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Description
Not sure if anyone has faced anything similar to this, but it doesn't seem like handlers registered to OnGameModeInit are being fired.
OnPlayerConnect appears to work fine (since I can fire a quick SCM call and actually see the message in game).
I have tried setting a timeout of 1s (as this appears to suggest is necessary), in case the event is firing quicker than the event can be registered, and that doesnt appear to be the case.
I'm inclined to believe it may be an issue from my end, it would be quite ironic if this has only been spotted now.
Edit 1: Calling SetGameModeText under OnGameModeInit isnt working as expected (just had a small hunch it could?)
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