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using_multiple_synths_48.cpp
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364 lines (298 loc) · 12.3 KB
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/* Gamma - Generic processing library
See COPYRIGHT file for authors and license information
Example: Synth 4-FM + 8-Subtractive synth.
Description: Synthesizer FM. with vibrato + Subtractive
Author: Myungin Lee (Ben)
*/
#include <cstdio> // for printing to stdout
#define GAMMA_H_INC_ALL // define this to include all header files
#define GAMMA_H_NO_IO // define this to avoid bringing AudioIO from Gamma
#include "Gamma/Gamma.h"
#include "Gamma/Types.h"
#include "al/core/app/al_App.hpp"
#include "al/core/graphics/al_Shapes.hpp"
#include "al/util/ui/al_Parameter.hpp"
#include "al/util/scene/al_PolySynth.hpp"
#include "al/util/scene/al_SynthSequencer.hpp"
#include "al/util/ui/al_ControlGUI.hpp"
//using namespace gam;
using namespace al;
using namespace std;
class FM : public SynthVoice {
public:
// Unit generators
gam::Pan<> mPan;
gam::ADSR<> mAmpEnv;
gam::ADSR<> mModEnv;
gam::EnvFollow<> mEnvFollow;
gam::ADSR<> mVibEnv;
gam::Sine<> car, mod, mVib; // carrier, modulator sine oscillators
// Additional members
Mesh mMesh;
float mDur;
float mModAmt = 50;
float mVibFrq;
float mVibDepth;
float mVibRise;
void init() override {
// mAmpEnv.curve(0); // linear segments
mAmpEnv.levels(0,1,1,0);
mModEnv.levels(0,1,1,0);
mVibEnv.levels(0,1,1,0);
// mVibEnv.curve(0);
// We have the mesh be a sphere
addDisc(mMesh, 1.0, 30);
createInternalTriggerParameter("dur", 2, 0, 10);
createInternalTriggerParameter("freq", 440, 10, 4000.0);
createInternalTriggerParameter("amplitude", 0.5, 0.0, 1.0);
createInternalTriggerParameter("attackTime", 0.1, 0.01, 3.0);
createInternalTriggerParameter("releaseTime", 0.1, 0.1, 10.0);
createInternalTriggerParameter("sustain", 0.75, 0.1, 1.0);
// FM index
createInternalTriggerParameter("idx1", 0.01, 0.0, 10.0);
createInternalTriggerParameter("idx2", 7, 0.0, 10.0);
createInternalTriggerParameter("idx3", 5, 0.0, 10.0);
createInternalTriggerParameter("carMul", 1, 0.0, 20.0);
createInternalTriggerParameter("modMul", 1.0007, 0.0, 20.0);
createInternalTriggerParameter("vibRate1", 0.01, 0.0, 10.0);
createInternalTriggerParameter("vibRate2", 0.5, 0.0, 10.0);
createInternalTriggerParameter("vibRise", 0, 0.0, 10.0);
createInternalTriggerParameter("vibDepth", 0, 0.0, 10.0);
createInternalTriggerParameter("pan", 0.0, -1.0, 1.0);
}
//
virtual void onProcess(AudioIOData& io) override {
updateFromParameters();
mVib.freq(mVibEnv());
float carBaseFreq = getInternalParameterValue("freq")*getInternalParameterValue("carMul");
float modScale = getInternalParameterValue("freq") * getInternalParameterValue("modMul");
float amp = getInternalParameterValue("amplitude");
while(io()){
mVib.freq(mVibEnv());
car.freq( (1+ mVib()*mVibDepth)*carBaseFreq + mod()*mModEnv()*modScale);
float s1 = car() * mAmpEnv() * amp;
float s2;
mEnvFollow(s1);
mPan(s1, s1,s2);
io.out(0) += s1;
io.out(1) += s2;
}
if(mAmpEnv.done() && (mEnvFollow.value() < 0.001)) free();
}
virtual void onProcess(Graphics &g) {
g.pushMatrix();
g.translate(getInternalParameterValue("freq")/ 300 - 2, (getInternalParameterValue("idx3") + getInternalParameterValue("idx2"))/15-1, -4);
float scaling = getInternalParameterValue("amplitude")/3;
g.scale(scaling, scaling , scaling* 1);
g.color(HSV( getInternalParameterValue("modMul")/20, 1, mEnvFollow.value()* 10));
g.draw(mMesh);
g.popMatrix();
}
virtual void onTriggerOn() override {
updateFromParameters();
float modFreq = getInternalParameterValue("freq") * getInternalParameterValue("modMul");
mod.freq(modFreq);
mVibEnv.lengths()[0] = mDur * (1-mVibRise);
mVibEnv.lengths()[1] = mDur * mVibRise;
mAmpEnv.reset();
mVibEnv.reset();
mModEnv.reset();
}
virtual void onTriggerOff() override {
mAmpEnv.triggerRelease();
mModEnv.triggerRelease();
mVibEnv.triggerRelease();
}
void updateFromParameters() {
mModEnv.levels()[0]= getInternalParameterValue("idx1");
mModEnv.levels()[1]= getInternalParameterValue("idx2");
mModEnv.levels()[2]= getInternalParameterValue("idx2");
mModEnv.levels()[3]= getInternalParameterValue("idx3");
mAmpEnv.levels()[1] = 1.0;
//mAmpEnv.levels()[2] = 1.0;
mAmpEnv.levels()[2] = getInternalParameterValue("sustain");
mAmpEnv.lengths()[0] = getInternalParameterValue("attackTime");
mModEnv.lengths()[0] = getInternalParameterValue("attackTime");
mAmpEnv.lengths()[3] = getInternalParameterValue("releaseTime");
mModEnv.lengths()[3] = getInternalParameterValue("releaseTime");
mAmpEnv.totalLength(getInternalParameterValue("dur"), 1);
mModEnv.lengths()[1] = mAmpEnv.lengths()[1];
mVibEnv.levels()[1]=getInternalParameterValue("vibRate1");
mVibEnv.levels()[2]=getInternalParameterValue("vibRate2");
mVibDepth=getInternalParameterValue("vibDepth");
mVibRise= getInternalParameterValue("vibRise");
}
};
class Sub : public SynthVoice {
public:
// Unit generators
float mNoiseMix;
gam::Pan<> mPan;
gam::ADSR<> mAmpEnv;
gam::EnvFollow<> mEnvFollow; // envelope follower to connect audio output to graphics
gam::DSF<> mOsc;
gam::NoiseWhite<> mNoise;
gam::Reson<> mRes;
gam::Env<2> mCFEnv;
gam::Env<2> mBWEnv;
// Additional members
Mesh mMesh;
// Initialize voice. This function will nly be called once per voice
void init() override {
mAmpEnv.curve(0); // linear segments
mAmpEnv.levels(0,1.0,1.0,0); // These tables are not normalized, so scale to 0.3
mAmpEnv.sustainPoint(2); // Make point 2 sustain until a release is issued
mCFEnv.curve(0);
mBWEnv.curve(0);
mOsc.harmonics(12);
// We have the mesh be a sphere
addDisc(mMesh, 1.0, 30);
createInternalTriggerParameter("amplitude", 0.3, 0.0, 1.0);
createInternalTriggerParameter("frequency", 60, 20, 5000);
createInternalTriggerParameter("attackTime", 0.1, 0.01, 3.0);
createInternalTriggerParameter("releaseTime", 3.0, 0.1, 10.0);
createInternalTriggerParameter("sustain", 0.7, 0.0, 1.0);
createInternalTriggerParameter("curve", 4.0, -10.0, 10.0);
createInternalTriggerParameter("noise", 0.0, 0.0, 1.0);
createInternalTriggerParameter("envDur", 0.0, 5.0);
createInternalTriggerParameter("cf1", 10.0, 10.0, 5000);
createInternalTriggerParameter("cf2", 10.0, 10.0, 5000);
createInternalTriggerParameter("cfRise", 0.5, 0.1, 2);
createInternalTriggerParameter("bw1", 10.0, 10.0, 5000);
createInternalTriggerParameter("bw2", 10.0, 10.0, 5000);
createInternalTriggerParameter("bwRise", 0.5, 0.1, 2);
createInternalTriggerParameter("hmnum", 12.0, 5.0, 20.0);
createInternalTriggerParameter("hmamp", 1.0, 0.0, 1.0);
createInternalTriggerParameter("pan", 0.0, -1.0, 1.0);
}
//
virtual void onProcess(AudioIOData& io) override {
updateFromParameters();
float amp = getInternalParameterValue("amplitude");
float noiseMix = getInternalParameterValue("noise");
while(io()){
// mix oscillator with noise
float s1 = mOsc()*(1-noiseMix) + mNoise()*noiseMix;
// apply resonant filter
mRes.set(mCFEnv(), mBWEnv());
s1 = mRes(s1);
// appy amplitude envelope
s1 *= mAmpEnv() * amp;
float s2;
mPan(s1, s1,s2);
io.out(0) += s1;
io.out(1) += s2;
}
if(mAmpEnv.done() && (mEnvFollow.value() < 0.001f)) free();
}
/* virtual void onProcess(Graphics &g) {
float frequency = getInternalParameterValue("frequency");
float amplitude = getInternalParameterValue("amplitude");
g.pushMatrix();
g.translate(amplitude, amplitude, -4);
g.scale(frequency/200, frequency/400, 1);
g.color(mEnvFollow.value(), frequency/1000, mEnvFollow.value()* 10, 0.4);
g.draw(mMesh);
g.popMatrix();
}
*/
virtual void onTriggerOn() override {
updateFromParameters();
mAmpEnv.reset();
mCFEnv.reset();
mBWEnv.reset();
}
virtual void onTriggerOff() override {
mAmpEnv.triggerRelease();
}
void updateFromParameters() {
mOsc.freq(getInternalParameterValue("frequency"));
mOsc.harmonics(getInternalParameterValue("hmnum"));
mOsc.ampRatio(getInternalParameterValue("hmamp"));
mAmpEnv.attack(getInternalParameterValue("attackTime"));
mAmpEnv.release(getInternalParameterValue("releaseTime"));
mAmpEnv.levels()[1]=getInternalParameterValue("sustain");
mAmpEnv.levels()[2]=getInternalParameterValue("sustain");
mAmpEnv.curve(getInternalParameterValue("curve"));
mPan.pos(getInternalParameterValue("pan"));
mCFEnv.levels(getInternalParameterValue("cf1"),
getInternalParameterValue("cf2"),
getInternalParameterValue("cf1"));
mCFEnv.lengths()[0] = getInternalParameterValue("cfRise");
mCFEnv.lengths()[1] = 1 - getInternalParameterValue("cfRise");
mBWEnv.levels(getInternalParameterValue("bw1"),
getInternalParameterValue("bw2"),
getInternalParameterValue("bw1"));
mBWEnv.lengths()[0] = getInternalParameterValue("bwRise");
mBWEnv.lengths()[1] = 1- getInternalParameterValue("bwRise");
mCFEnv.totalLength(getInternalParameterValue("envDur"));
mBWEnv.totalLength(getInternalParameterValue("envDur"));
}
};
class MyApp : public App
{
public:
// ParameterMIDI parameterMIDI;
int midiNote;
virtual void onCreate() override {
ParameterGUI::initialize();
// Play example sequence. Comment this line to start from scratch
// synthManager.synthSequencer().playSequence("synth2.synthSequence");
synthManager.synthRecorder().verbose(true);
// This line registers the Sub voice with the synthManager that already uses Sub
synthManager.synth().registerSynthClass<FM>();
}
virtual void onSound(AudioIOData &io) override {
synthManager.render(io); // Render audio
}
virtual void onDraw(Graphics &g) override {
g.clear();
synthManager.render(g);
// Draw GUI
ParameterGUI::beginDraw();
ParameterGUI::beginPanel(synthManager.name());
synthManager.drawSynthWidgets();
ParameterGUI::endPanel();
ParameterGUI::endDraw();
}
virtual void onKeyDown(Keyboard const& k) override {
if (ParameterGUI::usingKeyboard()) { //Ignore keys if GUI is using them
return;
}
if (k.shift()) {
// If shift pressed then keyboard sets preset
int presetNumber = asciiToIndex(k.key());
synthManager.recallPreset(presetNumber);
} else {
// Otherwise trigger note for polyphonic synth
int midiNote = asciiToMIDI(k.key());
if(k.ctrl()) {
midiNote += 24;
}
if (midiNote > 0) {
synthManager.voice()->setInternalParameterValue("frequency", ::pow(2.f, (midiNote - 69.f)/12.f) * 432.f);
synthManager.triggerOn(midiNote);
}
}
}
virtual void onKeyUp(Keyboard const& k) override {
int midiNote = asciiToMIDI(k.key());
if (midiNote > 0) {
synthManager.triggerOff(midiNote);
}
}
void onExit() override {
ParameterGUI::cleanup();
}
SynthGUIManager<Sub> synthManager {"Sub_FM"};
};
int main(){
MyApp app;
app.navControl().active(false); // Disable navigation via keyboard, since we will be using keyboard for note triggering
// Set up audio
app.initAudio(48000., 256, 2, 0);
// Set sampling rate for Gamma objects from app's audio
gam::sampleRate(app.audioIO().framesPerSecond());
app.audioIO().print();
app.start();
}