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Amey-Thakurmsatmod
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CG
Co-authored-by: Mega Satish <mega.modha@gmail.com>
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README.md

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@@ -35,14 +35,14 @@ Computer Graphics (CSC404) and Computer Graphics Lab (CSL402) are core subjects
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The curriculum encompasses several key domains in computer graphics:
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- **Graphics Primitives**: Line drawing algorithms (DDA, Bresenham's), circle and ellipse generation
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- **Scan Conversion**: Polygon filling, boundary fill, flood fill algorithms
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- **2D Transformations**: Translation, rotation, scaling, reflection, shearing
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- **3D Transformations**: 3D coordinate systems, projection techniques (parallel, perspective)
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- **Viewing & Clipping**: Window-to-viewport mapping, line clipping (Cohen-Sutherland), polygon clipping
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- **Curves and Surfaces**: Bezier curves, B-spline curves, parametric representations
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- **Hidden Surface Removal**: Z-buffer algorithm, painter's algorithm, BSP trees
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- **Illumination Models**: Ambient, diffuse, specular lighting, Phong shading
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- **Graphics Primitives**: Line drawing algorithms (DDA, Bresenham's), circle and ellipse generation.
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- **Scan Conversion**: Polygon filling, boundary fill, flood fill algorithms.
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- **2D Transformations**: Translation, rotation, scaling, reflection, shearing.
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- **3D Transformations**: 3D coordinate systems, projection techniques (parallel, perspective).
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- **Viewing & Clipping**: Window-to-viewport mapping, line clipping (Cohen-Sutherland), polygon clipping.
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- **Curves and Surfaces**: Bezier curves, B-spline curves, parametric representations.
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- **Hidden Surface Removal**: Z-buffer algorithm, painter's algorithm, BSP trees.
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- **Illumination Models**: Ambient, diffuse, specular lighting, Phong shading.
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### Repository Purpose
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