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remove log output
1 parent d9f671d commit 897a738

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+1
-12
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1 file changed

+1
-12
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GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/dx8renderer.cpp

Lines changed: 1 addition & 12 deletions
Original file line numberDiff line numberDiff line change
@@ -1879,13 +1879,6 @@ void DX8TextureCategoryClass::Render(void)
18791879
if (!DX8RendererDebugger::Is_Enabled() || !mesh->Is_Disabled_By_Debugger()) {
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18811881
if ((!!mesh->Peek_Model()->Get_Flag(MeshGeometryClass::SORT)) && WW3D::Is_Sorting_Enabled()) {
1882-
1883-
if (std::strcmp(mesh->Get_Name(),"EXPRTBLSTBBBL.SPHERE01") == 0) {
1884-
DEBUG_LOG((">>>DX8Renderer: (render sorted?) mesh = '%s' - alpha = %f - isAdditive = %d",
1885-
mesh->Get_Name(),
1886-
mesh->Get_Alpha_Override(), mesh->Is_Additive()));
1887-
}
1888-
18891882
renderer->Render_Sorted(mesh->Get_Base_Vertex_Offset(),mesh->Get_Bounding_Sphere());
18901883
} else {
18911884
//non-transparent mesh that will be rendered immediately. Okay to adjust the shader/material
@@ -1918,16 +1911,12 @@ void DX8TextureCategoryClass::Render(void)
19181911
oldMapper=NULL;
19191912
if (mesh->Get_Alpha_Override() != 1.0)
19201913
{
1921-
DEBUG_LOG((">>>DX8Renderer: ALPHA OVERRIDE - mesh = '%s' - alpha = %f - isAdditive = %d",
1922-
mesh->Get_Name(),
1923-
mesh->Get_Alpha_Override(), mesh->Is_Additive()));
19241914
if (mesh->Is_Additive())
19251915
{ //additvie blended mesh can't switch to alpha or we will get a black outline.
19261916
//so adjust diffuse color instead.
1927-
DEBUG_LOG((">>>DX8Renderer: ADDITIVE + ALPHA OVERRIDE - alpha = %f", mesh->Get_Alpha_Override()));
1917+
//DEBUG_LOG((">>>DX8Renderer: ADDITIVE + ALPHA OVERRIDE - alpha = %f", mesh->Get_Alpha_Override()));
19281918
vmaterial->Set_Diffuse(mesh->Get_Alpha_Override(),mesh->Get_Alpha_Override(),mesh->Get_Alpha_Override());
19291919

1930-
//debug (this actually works)
19311920
vmaterial->Set_Emissive(mesh->Get_Emissive_Override(), mesh->Get_Emissive_Override(), mesh->Get_Emissive_Override());
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19331922
theAlphaShader = theShader; //keep using additive blending.

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