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Blueprints in Unreal Engine are a visual scripting system that allows developers to design and implement game logic without extensive coding. They offer a node-based interface for connecting various functions and events, enabling rapid prototyping and collaboration between programmers and non-programmers. Blueprints are used for tasks ranging from character controls and gameplay mechanics to UI design and multiplayer networking. For instance, a Blueprint can define the behavior of a door, determining when it opens based on player proximity, showcasing their versatility in implementing complex game interactions.

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