultist">
<value>👇👉 {0}❗️️</value>
</string>
<string key="HunterFailedToFind">
<value>👇👉 {0}❗️</value>
</string>
<string key="WildChildToWolves">
<value>{0} ️➡👇❗️</value>
</string>
<string key="WildChildTransform">
<value>{0} 💀❗ ️👇🤔 {1}❗</value>
</string>
<!-- Villager, Drunk, Harlot, Seer, Traitor, GuardianAngel, Detective, Wolf, Cursed, Gunner, Tanner, Fool, WildChild, Beholder, ApprenticeSeer, Cultist, CultistHunter-->
<string key="Villager">
<value>👱</value>
</string>
<string key="Drunk">
<value>🍺</value>
</string>
<string key="Harlot">
<value>💋</value>
</string>
<string key="Seer">
<value>👳</value>
</string>
<string key="Traitor">
<value>🖕</value>
</string>
<string key="GuardianAngel">
<value>👼</value>
</string>
<string key="Detective">
<value>🕵</value>
</string>
<string key="Wolf">
<value>🐺</value>
</string>
<string key="Cursed">
<value>😾</value>
</string>
<string key="Gunner">
<value>🔫</value>
</string>
<string key="Tanner">
<value>👺</value>
</string>
<string key="Fool">
<value>🃏</value>
</string>
<string key="WildChild">
<value>👶</value>
</string>
<string key="Beholder">
<value>👁</value>
</string>
<string key="ApprenticeSeer">
<value>🙇</value>
</string>
<string key="Cultist">
<value>⚰</value>
</string>
<string key="CultistHunter">
<value>💂</value>
</string>
<!-- These are for the player list -->
<string key="RanAway">
<value>🏃</value>
</string>
<string key="Dead">
<value>💀</value>
</string>
<string key="Alive">
<value>🙂</value>
</string>
<string key="PlayersAlive">
<value>👪🙂</value>
</string>
<!-- New strings 4 MAY 2016-->
<string key="Mason">
<value>👷</value>
</string>
<string key="RoleInfoMason">
<value>👇😀❗ 🚫️</value>
</string>
<string key="MasonEaten">
<value>🐺🍝 {0}❗️ 👷💀❗️</value>
</string>
<string key="MasonTeam">
<value> 🤔 {0}❗</value>
</string>
<!-- new strings May 6 2016-->
<string key="CultTargetDead">
<value>😀👉 {0}❗️</value>
</string>
<string key="GuardBlockedWolf">
<value>😀👉 {0}❗️️</value>
</string>
<!-- new strings May 9 2016-->
<string key="CultUnableToConvert">
<value>{0} 👉 {1}❗️</value>
</string>
<!-- new string May 12 2016-->
<string key="NameExists">
<value>@{1}, a player with the name {0} has already joined. Please change your name to join.</value>
</string>
<string key="HarlotDiscoverCult">
<value>{0} 👤❗️</value>
</string>
<!-- new string May 13 2016-->
<string key="Was">
<value>➡️</value>
</string>
<string key="GenericDeathNoReveal">
<value>{0} 💀❗️</value>
</string>
<string key="MasonConverted">
<value>🤔 {0}❗️</value>
</string>
<!-- new string May 16 2016-->
<string key="FleeDisabled">
<value>🏃❌👑❗️</value>
</string>
<string key="IsDead"> <!-- used when gunner shoots a player -->
<value>💀</value>
</string>
<!-- MORE STRINGS May 16, 2016 -->
<string key="AdminAdded">
<value>{0} 🔨❗️ /config ⚙❗️</value>
</string>
<string key="AlreadyInGame">
<value>👇🎮 {0}❗️</value>
</string>
<string key="MultipleGames">
<value>🎮🎮🎮❗️🎮🎮❌</value>
</string>
<string key="GroupQueue">
<value>🚶🚶🚶🚶 {0} / {1}</value>
</string>
<string key="MaintBreak">
<value>Sorry, I'm about to start a short maintenance break, you can't start a game right now.\nWaiting on {0} games to end...\nGo to @werewolfdev for more information</value>
</string>
<string key="MaxGames">
<value>Sorry, max concurrent games has been reached ({0}). \nPosition in queue: {1} / {1}</value>
</string>
<string key="SkipQueue">
<value>{0} is a preferred group, and has skipped the queue!</value>
</string>
<string key="NoGame">
<value>🎮✖️❗️🆕🎮 /startgame ↔️ 🆕🌘🎮 /startchaos</value>
</string>
<string key="GroupAdminOnly">
<value>❌❗️🔨❗️</value>
</string>
<string key="ShuttingDown">
<value>After this game, I am shutting down for maintenance.</value>
</string>
<string key="ShuttingDownUpdate">
<value>After this game, I am shutting down momentarily for an update (automated).</value>
</string>
<string key="NullIdAdmin">
<value>UserId was null. Are you sure you sent this as a reply?</value>
</string>
<string key="AlreadyAdmin">
<value>{0} 🔨❗️</value>
</string>
<string key="NotAdmin">
<value>{0} 🔨✖️❗️</value>
</string>
<string key="AdminRemoved">
<value>{0} ❌❌❌🔨❗️</value>
</string>
<string key="LanguageSet">
<value>🔡➡️ {0}</value>
</string>
<string key="NoSeer">
<value>🤔❌❗️</value>
</string>
<string key="TimesUp">
<value>⌛️⏰❗️</value>
</string>
<!-- new strings june 10 2016 -->
<string key="RoleInfoCupid">
<value>👇😀❗ 🌙</value>
</string>
<string key="RoleInfoDoppelganger">
<value>👇😀❗ 🌙️</value>
</string>
<string key="RoleInfoHunter">
<value>👇😀❗ 🚫️</value>
</string>
<string key="RoleInfoSerialKiller">
<value>👇😀❗ 🌙️</value>
</string>
<string key="CupidChosen">
<value>🤔 {0}❗️</value>
</string>
<string key="HunterLynchedChoice">
<value>👊👇❗️😀🎯❓</value>
</string>
<string key="HunterNoChoiceLynched">
<value>{0} 🎯⌛️❌❗️</value>
</string>
<string key="HunterSkipChoiceLynched">
<value>{0} 🎯❌❗️</value>
</string>
<string key="HunterKilledFinalLynched">
<value>{0} 👊💀👉 {1} 🎯➡️💀❗️ {2}</value>
</string>
<string key="HunterShotChoice">
<value>👇💀❗️😀🎯❓</value>
</string>
<string key="HunterNoChoiceShot">
<value>{0} 🎯⌛️❌❗️</value>
</string>
<string key="HunterSkipChoiceShot">
<value>{0} 🎯❌❗️</value>
</string>
<string key="HunterKilledFinalShot">
<value>{0} 💀👉 {1} 🎯➡️💀❗️ {2}</value>
</string>
<string key="CultConvertSerialKiller">
<value>{0} ➡ {1}❗ {0} 💀❗️</value>
</string>
<string key="HunterShotWolfMulti">
<value>🐺🎯❗️🎯💀➡️🐺🎯❗️ {0} 💀❗️</value>
</string>
<string key="HunterShotWolf">
<value>🐺🎯❗️ {0} 💀❗️</value>
</string>
<string key="SerialKillerKilledWolf">
<value>🐺👉🔪❗️ {0} 💀❗️</value>
</string>
<string key="DefaultKilled">
<value>🔪 {0} 💀❗️ {1}</value>
</string>
<string key="GuardBlockedKiller">
<value>🤔 {0}❗️</value>
</string>
<string key="CultConvertHunter">
<value>{0} ➡ {1}❗️ {0} 💀❗️</value>
</string>
<string key="GuardKiller">
<value>👇🛡🔪❗️👇💀❗️</value>
</string>
<string key="HarlotFuckKiller">
<value>👇💋 {0} 🔪❗️ 👇💀❗️</value>
</string>
<string key="HarlotFuckKillerPublic">
<value>💋🚶👉🔪❕ {0}💀...</value>
</string>
<string key="DGToMason">
<value>🤔 {0}❗</value>
</string>
<string key="DGTransformToMason">
<value>{0} 💀❗️ 👇➡️❓❗️ 🤔 {1}</value>
</string>
<string key="DGToCult">
<value>🤔 {0}❗️</value>
</string>
<string key="DGTransformToCult">
<value>{0} 💀❗️ 👇➡️❓❗️ 🤔 {1}</value>
</string>
<string key="DGToWolf">
<value>🤔 {0}❗️</value>
</string>
<string key="DGTransformToWolf">
<value>{0} 💀❗️ 👇➡️❓❗️ 🤔 {1}</value>
</string>
<string key="SerialKillerWins" isgif="true">
<value>🔪🏆❗️</value>
</string>
<string key="AskKill">
<value>😀❓</value>
</string>
<string key="LoverDied">
<value>{0} 💀➡️ {1} 💔💀❗️ {2}</value>
</string>
<string key="AskDoppelganger">
<value>😀❓</value>
</string>
<string key="AskCupid1">
<value>😀❓</value>
</string>
<string key="AskCupid2">
<value>😀❓</value>
</string>
<string key="Hunter">
<value>🎯</value>
</string>
<string key="Cupid">
<value>🏹</value>
</string>
<string key="SerialKiller">
<value>🔪</value>
</string>
<string key="Doppelgänger">
<value>🎭</value>
</string>
<string key="NewWCRoleModel">
<value>👇➡❓❗ 🤔 {0}️</value>
</string>
<string key="LoversWin">
<value>❤️🏆❗️</value>
</string>
<string key="HunterKilledVisiter">
<value>{0} 👉🎯🏠 💀❗️ {1}</value>
</string>
<string key="CultAttempt">
<value>❓➡👇❗️️</value>
</string>
<string key="AlreadyOnWaitList">
<value>{0} ⏳❗️</value>
</string>
<string key="AddedToWaitList">
<value>{0} ⏳❗️🆕🎮➡️📢👇❗️ </value>
</string>
<string key="NotifyNewGame">
<value>{0} 🆕🎮❗️</value>
</string>
<string key="SerialKillerWinsOverpower">
<value>{0} 🔪 {1}❗️</value>
</string>
<string key="NoWinner" isgif="true">
<value>🏙🏚🏚🏚❗️💀💀💀❗️🏆❌❗️</value>
</string>
<string key="SKHunterEnd">
<value>{0} 🔪 {1}❗️ {1} 👉🎯 {0}❗️💀💀❗️🏆❌❗️</value>
</string>
<string key="RoleModelChosen">
<value>👇🤔 {0}</value>
</string>
<string key="Won">
<value>🏆</value>
</string>
<string key="Lost">
<value>🏆❌</value>
</string>
<string key="IdleCount">
<!-- 0 - player's name -->
<!-- 1 - idle count -->
<value>👱 {0} ☠ 🚫🙋2⃣❌. {1} ♻ 🔙 24 🕛.</value>
</string>
<!--New strings 7th of July-->
<!--If you are translating werewolf in a non-standard mode (eg. Mafia, Pokémon and similar) please put the role and the emoji in front of the string.
For example in Mafia, AboutMason would be:
Caporegime 👷\nYou are a caporegime blah blah
-->
<string key="AboutVG">
<value>Your role is simple - try to survive. Each day, you will have a chance to lynch the werewolf.</value>
</string>
<string key="AboutSeer">
<value>You are the Seer. In this role, each night, you may choose a player, and have their role revealed to you. Admit to your role wisely: If you reveal you are the seer, the wolves will try to kill you!</value>
</string>
<string key="AboutWw">
<value>You get to have fun! Each day, you will attempt to decieve your fellow players. However, each night, you will get to pick a player to kill! Note:if you attack the drunk, you yourself will become drunk, and will be unable to attack the next night as you sleep off your hangover! If you attack the cursed, they will become a wolf like yourself! Hooray friends!</value>
</string>
<string key="AboutHarlot">
<value>As the harlot (you slut...) you will be given the chance to 'visit' another player each night. If they are not the wolf, you will be told so (because you live!). If you visit a wolf, you will be killed. If you visit the player the wolves have chosen to kill, you will be killed as well. However - If you are visiting a player, and the wolves choose to kill you, you will survive (you weren't home)</value>
</string>
<string key="AboutDrunk">
<value>You drunken bastard! As the drunk, you are still just a villager. BUT! If the wolves kill you, they will become disabled for the next night, as they are drunk off your insanely high BAC.</value>
</string>
<string key="AboutCursed">
<value>As the cursed, you are a normal villager... until the wolves kill you. Once they do, you will become a wolf as well! Free to hunt in the night..... XD</value>
</string>
<string key="AboutTraitor">
<value>You are a traitorous bastard. If you survive long enough for all the wolves to die, you will become a werewolf, ready to kill your former teammates in the night!</value>
</string>
<string key="AboutGA">
<value>You are the Guardian Angel! Each night, you may choose a player to watch over. Be careful however - if you choose to watch over a wolf, there is a 50% chance you will be killed.</value>
</string>
<string key="AboutDetective">
<value>You old sleuth. Each day, you will have the chance to investigate another player. Use this carefully however, for these is a 40% chance the werewolves will detect you!</value>
</string>
<string key="AboutGunner">
<value>A bit trigger happy are we? As the gunner, you are given 2 silver bullets at the beginning of the game. Each day, you will have the chance to shoot another player. Once you do, everyone will know you are the gunner! Be careful though, you only have 2 bullets!</value>
</string>
<string key="AboutTanner">
<value>The Tanners goal is simple: Get Lynched. If the Tanner gets lynched, he wins, period. Everyone else loses.</value>
</string>
<string key="AboutFool">
<value>he fool is told they are the seer.... when they choose to see someone's role at night, they are told a random role.</value>
</string>
<string key="AboutCult">
<value>As a cultist, it is your goal to convert all other players (except wolves) to your cult. If at the end of the game, all living players are cultist - the cult wins</value>
</string>
<string key="AboutCH">
<value>Your job is to hunt the Cult. If the cult attacks you, their newest member will die. Each night you may pick a player to 'hunt' - if they are a cultist, they will die.</value>
</string>
<string key="AboutWC">
<value>At the beginning of the game, you will choose someone to be your 'role model'. If they die, you become a werewolf.</value>
</string>
<string key="AboutAppS">
<value>For now, you are a normal villager. However, if the seer dies, you will become the new seer</value>
</string>
<string key="AboutBH">
<value>You will be told who the seer is (the real one, not the fool)</value>
</string>
<string key="AboutMason">
<value>A mason's job is simple - they automatically know who the other masons are. Otherwise, they are a simple villager.</value>
</string>
<string key="AboutDG">
<value>
Your ancestors had the ability to metamorph into others... while you don't have their full abilities, you can pick a player at the start of the game. If that player dies, you will become what they were.
Note: If the player was converted to cult, you will take on their original role. All other normal rules apply: If they were Wild Child and their role model died, you will become a wolf. Otherwise, you will inherit their role model.
The cult cannot convert the Doppelgänger (but can after the doppelganger switches roles). Also - the Doppelgänger can NOT win unless they have transformed. If at the end of the game, the Doppelgänger is still the same, they lose (exception: lover)
</value>
</string>
<string key="AboutCupid">
<value>
Love is in the air. As Cupid, you will choose two players at the start of the game. These two players will become madly in love! If one of them dies, the other will die of sorrow :(
Note: Lovers will know who each other are, but not be told their roles. If the lovers are the last two alive, they win, regardless of teams. If the lovers are on different teams (villager + wolf), and one team wins (wolf), the lover (villager) wins as well. TL;DR if at least one of the lovers was on the winning team, they both win together.
</value>
</string>
<string key="AboutHunter">
<value>
A trigger happy, vindictive player. As the hunter, you try to keep to yourself. However, when others come to visit you, they may find themselves dead, as your paranoia takes hold and you shoot. If the wolves attack you, you have a chance to take one of them with you. Otherwise, if you die, you will get a chance to shoot someone as you die.
Note: For wolf attacks, the chance starts at 30%. If there is one wolf, the hunter has a 30% chance to kill the wolf (and survive). For each additional wolf, add 20% (2 wolves = 50%, 3 = 70%, etc). However - if there are multiple wolves, while you may kill one of them, you will still be outnumbered and killed.
If the cult tries to convert you, they have a 50% chance to fail. If they fail, you have a 50% chance to kill one of them!
</value>
</string>
<string key="AboutSK">
<value>That asylum was silly anyways. What a joke. You are free now however, back to business as usual - killing! The serial killer is a lone player, on their own team. They can win only if they are the last player alive (exception: lovers). As the serial killer, you can kill ANYONE - wolves, hunters, gunners, guardian angels, whatever. If the wolves try to attack you, you will kill one of them (random), and live.</value>
</string>
<string key="AboutPara">
<value>Para is a silly developer that likes to bark at people. Maybe he's been messing with werewolves too long....Messing with werewolves is a very bad idea.</value>
</string>
<string key="EndTime">
<value>🎮🕛🕐: {0}</value>
</string>
<!--New strings, July the 8th -->
<string key="Day">
<!--0 - Day -->
<value>🌄 {0}</value>
</string>
<string key="NodeShutsDown">
<value>An error has occured, and this node has shut down :/</value>
</string>
<string key="SentPrivate">
<value>👆➡👇📩</value>
</string>
<string key="StartPM">
<value>Please send me a pm so I can PM you: @werewolfbot</value>
</string>
<string key="PMTrue">
<value>Thanks for starting me! I can PM you now.</value>
</string>
<string key="MustReplySmite">
<value>You must reply to the user you want to smite</value>
</string>
<string key="WhatToDo">
<value>What would you like to do?</value>
</string>
<string key="JoinFromGroup">
<value>You must join a game from within a group chat!</value>
</string>
<string key="StartFromGroup">
<value>You must start a game from within a group chat!</value>
</string>
<string key="PingInfo">
<value>Time to receive ping message: {0}\nCurrent CPU Usage: {1}%\nMessages per second: {2}</value>
</string>
<string key="WhatLang">
<value>What Language?\nCurrent: {0}</value>
</string>
<string key="WhatVariant">
<value>What Variant?\nCurrent: {0}</value>
</string>
<string key="LangSet">
<value>Language set to {0}</value>
</string>
<string key="GetLang">
<value>Get which language file?</value>
</string>
<string key="NoNodes">
<value>There are no nodes online right now, please try again in a few seconds</value>
</string>
<string key="GroupCommandOnly">
<value>You must run this command in a group</value>
</string>
<string key="NotGlobalAdmin">
<value>You aren't a global admin...</value>
</string>
<string key="NotPara">
<value>You aren't Para!</value>
</string>
<string key="Yes">
<value>✔</value>
</string>
<string key="No">
<value>✖</value>
</string>
<string key="Allow">
<value>✅</value>
</string>
<string key="Disallow">
<value>🚫</value>
</string>
<string key="Show">
<value>📖</value>
</string>
<string key="Hide">
<value>📔</value>
</string>
<!-- Game Mode Choices-->
<string key="NormalOnly">
<value>🌒🚫</value>
</string>
<string key="ChaosOnly">
<value>🌒 (🎮🚫)</value>
</string>
<string key="PlayerChoice">
<value>🎮➕🌒</value>
</string>
<!-- Show Roles on End Game -->
<string key="ShowNone">
<value>🚫🚫🚫</value>
</string>
<string key="ShowLiving">
<value>📖🙂</value>
</string>
<string key="ShowAll">
<value>📖🙂➕💀</value>
</string>
<string key="Cancel">
<value>⛔</value>
</string>
<string key="AllowFleeQ">
<value>Do you want to allow fleeing once the game has started?\nNote: players can still flee during join phase\nCurrent: {0} fleeing</value>
</string>
<string key="AllowFleeA">
<value>{0} fleeing after game start</value>
</string>
<string key="MaxPlayersQ">
<value>How many players would like to set as the maximum?\nCurrent: {0}</value>
</string>
<string key="MaxPlayersA">
<value>Max players set to {0}</value>
</string>
<string key="ShowRolesDeathQ">
<value>Show or Hide roles on death?\nCurrent: {0}</value>
</string>
<string key="ShowRolesDeathA">
<value>Roles will be {0} on death.</value>
</string>
<string key="GameModeQ">
<value>What game mode will the group be?\nCurrent: {0}</value>
</string>
<string key="GameModeA">
<value>Game mode set to {0}</value>
</string>
<string key="ShowRolesEndQ">
<value>How do you want roles to be shown at the end?\nCurrent: {0}</value>
</string>
<string key="ShowRolesEndA">
<value>Roles shown at end set to: {0}</value>
</string>
<string key="SetDayTimeQ">
<value>Choose the base time (in seconds) for day time. This will still be modified based on number of players.\nMinimum time added based on players is 60 seconds. Default setting: {0}\nCurrent: {1}</value>
</string>
<string key="SetDayTimeA">
<value>Base day time set to {0} seconds</value>
</string>
<string key="SetNightTimeQ">
<value>Choose the time (in seconds) for night time. Default setting: {0}\nCurrent:{1}</value>
</string>
<string key="SetNightTimeA">
<value>Night time set to {0} seconds</value>
</string>
<string key="SetLynchTimeQ">
<value>Choose the time (in seconds) for lynch voting. Default setting: {0}\nCurrent:{1}</value>
</string>
<string key="SetLynchTimeA">
<value>Lynch voting time set to {0} seconds</value>
</string>
<string key="AllowFoolQ">
<value>Allow fool as a role option?\nCurrent: {0}</value>
</string>
<string key="AllowFoolA">
<value>Fool as a role set to: {0}</value>
</string>
<string key="AllowTannerQ">
<value>Allow tanner as a role option?\nCurrent: {0}</value>
</string>
<string key="AllowTannerA">
<value>Tanner as a role set to: {0}</value>
</string>
<string key="AllowCultQ">
<value>Allow cult as a role option?\nCurrent: {0}</value>
</string>
<string key="AllowCultA">
<value>Cult as a role set to: {0}</value>
</string>
<string key="ThankYou">
<value>Thank you, have a good day :)</value>
</string>
<string key="WhatLangGroup">
<value>What language do you want to look for a group to play in?</value>
</string>
<string key="HereIsList">
<value>Here are the groups for {0}:</value>
</string>
<string key="Members">
<value>👪</value>
</string>
<string key="StartMe">
<value>Please start me so I can PM you</value>
</string>
<string key="PlayerNoPM">
<value>{0} failed to start the bot, and has been removed from the game!</value>
</string>
<string key="LatestList">
<value>👆📃</value>
</string>
<string key="UnableToGetList">
<value>🚫📃</value>
</string>
<string key="YouJoined">
<!-- 0 - Group Name -->
<value>👇🎮✔ {0}</value>
</string>
<string key="Ping2">
<value>Time to send ping message: {0}</value>
</string>
<!-- Update 4.0-->
<string key="RoleInfoMayor">
<value>👇😀❗ ☀️️</value>
</string>
<string key="RoleInfoPrince">
<value>👇😀❗ 🚫️</value>
</string>
<string key="RoleInfoClumsyGuy">
<value>👇😀❗ 🚫️</value>
</string>
<string key="RoleInfoSorcerer">
<value>👇😀❗ 🌙</value>
</string>
<string key="RoleInfoBlacksmith">
<value>👇😀❗ ☀️️</value>
</string>
<string key="RoleInfoAlphaWolf">
<value>👇😀❗ 🌙</value>
</string>
<string key="RoleInfoWolfCub">
<value>👇😀❗ 🌙</value>
</string>
<string key="PrinceLynched">
<value>🙋🙋🙋✊?? {0}, {0} 💬⚠👆👑❕ ☠⛔❕ 👱❔❔👱😅🔜😴.</value>
</string>
<string key="SorcererOther">
<value>🤔 {0}❗</value>
</string>
<string key="MayorReveal">
<value>{0} 👱💬👆🎖. {0}🙋🔜🙋🙋❌2⃣</value>
</string>
<string key="AskMayor">
<value>👇🙋♂❓</value>
</string>
<string key="Reveal">
<value>🙋♂</value>