11set (GAMEENGINEDEVICE_SRC
2- Source /W3DDevice/GameLogic/W3DGameLogic.cpp
3- Source /W3DDevice/GameLogic/W3DGhostObject.cpp
4- Source /W3DDevice/GameLogic/W3DTerrainLogic.cpp
5- Source /W3DDevice/Common/Thing/W3DModuleFactory.cpp
6- Source /W3DDevice/Common/Thing/W3DThingFactory.cpp
2+ Include /MilesAudioDevice/MilesAudioManager.h
3+ Include /VideoDevice/Bink/BinkVideoPlayer.h
4+ Include /W3DDevice/Common/W3DConvert.h
5+ Include /W3DDevice/Common/W3DFunctionLexicon.h
6+ Include /W3DDevice/Common/W3DModuleFactory.h
7+ Include /W3DDevice/Common/W3DRadar.h
8+ Include /W3DDevice/Common/W3DThingFactory.h
9+ Include /W3DDevice/GameClient/HeightMap.h
10+ Include /W3DDevice/GameClient/Module/W3DDebrisDraw.h
11+ Include /W3DDevice/GameClient/Module/W3DDefaultDraw.h
12+ Include /W3DDevice/GameClient/Module/W3DDependencyModelDraw.h
13+ Include /W3DDevice/GameClient/Module/W3DLaserDraw.h
14+ Include /W3DDevice/GameClient/Module/W3DModelDraw.h
15+ Include /W3DDevice/GameClient/Module/W3DOverlordTankDraw.h
16+ Include /W3DDevice/GameClient/Module/W3DPoliceCarDraw.h
17+ Include /W3DDevice/GameClient/Module/W3DProjectileStreamDraw.h
18+ Include /W3DDevice/GameClient/Module/W3DRopeDraw.h
19+ Include /W3DDevice/GameClient/Module/W3DScienceModelDraw.h
20+ Include /W3DDevice/GameClient/Module/W3DSupplyDraw.h
21+ Include /W3DDevice/GameClient/Module/W3DTankDraw.h
22+ Include /W3DDevice/GameClient/Module/W3DTankTruckDraw.h
23+ Include /W3DDevice/GameClient/Module/W3DTracerDraw.h
24+ Include /W3DDevice/GameClient/Module/W3DTruckDraw.h
25+ Include /W3DDevice/GameClient/TerrainTex.h
26+ Include /W3DDevice/GameClient/TileData.h
27+ Include /W3DDevice/GameClient/W3DAssetManager.h
28+ Include /W3DDevice/GameClient/W3DAssetManagerExposed.h
29+ Include /W3DDevice/GameClient/W3DBibBuffer.h
30+ Include /W3DDevice/GameClient/W3DBridgeBuffer.h
31+ Include /W3DDevice/GameClient/W3DBufferManager.h
32+ Include /W3DDevice/GameClient/W3DCustomEdging.h
33+ Include /W3DDevice/GameClient/W3DCustomScene.h
34+ Include /W3DDevice/GameClient/W3DDebugDisplay.h
35+ Include /W3DDevice/GameClient/W3DDebugIcons.h
36+ Include /W3DDevice/GameClient/W3DDisplay.h
37+ Include /W3DDevice/GameClient/W3DDisplayString.h
38+ Include /W3DDevice/GameClient/W3DDisplayStringManager.h
39+ Include /W3DDevice/GameClient/W3DDynamicLight.h
40+ Include /W3DDevice/GameClient/W3DFileSystem.h
41+ Include /W3DDevice/GameClient/W3DGadget.h
42+ Include /W3DDevice/GameClient/W3DGameClient.h
43+ Include /W3DDevice/GameClient/W3DGameFont.h
44+ Include /W3DDevice/GameClient/W3DGameWindow.h
45+ Include /W3DDevice/GameClient/W3DGameWindowManager.h
46+ Include /W3DDevice/GameClient/W3DGUICallbacks.h
47+ Include /W3DDevice/GameClient/W3DInGameUI.h
48+ Include /W3DDevice/GameClient/W3DMirror.h
49+ Include /W3DDevice/GameClient/W3DMouse.h
50+ Include /W3DDevice/GameClient/W3DParticleSys.h
51+ Include /W3DDevice/GameClient/W3DPoly.h
52+ Include /W3DDevice/GameClient/W3DProjectedShadow.h
53+ Include /W3DDevice/GameClient/W3DRoadBuffer.h
54+ Include /W3DDevice/GameClient/W3DScene.h
55+ Include /W3DDevice/GameClient/W3DShaderManager.h
56+ Include /W3DDevice/GameClient/W3DShadow.h
57+ Include /W3DDevice/GameClient/W3DShroud.h
58+ Include /W3DDevice/GameClient/W3DStatusCircle.h
59+ Include /W3DDevice/GameClient/W3DTerrainTracks.h
60+ Include /W3DDevice/GameClient/W3DTerrainVisual.h
61+ Include /W3DDevice/GameClient/W3DTreeBuffer.h
62+ Include /W3DDevice/GameClient/W3DVideobuffer.h
63+ Include /W3DDevice/GameClient/W3DView.h
64+ Include /W3DDevice/GameClient/W3DVolumetricShadow.h
65+ Include /W3DDevice/GameClient/W3DWater.h
66+ Include /W3DDevice/GameClient/W3DWaterTracks.h
67+ Include /W3DDevice/GameClient/W3DWaypointBuffer.h
68+ Include /W3DDevice/GameClient/W3DWebBrowser.h
69+ Include /W3DDevice/GameClient/WorldHeightMap.h
70+ Include /W3DDevice/GameLogic/W3DGameLogic.h
71+ Include /W3DDevice/GameLogic/W3DGhostObject.h
72+ Include /W3DDevice/GameLogic/W3DTerrainLogic.h
73+ Include /Win32Device/Common/Win32BIGFile.h
74+ Include /Win32Device/Common/Win32BIGFileSystem.h
75+ Include /Win32Device/Common/Win32CDManager.h
76+ Include /Win32Device/Common/Win32GameEngine.h
77+ Include /Win32Device/Common/Win32LocalFile.h
78+ Include /Win32Device/Common/Win32LocalFileSystem.h
79+ Include /Win32Device/GameClient/Win32DIKeyboard.h
80+ Include /Win32Device/GameClient/Win32Mouse.h
81+ Source /MilesAudioDevice/MilesAudioManager.cpp
82+ Source /VideoDevice/Bink/BinkVideoPlayer.cpp
783 Source /W3DDevice/Common/System /W3DFunctionLexicon.cpp
884 Source /W3DDevice/Common/System /W3DRadar.cpp
85+ Source /W3DDevice/Common/Thing/W3DModuleFactory.cpp
86+ Source /W3DDevice/Common/Thing/W3DThingFactory.cpp
987 Source /W3DDevice/Common/W3DConvert.cpp
1088 Source /W3DDevice/GameClient/Drawable/Draw/W3DDebrisDraw.cpp
1189 Source /W3DDevice/GameClient/Drawable/Draw/W3DDefaultDraw.cpp
@@ -33,16 +111,13 @@ set(GAMEENGINEDEVICE_SRC
33111 Source /W3DDevice/GameClient/GUI/Gadget/W3DTabControl.cpp
34112 Source /W3DDevice/GameClient/GUI/Gadget/W3DTextEntry.cpp
35113 Source /W3DDevice/GameClient/GUI/Gadget/W3DVerticalSlider.cpp
36- Source /W3DDevice/GameClient/GUI/GUICallbacks/W3DMainMenu.cpp
37114 Source /W3DDevice/GameClient/GUI/GUICallbacks/W3DControlBar.cpp
115+ Source /W3DDevice/GameClient/GUI/GUICallbacks/W3DMainMenu.cpp
38116 Source /W3DDevice/GameClient/GUI/GUICallbacks/W3DMOTD.cpp
39117 Source /W3DDevice/GameClient/GUI/W3DGameFont.cpp
40118 Source /W3DDevice/GameClient/GUI/W3DGameWindow.cpp
41119 Source /W3DDevice/GameClient/GUI/W3DGameWindowManager.cpp
42- Source /W3DDevice/GameClient/Water/W3DWater.cpp
43- Source /W3DDevice/GameClient/Water/W3DWaterTracks.cpp
44- Source /W3DDevice/GameClient/Water/wave.nvp
45- Source /W3DDevice/GameClient/Water/wave.nvv
120+ Source /W3DDevice/GameClient/HeightMap.cpp
46121 Source /W3DDevice/GameClient/Shaders/invmonochrome.nvp
47122 Source /W3DDevice/GameClient/Shaders/monochrome.nvp
48123 Source /W3DDevice/GameClient/Shaders/motionblur.nvp
@@ -55,7 +130,6 @@ set(GAMEENGINEDEVICE_SRC
55130 Source /W3DDevice/GameClient/Shadow/W3DProjectedShadow.cpp
56131 Source /W3DDevice/GameClient/Shadow/W3DShadow.cpp
57132 Source /W3DDevice/GameClient/Shadow/W3DVolumetricShadow.cpp
58- Source /W3DDevice/GameClient/HeightMap.cpp
59133 Source /W3DDevice/GameClient/TerrainTex.cpp
60134 Source /W3DDevice/GameClient/TileData.cpp
61135 Source /W3DDevice/GameClient/W3DAssetManager.cpp
@@ -87,7 +161,14 @@ set(GAMEENGINEDEVICE_SRC
87161 Source /W3DDevice/GameClient/W3DView.cpp
88162 Source /W3DDevice/GameClient/W3dWaypointBuffer.cpp
89163 Source /W3DDevice/GameClient/W3DWebBrowser.cpp
164+ Source /W3DDevice/GameClient/Water/W3DWater.cpp
165+ Source /W3DDevice/GameClient/Water/W3DWaterTracks.cpp
166+ Source /W3DDevice/GameClient/Water/wave.nvp
167+ Source /W3DDevice/GameClient/Water/wave.nvv
90168 Source /W3DDevice/GameClient/WorldHeightMap.cpp
169+ Source /W3DDevice/GameLogic/W3DGameLogic.cpp
170+ Source /W3DDevice/GameLogic/W3DGhostObject.cpp
171+ Source /W3DDevice/GameLogic/W3DTerrainLogic.cpp
91172 Source /Win32Device/Common/Win32BIGFile.cpp
92173 Source /Win32Device/Common/Win32BIGFileSystem.cpp
93174 Source /Win32Device/Common/Win32CDManager.cpp
@@ -97,87 +178,6 @@ set(GAMEENGINEDEVICE_SRC
97178 Source /Win32Device/Common/Win32OSDisplay.cpp
98179 Source /Win32Device/GameClient/Win32DIKeyboard.cpp
99180 Source /Win32Device/GameClient/Win32Mouse.cpp
100- Source /VideoDevice/Bink/BinkVideoPlayer.cpp
101- Source /MilesAudioDevice/MilesAudioManager.cpp
102- Include /W3DDevice/GameLogic/W3DGameLogic.h
103- Include /W3DDevice/GameLogic/W3DGhostObject.h
104- Include /W3DDevice/GameLogic/W3DTerrainLogic.h
105- Include /W3DDevice/Common/W3DConvert.h
106- Include /W3DDevice/Common/W3DFunctionLexicon.h
107- Include /W3DDevice/Common/W3DModuleFactory.h
108- Include /W3DDevice/Common/W3DRadar.h
109- Include /W3DDevice/Common/W3DThingFactory.h
110- Include /W3DDevice/GameClient/W3DAssetManagerExposed.h
111- Include /W3DDevice/GameClient/Module/W3DDebrisDraw.h
112- Include /W3DDevice/GameClient/Module/W3DDefaultDraw.h
113- Include /W3DDevice/GameClient/Module/W3DDependencyModelDraw.h
114- Include /W3DDevice/GameClient/Module/W3DLaserDraw.h
115- Include /W3DDevice/GameClient/Module/W3DModelDraw.h
116- Include /W3DDevice/GameClient/Module/W3DOverlordTankDraw.h
117- Include /W3DDevice/GameClient/Module/W3DPoliceCarDraw.h
118- Include /W3DDevice/GameClient/Module/W3DProjectileStreamDraw.h
119- Include /W3DDevice/GameClient/Module/W3DRopeDraw.h
120- Include /W3DDevice/GameClient/Module/W3DScienceModelDraw.h
121- Include /W3DDevice/GameClient/Module/W3DSupplyDraw.h
122- Include /W3DDevice/GameClient/Module/W3DTankDraw.h
123- Include /W3DDevice/GameClient/Module/W3DTankTruckDraw.h
124- Include /W3DDevice/GameClient/Module/W3DTracerDraw.h
125- Include /W3DDevice/GameClient/Module/W3DTruckDraw.h
126- Include /W3DDevice/GameClient/HeightMap.h
127- Include /W3DDevice/GameClient/TerrainTex.h
128- Include /W3DDevice/GameClient/TileData.h
129- Include /W3DDevice/GameClient/W3DAssetManager.h
130- Include /W3DDevice/GameClient/W3DBibBuffer.h
131- Include /W3DDevice/GameClient/W3DBridgeBuffer.h
132- Include /W3DDevice/GameClient/W3DBufferManager.h
133- Include /W3DDevice/GameClient/W3DCustomEdging.h
134- Include /W3DDevice/GameClient/W3DCustomScene.h
135- Include /W3DDevice/GameClient/W3DDebugDisplay.h
136- Include /W3DDevice/GameClient/W3DDebugIcons.h
137- Include /W3DDevice/GameClient/W3DDisplay.h
138- Include /W3DDevice/GameClient/W3DDisplayString.h
139- Include /W3DDevice/GameClient/W3DDisplayStringManager.h
140- Include /W3DDevice/GameClient/W3DDynamicLight.h
141- Include /W3DDevice/GameClient/W3DFileSystem.h
142- Include /W3DDevice/GameClient/W3DGadget.h
143- Include /W3DDevice/GameClient/W3DGameClient.h
144- Include /W3DDevice/GameClient/W3DGameFont.h
145- Include /W3DDevice/GameClient/W3DGameWindow.h
146- Include /W3DDevice/GameClient/W3DGameWindowManager.h
147- Include /W3DDevice/GameClient/W3DGUICallbacks.h
148- Include /W3DDevice/GameClient/W3DInGameUI.h
149- Include /W3DDevice/GameClient/W3DMirror.h
150- Include /W3DDevice/GameClient/W3DMouse.h
151- Include /W3DDevice/GameClient/W3DParticleSys.h
152- Include /W3DDevice/GameClient/W3DPoly.h
153- Include /W3DDevice/GameClient/W3DProjectedShadow.h
154- Include /W3DDevice/GameClient/W3DRoadBuffer.h
155- Include /W3DDevice/GameClient/W3DScene.h
156- Include /W3DDevice/GameClient/W3DShaderManager.h
157- Include /W3DDevice/GameClient/W3DShadow.h
158- Include /W3DDevice/GameClient/W3DShroud.h
159- Include /W3DDevice/GameClient/W3DStatusCircle.h
160- Include /W3DDevice/GameClient/W3DTerrainTracks.h
161- Include /W3DDevice/GameClient/W3DTerrainVisual.h
162- Include /W3DDevice/GameClient/W3DTreeBuffer.h
163- Include /W3DDevice/GameClient/W3DVideobuffer.h
164- Include /W3DDevice/GameClient/W3DView.h
165- Include /W3DDevice/GameClient/W3DVolumetricShadow.h
166- Include /W3DDevice/GameClient/W3DWater.h
167- Include /W3DDevice/GameClient/W3DWaterTracks.h
168- Include /W3DDevice/GameClient/W3DWaypointBuffer.h
169- Include /W3DDevice/GameClient/W3DWebBrowser.h
170- Include /W3DDevice/GameClient/WorldHeightMap.h
171- Include /Win32Device/Common/Win32BIGFile.h
172- Include /Win32Device/Common/Win32BIGFileSystem.h
173- Include /Win32Device/Common/Win32CDManager.h
174- Include /Win32Device/Common/Win32GameEngine.h
175- Include /Win32Device/Common/Win32LocalFile.h
176- Include /Win32Device/Common/Win32LocalFileSystem.h
177- Include /Win32Device/GameClient/Win32DIKeyboard.h
178- Include /Win32Device/GameClient/Win32Mouse.h
179- Include /VideoDevice/Bink/BinkVideoPlayer.h
180- Include /MilesAudioDevice/MilesAudioManager.h
181181)
182182
183183add_library (g_gameenginedevice STATIC )
0 commit comments