@@ -35,14 +35,14 @@ Computer Graphics (CSC404) and Computer Graphics Lab (CSL402) are core subjects
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3636The curriculum encompasses several key domains in computer graphics:
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38- - ** Graphics Primitives** : Line drawing algorithms (DDA, Bresenham's), circle and ellipse generation
39- - ** Scan Conversion** : Polygon filling, boundary fill, flood fill algorithms
40- - ** 2D Transformations** : Translation, rotation, scaling, reflection, shearing
41- - ** 3D Transformations** : 3D coordinate systems, projection techniques (parallel, perspective)
42- - ** Viewing & Clipping** : Window-to-viewport mapping, line clipping (Cohen-Sutherland), polygon clipping
43- - ** Curves and Surfaces** : Bezier curves, B-spline curves, parametric representations
44- - ** Hidden Surface Removal** : Z-buffer algorithm, painter's algorithm, BSP trees
45- - ** Illumination Models** : Ambient, diffuse, specular lighting, Phong shading
38+ - ** Graphics Primitives** : Line drawing algorithms (DDA, Bresenham's), circle and ellipse generation.
39+ - ** Scan Conversion** : Polygon filling, boundary fill, flood fill algorithms.
40+ - ** 2D Transformations** : Translation, rotation, scaling, reflection, shearing.
41+ - ** 3D Transformations** : 3D coordinate systems, projection techniques (parallel, perspective).
42+ - ** Viewing & Clipping** : Window-to-viewport mapping, line clipping (Cohen-Sutherland), polygon clipping.
43+ - ** Curves and Surfaces** : Bezier curves, B-spline curves, parametric representations.
44+ - ** Hidden Surface Removal** : Z-buffer algorithm, painter's algorithm, BSP trees.
45+ - ** Illumination Models** : Ambient, diffuse, specular lighting, Phong shading.
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4747### Repository Purpose
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