1- import { ApplyBuffAction , ApplyDamageAction , BoostAction , CoinAction , ColdnessIncrementAction ,
2- DashEnergyIncrementAction , HasBuffTagOrVanishAction , HealAction , RemoveLinkedSummonAction ,
3- ScoreAction , SlowDownAction , SpawnLinkedSummonAction , VanishAction } from "../actions/EntityActions" ;
1+ import {
2+ AddCoinAction , ApplyBuffAction , ApplyDamageAction ,
3+ BoostAction , ColdnessIncrementAction ,
4+ DashEnergyIncrementAction , HasBuffTagOrVanishAction ,
5+ HealAction , RemoveLinkedSummonAction ,
6+ ScoreAction , SlowDownAction ,
7+ SpawnLinkedSummonAction , VanishAction
8+ } from "../actions/EntityActions" ;
49import { WeiConversionAction } from "../actions/MechanicActions" ;
510import { EntityType , type IEntityConfig } from "../types/GameTypes" ;
611import { AudioKeys , TextureKeys } from "./AssetKeys" ;
@@ -40,10 +45,10 @@ export const EntityConfig = {
4045 comment : "借风符" ,
4146 // color: 0xffffff,
4247 onHit : [
43- new BoostAction ( - 750 ) , // 普通力度
48+ new BoostAction ( - 900 ) , // 普通力度
4449 new DashEnergyIncrementAction ( 2 ) , // 增加冲刺能量
4550 new ScoreAction ( 1 ) ,
46- new VanishAction ( 150 , AudioKeys . SfxJump , 0.09 ) // 踩了消失
51+ new VanishAction ( 150 , AudioKeys . SfxJump , EntityTextureScale * 1.2 ) // 踩了消失
4752 ]
4853 } ) ,
4954 // 孔明灯
@@ -52,7 +57,7 @@ export const EntityConfig = {
5257 scale : EntityTextureScale ,
5358 type : EntityType . Buff , // ✅ 有益
5459 onHit : [
55- new BoostAction ( - 750 ) , // 力度适中
60+ new BoostAction ( - 900 ) , // 力度适中
5661 new ColdnessIncrementAction ( - 15 ) , // 增加体温
5762 new ApplyBuffAction ( SkyLaternBuff ) ,
5863 new DashEnergyIncrementAction ( 6 ) , // 增加冲刺能量
@@ -67,7 +72,7 @@ export const EntityConfig = {
6772 type : EntityType . Buff , // ✅ 有益
6873 // color: 0xbd00ff,
6974 onHit : [
70- new BoostAction ( - 1000 ) , // 大力度
75+ new BoostAction ( - 1200 ) , // 大力度
7176 new ColdnessIncrementAction ( - 25 ) , // 增加体温
7277 new DashEnergyIncrementAction ( 10 ) , // 增加冲刺能量
7378 new ScoreAction ( 3 ) ,
@@ -93,7 +98,7 @@ export const EntityConfig = {
9398 type : EntityType . Buff , // ✅ 有益
9499 // color: 0x00ff00,
95100 onHit : [
96- new BoostAction ( - 600 ) ,
101+ new BoostAction ( - 900 ) ,
97102 new ApplyBuffAction ( TacticsBuff ) ,
98103 new ScoreAction ( 3 ) ,
99104 new VanishAction ( 150 , AudioKeys . SfxCollectCoin2 , EntityTextureScale * 1.2 )
@@ -106,7 +111,7 @@ export const EntityConfig = {
106111 type : EntityType . Coin ,
107112 // color: 0xffd700,
108113 onHit : [
109- new CoinAction ( 200 ) ,
114+ new AddCoinAction ( 1 ) ,
110115 new ScoreAction ( 1 ) ,
111116 new VanishAction ( 150 , null , EntityTextureScale * 0.6 )
112117 ]
@@ -118,7 +123,7 @@ export const EntityConfig = {
118123 type : EntityType . Buff , // ✅ 有益
119124 // color: 0x00ffdd,
120125 onHit : [
121- new BoostAction ( - 600 ) ,
126+ new BoostAction ( - 900 ) ,
122127 new HealAction ( 1 ) , // 恢复1点生命值
123128 new ScoreAction ( 3 ) ,
124129 new VanishAction ( 150 , AudioKeys . SfxHeal , EntityTextureScale * 1.2 )
0 commit comments