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- Still haven't fixed certain reported issues that require extensive testing, please be patient on those
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# 2.0.5
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- No more flicker on table cells
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- Reduce hooks (using Alpha's Geode Utils)
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- Performance Improvements
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- Code cleanup
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##2.0.4
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# 2.0.4
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- Fix a crash
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##2.0.3
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# 2.0.3
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- Fix a cocos bug
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##2.0.2
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# 2.0.2
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- Bug fix
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##2.0.1
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# 2.0.1
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- Fix a crash when a texture name was too short
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- Update UI at end of frame rather than start
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##2.0.0
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# 2.0.0
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**NOTICE! Modifying nodes by ID is removed. You must now modify them by their class name instead.**
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- Code cleanup
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- Multi pack UI modding (packs can now modify other packs based on priority in Texture Loader)
@@ -30,121 +34,121 @@
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- No longer double activates transitions
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- Hot reload fixes
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##1.9.10
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# 1.9.10
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- Bug fixes
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##1.9.9
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# 1.9.9
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- Fix sprite crash
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##1.9.8
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# 1.9.8
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- Add basic support for SimpleAxisLayout
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- Fix setDisplayFrame not using changed textures
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##1.9.7
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# 1.9.7
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- Fix 2
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##1.9.6
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# 1.9.6
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- Fix
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##1.9.5
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# 1.9.5
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- iOS support
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##1.9.4
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# 1.9.4
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- Fix a bug with sprite frames not being able to be set
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- Fix some load delay
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##1.9.3
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# 1.9.3
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**NOTICE! Modifying nodes by ID will soon be depreciated. Once the next GD update comes out, I will be removing that feature in favor of modifying nodes by their class name. This is the name BEFORE the one in quotes in DevTools. For example `ui/cvolton.betterinfo$ExtendedLevelInfo.json` will become `ui/ExtendedLevelInfo.json` and anything in the nodes folder will no longer work and should be placed in the UI folder.**
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- Fixed crash when pressing space on main menu for mac
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##1.9.2
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# 1.9.2
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- Fix a memory leak when setting a font file on a CCLabelBMFont
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- Remove batch node hack :P
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##1.9.1
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# 1.9.1
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- Fix a crash with labels
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- Revamp Texture Loader pack nodes
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- Add Friend Requests cells to the default cell color modifications
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- Use geode::Popup for alerts
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- General code cleanup
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##1.9.0
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# 1.9.0
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- Conditionals (If statements) (See Wiki)
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- Root node shortcut (See Wiki)
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- More variables (See Wiki)
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- Updated Rift
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##1.8.8
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# 1.8.8
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- Implement a fix for another mod's mistake :P
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##1.8.7
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# 1.8.7
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- Fix a very teeny bug that may break MenuLayer changes
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##1.8.6
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# 1.8.6
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- Added "after-transition" object for layers in a scene, allowing for you to only make changes after the transition finishes (see wiki for more details)
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- Fixed cache failing to be reset, resulting in missing textures when a pack is unapplied
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##1.8.5
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# 1.8.5
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- Cleanup filesystem code
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- Fix a crash when there is an invalid path (hopefully)
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- Fix an issue with CCSpriteWithHue
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##1.8.4
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# 1.8.4
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- Actually fix loading individual sprites from init
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##1.8.3
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# 1.8.3
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- Fix loading individual sprites from init
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##1.8.2
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# 1.8.2
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- Fix some layouting issues
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- Fix duplicated node modifications for certain layers
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- Fix individual sprites not working if only some qualities are present
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- Fix applied packs not updating (uses a new Texture Loader API, make sure Texture Loader is up to date if you experience this issue!)
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##1.8.1
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# 1.8.1
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- Fix crash on non-windows
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- Change individual sprite changing logic
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##1.8.0
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# 1.8.0
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- Support for retexturing individual sprites outside of spritesheets (see wiki for more details)
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- Support for disabling batch nodes (for UI purposes, in levels they will not be disabled)
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##1.7.8
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# 1.7.8
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- list-cell-selected added to hardcoded color modifications for leaderboards
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- Changed hook prio logic
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- Mac support for everything
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##1.7.7
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# 1.7.7
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- Zipped packs should work properly now
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- Fixed issues with file listener
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- Fixed issues with path separators
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##1.7.6
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# 1.7.6
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- Node by typeid bugfix
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##1.7.5
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# 1.7.5
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- Allow inputting hex colors
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- Fix sprite frame texture rotate bug
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- Fix an issue where onCreator and onGarage wouldn't work
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##1.7.4
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# 1.7.4
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- Fix a crash that can occur when pressing space on the main menu
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- Fix a crash that can occur with invalid parents
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- Added new scroll-to-top attribute for ScrollLayers
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- Added new lock-attributes attribute to reset attributes every frame
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##1.7.3
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# 1.7.3
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- Fix an issue with MenuLayer::onPlay callbacks not working because apparently it is a meanie head and wanted to be rude :(
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##1.7.2
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# 1.7.2
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- Add the ability to run certain button callbacks anywhere
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##1.7.1
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# 1.7.1
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- Fix a freeze that could happen on launch if GD was on a separate drive
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- Fix node modifications not properly reloading on pack change
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- Getting a node by type now allows for any class to be passed in
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##1.7.0
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# 1.7.0
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- Node Specific Changes Updates:
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- Now any node type can be modified
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- Node type modification code simplified (better performance)
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- Allow stacking multiple events on a button instead of only 1
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- General performance improvements
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##1.6.2
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# 1.6.2
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- Fix a crash with cursed FLAlertLayers
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##1.6.1
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# 1.6.1
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- Bug fix for variables not working in popups created by HT Packs
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