@@ -83,3 +83,39 @@ void foo3() {
8383// OGCG: %[[A_IMAG_PTR:.*]] = getelementptr inbounds nuw { double, double }, ptr %[[COMPLEX]], i32 0, i32 1
8484// OGCG: %[[A_IMAG:.*]] = load double, ptr %[[A_IMAG_PTR]], align 8
8585// OGCG: store double %[[A_IMAG]], ptr %[[INIT]], align 8
86+
87+ void foo4 () {
88+ float _Complex a;
89+ float _Complex b = __builtin_conjf (a);
90+ }
91+
92+ // CIR: %[[COMPLEX:.*]] = cir.alloca !cir.complex<!cir.float>, !cir.ptr<!cir.complex<!cir.float>>, ["a"]
93+ // CIR: %[[RESULT:.*]] = cir.alloca !cir.complex<!cir.float>, !cir.ptr<!cir.complex<!cir.float>>, ["b", init]
94+ // CIR: %[[TMP:.*]] = cir.load{{.*}} %[[COMPLEX]] : !cir.ptr<!cir.complex<!cir.float>>, !cir.complex<!cir.float>
95+ // CIR: %[[REAL:.*]] = cir.complex.real %[[TMP]] : !cir.complex<!cir.float> -> !cir.float
96+ // CIR: %[[IMAG:.*]] = cir.complex.imag %[[TMP]] : !cir.complex<!cir.float> -> !cir.float
97+ // CIR: %[[IMAG_MINUS:.*]] = cir.unary(minus, %[[IMAG]]) : !cir.float, !cir.float
98+ // CIR: %[[RESULT_VAL:.*]] = cir.complex.create %[[REAL]], %[[IMAG_MINUS]] : !cir.float -> !cir.complex<!cir.float>
99+ // CIR: cir.store{{.*}} %[[RESULT_VAL]], %[[RESULT]] : !cir.complex<!cir.float>, !cir.ptr<!cir.complex<!cir.float>>
100+
101+ // LLVM: %[[COMPLEX:.*]] = alloca { float, float }, i64 1, align 4
102+ // LLVM: %[[RESULT:.*]] = alloca { float, float }, i64 1, align 4
103+ // LLVM: %[[TMP:.*]] = load { float, float }, ptr %[[COMPLEX]], align 4
104+ // LLVM: %[[REAL:.*]] = extractvalue { float, float } %[[TMP]], 0
105+ // LLVM: %[[IMAG:.*]] = extractvalue { float, float } %[[TMP]], 1
106+ // LLVM: %[[IMAG_MINUS:.*]] = fneg float %[[IMAG]]
107+ // LLVM: %[[RESULT_TMP:.*]] = insertvalue { float, float } {{.*}}, float %[[REAL]], 0
108+ // LLVM: %[[RESULT_VAL:.*]] = insertvalue { float, float } %[[RESULT_TMP]], float %[[IMAG_MINUS]], 1
109+ // LLVM: store { float, float } %[[RESULT_VAL]], ptr %[[RESULT]], align 4
110+
111+ // OGCG: %[[COMPLEX:.*]] = alloca { float, float }, align 4
112+ // OGCG: %[[RESULT:.*]] = alloca { float, float }, align 4
113+ // OGCG: %[[A_REAL_PTR:.*]] = getelementptr inbounds nuw { float, float }, ptr %[[COMPLEX]], i32 0, i32 0
114+ // OGCG: %[[A_REAL:.*]] = load float, ptr %[[A_REAL_PTR]], align 4
115+ // OGCG: %[[A_IMAG_PTR:.*]] = getelementptr inbounds nuw { float, float }, ptr %[[COMPLEX]], i32 0, i32 1
116+ // OGCG: %[[A_IMAG:.*]] = load float, ptr %[[A_IMAG_PTR]], align 4
117+ // OGCG: %[[A_IMAG_MINUS:.*]] = fneg float %[[A_IMAG]]
118+ // OGCG: %[[RESULT_REAL_PTR:.*]] = getelementptr inbounds nuw { float, float }, ptr %[[RESULT]], i32 0, i32 0
119+ // OGCG: %[[RESULT_IMAG_PTR:.*]] = getelementptr inbounds nuw { float, float }, ptr %[[RESULT]], i32 0, i32 1
120+ // OGCG: store float %[[A_REAL]], ptr %[[RESULT_REAL_PTR]], align 4
121+ // OGCG: store float %[[A_IMAG_MINUS]], ptr %[[RESULT_IMAG_PTR]], align 4
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