Commit 6674935
feat(site): interactive 3D blueprint viewer for hardware diagrams (#102)
* feat(site): interactive 3D blueprint viewer for hardware diagrams
Data-driven Three.js blueprint viewer at site/blueprint.html with
?diagram= URL param. Two diagrams: psp-relay (H-bridge actuator wiring)
and psp-usb-adapter (passive USB-C bridge with upright PSP model).
Journal entries 05 and 08 link to interactive versions from their
static diagram images. Includes headless screenshot test script.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* refactor(site): modular blueprint viewer with shared engine and components
Split 880-line monolith into 4 focused files:
- blueprint.html (73 lines) — thin HTML shell, loads scripts
- blueprint-engine.js (410 lines) — reusable engine: orbit controls,
explode slider, hover tooltips, tabs, render loop, shared PSP body
component (buildPSP), and drawing helpers
- blueprints/psp-relay.js (154 lines) — relay diagram data + build
- blueprints/psp-usb-adapter.js (154 lines) — adapter diagram, uses
shared buildPSP() component
Adding a new diagram is now: create js/blueprints/foo.js, call
BlueprintEngine.register('foo', {...}), add a <script> tag.
Also fixes Three.js group.add().position.set() bug where add() returns
the parent group, not the child — was silently shifting the PSP group.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* refine(site): blueprint engine helpers, data-driven tabs, lifecycle cleanup
1. Add geometry helpers: plane(), ring(), circle(), sphere(), v() —
diagram authors no longer need raw Three.js for common shapes
2. Make tab system data-driven: tabStates now declares {explode: N}
per tab instead of hardcoding 'assembled'/'exploded' IDs in engine
3. Validate diagram.build() return with defaults + try/catch error display
4. Scene lifecycle cleanup(): removes old canvas, resize listener, tabs
on re-init — prevents accumulation if init() called twice
5. DRY: v() helper in engine, diagram files delegate to h.v()
6. Document PSP unit system (1 unit = 10mm) and spec source
7. Document dims group skip in explode controller
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* feat(site): replace procedural PSP with GLB model wireframe
Load a real PSP-3001 3D model (converted from FBX to GLB) and render
as wireframe + dark fill in the blueprint viewer. The model has proper
curved grips, button indentations, screen bezel depth, speaker grilles,
and UMD slot detail — far more accurate than the procedural wireBox
approximation which is kept as fallback.
Pipeline: FBX → puppeteer + Three.js FBXLoader → merged GLB (2.7MB
geometry only, no textures). Rotation calibrated via interactive
test grid (PI/2 - 0.75 compensates for FBX export tilt). Model height
measured from bbox to position adapter correctly on top edge.
Includes GLTFLoader.js (r128), FBX→GLB conversion scripts, and
Git LFS tracking for .glb files.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* polish(site): 3D text labels, accurate wiring, hardware-matched spacing
- Replace all billboard sprite labels with fixed 3D world-space text
(tag() now uses PlaneGeometry with canvas-measured text sizing)
- Fix relay H-bridge wiring to match real hardware: 12V+ to NC1/NO2,
GND to NO1/NC2, COM1/COM2 to actuator (from reference photos)
- Center Micro-USB port on relay PCB (was in corner)
- Match PSP top-edge connector spacing to real hardware photos:
one 5V power pad per side, screw holes at outer edges
- Fix HUD layout spacing (back-link, title, tabs, dims no longer overlap)
- Default to fully compact view (explode slider starts at 0)
- Add model comparison and rotation test scripts for iterating on
3D model orientation
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix: address AI review feedback (iteration 1)
Automated fix by Claude in response to Gemini/Codex review.
Iteration: 1/5
Co-Authored-By: AI Review Agent <noreply@anthropic.com>
* fix: address AI review feedback (iteration 2)
Automated fix by Claude in response to Gemini/Codex review.
Iteration: 2/5
Co-Authored-By: AI Review Agent <noreply@anthropic.com>
* fix: cancel requestAnimationFrame loop on cleanup to prevent memory leak
Store the rAF ID and cancel it in cleanup() so re-initializing the
engine doesn't leave orphaned render loops running with references
to old WebGL contexts, scenes, and renderers.
Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
* fix: address AI review feedback (iteration 3)
Automated fix by Claude in response to Gemini/Codex review.
Iteration: 3/5
Co-Authored-By: AI Review Agent <noreply@anthropic.com>
---------
Co-authored-by: AI Agent Bot <ai-agent@localhost>
Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
Co-authored-by: AI Review Agent <ai-review-agent@localhost>1 parent 8ec4131 commit 6674935
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