- Fix crash when save file has two adventure blocks instead of expected one
- Fix crash with Necklace of Flowing Life
- Add Wallace and account-unlocked archetypes that he offers
- Add HasRequiredMaterial propery to loot items, which is set if the Weapon/Mod has the required crafted material in the inventory
- Fixed a crash when an inventory item does not have an associated object in save data
- Add Band of The Fanatic and Dandy Tooper IsLooted detection
- Add IsLooted detection for Executioner, Dreadful and all engrams found in the world (e.g Ritualist, Engeneer, etc)
- Reverted stamina cost fragment change from v0.0.32, as I cannot remember where I saw that fragment. It should not appear in up-to-date saves
- Add Thaen fruit and Blood moon data
- Fix Override Pin name and location
- Band Of The Fanatic is now detected as present but missing prerequisite for Forlorn coast if you do not have the cultist outfit
- Added IsLooted detection for Faelin / Faerin sigil
- Improved detection for One True King Sigil
- Allow detection of Nimue's Ribbon, One True King Sigil, Quilted Heart, Void Heart, Anguish, Polygun, Trinity Crossbow, Genesis and Redeemer at Ward 13 vendors when they are unlocked as account award
- Fixed a bunch of game pass issues
- Fixed a subtle issue with evaluation oreder which caused Nimue Ribbon to be detected incorrectly in case both dark and light potential hosts for the ribbon event injectable spawn
- Add support for Microsoft Game pass saves
- Fix Zohee's Ring description, add back stamina cost fragment
- Fix a spelling mistake in items notes
- Update dependencies
- Add warning if the save files game build is less than expected
- Suppress bogus naked armor warning
- Suppress warning about unknow relic charge item
- Fix engram names displayed instead of archetype names
- Fix Cessation Bulbel detection
- Improved looted detection for Repair tool
- Fixed Mortal Coil not detecting when Forbidden Grove is rolled
- Fixed prerequisite detectction counting zero quantity items as present
- Add DLC3 items
- Fix a DLC3 crash
- Added missing prerequisite of Savior to Corrupted Savior in the database
- Fixed compatibility with changes in the saves library
- Added Relic Charges
- Fixed notes for Game Master's Pride
- Added check for 10 corrupted shards for corrupted weapon prerequisites
- Updated dependencies
- Fixed regression with connections showing x2 for non-Yaesha zones
- Formatting and typo fixes
- Fixed a crash when a load out has one archetype only
- Fixed a crash on new character creation
- Added names for unremovable weapon mods and archetype skills
- Added support for respawn points orther than Worldstones
- Added support for loadouts. Had to add non-removable weapon mods, archetype skills and relic fragments to the DB because of that. Outstanding: non-removable weapon mods and archetype skills have to be verified
- Added equipment
- Added concoctions, consumables, currencies, and remaining awards to the databases
- Make the number next to character archetype correspond to the number of aquired items instead of being abstract
- Add New/Favourite marker to inventory items
- Another pass of performance optimizations
- Amended Fix Necklace of Flowing Life crash fix from yesterday to not crash on Void Heart
- Fixed Necklace of Flowing Life crash
- Added Huntress', Nimue's, Dran's and Root Walker's dreams consumables to craftable items
- Added craftable items if character has materials in the inventory
- Added performance counters for loot groups
- Use new release of the saves library with performance improvements
- Added Dran Dream item in ignore list for unknown items
- Refactored GetAdventure/GetCompaign to a single method
- Refactored to replace store/finished in Zone class with a DropReference
- Bumped saves library version
- Added Anguish detection
- Added last respawn point for characters
- Added correct detection of all outstanding items except Anguish
- Added inventory items count, for future improvements (e.g. consumables, corrupted items cost check)
- Typos and corrections in db.json
- Re-tag botched build
- Fixed a few database typos
- Fixed an issue where loading profile only was not updating profile correctly
- Reworked logging and implemeted debug logging for prerequisites
- Detect Resolute trait aquisition
- Improvements for challenge detection (Resolute, Participation Medal, Revivalist)
- Fixes for rare crashes when the save does not have an archetype or a campaign
- Fix a crash
- Detect which challanges can be achieved without rerolling
- Minor fixes and improvements
- Add quests to the database, fix "challenge" spelling,
- Improve support for looted items detection, when possible
- Add account awards, achievements, challanges, Cass shop, character level and gender, trait points, time played, difficuly, hardcore to returned data
- Split up the huge analyzer file into several files grouping up functions in similar areas, also broke down the huge analyzer method to smaller chunks
- Add missing prerequisites for some corrupted weapons to the database
- Add items from The Forgotten Kingom DLC
- Add warnings for items in player saves not found in the item database. The helps catch typo and general database maintenance
- Also display world drops name in the name column to be more in line with original RSG
- Performance improvements
- Add raw data to the Analyzer output in case the client requires something that is not in the parsed data
- Add internal performance metrics
- Minor refactoring to address Visual Studio / Resharper warnings