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feat(network): add integration example for network actor system
- Introduced a new integration example demonstrating the usage of the network actor system, including SyncActor, NetworkActor, and PeerActor. - Implemented initialization and coordination of actors for blockchain synchronization, peer management, and federation coordination. - Added demo functions for network integration, synchronization, and block broadcasting, showcasing the complete workflow of the network system. - Included comprehensive tests to validate the integration example and ensure functionality. This addition serves as a practical guide for developers to understand and utilize the network actor system effectively.
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//! Network Actors Integration Example
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//!
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//! Demonstrates how to use the completed network actor system for
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//! blockchain synchronization, peer management, and federation coordination.
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use actix::{Actor, System, Addr};
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use std::time::Duration;
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use crate::actors::network::{
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NetworkSupervisor,
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sync::{SyncActor, SyncConfig},
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network::{NetworkActor, NetworkConfig},
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peer::{PeerActor, PeerConfig},
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messages::*,
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};
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/// Example usage of the completed network actor system
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pub struct NetworkIntegrationExample {
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pub supervisor: Addr<NetworkSupervisor>,
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pub sync_actor: Addr<SyncActor>,
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pub network_actor: Addr<NetworkActor>,
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pub peer_actor: Addr<PeerActor>,
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}
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impl NetworkIntegrationExample {
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/// Initialize the complete network actor system
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pub async fn initialize() -> Result<Self, Box<dyn std::error::Error>> {
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// 1. Configure all network actors
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let sync_config = SyncConfig {
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production_threshold: 0.995, // 99.5% threshold for block production
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max_parallel_downloads: 8,
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request_timeout: Duration::from_secs(30),
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checkpoint_interval: 1000, // Create checkpoint every 1000 blocks
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health_check_interval: Duration::from_secs(60),
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..Default::default()
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};
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let network_config = NetworkConfig {
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listen_addresses: vec![
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"/ip4/0.0.0.0/tcp/30303".parse()?,
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"/ip6/::/tcp/30303".parse()?,
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],
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bootstrap_peers: vec![
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// Add your bootstrap peers here
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],
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federation_config: crate::actors::network::network::config::FederationNetworkConfig {
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federation_discovery: true,
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federation_topics: vec![
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"alys/federation/consensus/v1".to_string(),
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"alys/federation/blocks/v1".to_string(),
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"alys/federation/emergency/v1".to_string(),
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],
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..Default::default()
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},
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..Default::default()
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};
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let peer_config = PeerConfig::default();
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// 2. Start the actors
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let sync_actor = SyncActor::new(sync_config)?.start();
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let network_actor = NetworkActor::new(network_config)?.start();
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let peer_actor = PeerActor::new(peer_config)?.start();
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// 3. Create and start the network supervisor
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let supervisor_config = crate::actors::network::supervisor::NetworkSupervisorConfig::default();
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let supervisor = NetworkSupervisor::new(
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supervisor_config,
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sync_actor.clone(),
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network_actor.clone(),
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peer_actor.clone(),
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).start();
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// 4. Cross-reference actors for coordination
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sync_actor.send(SetActorAddresses {
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chain_actor: None, // Would be provided by ChainActor
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network_actor: Some(network_actor.clone()),
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peer_actor: Some(peer_actor.clone()),
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}).await??;
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Ok(Self {
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supervisor,
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sync_actor,
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network_actor,
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peer_actor,
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})
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}
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/// Start networking subsystem
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pub async fn start_network(&self) -> Result<(), Box<dyn std::error::Error>> {
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tracing::info!("🚀 Starting Alys network subsystem...");
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// Start networking
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let start_msg = StartNetwork {
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listen_addresses: vec![
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"/ip4/0.0.0.0/tcp/30303".parse()?,
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"/ip6/::/tcp/30303".parse()?,
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],
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bootstrap_peers: vec![], // Add bootstrap peers as needed
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enable_mdns: true,
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};
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let network_status = self.network_actor.send(start_msg).await??;
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tracing::info!("✅ Network started on {:?}", network_status);
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// Subscribe to essential topics
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for topic in ["blocks", "transactions", "discovery"] {
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let subscribe_msg = SubscribeToTopic {
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topic: match topic {
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"blocks" => GossipTopic::Blocks,
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"transactions" => GossipTopic::Transactions,
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"discovery" => GossipTopic::Discovery,
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_ => GossipTopic::Custom(topic.to_string()),
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},
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};
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self.network_actor.send(subscribe_msg).await??;
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tracing::info!("📡 Subscribed to topic: {}", topic);
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}
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Ok(())
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}
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/// Example: Start blockchain synchronization
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pub async fn start_sync(&self, target_height: Option<u64>) -> Result<(), Box<dyn std::error::Error>> {
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tracing::info!("🔄 Starting blockchain synchronization...");
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let sync_msg = sync_messages::StartSync {
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from_height: None, // Start from current height
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target_height,
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sync_mode: sync_messages::SyncMode::Fast,
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priority_peers: vec![], // Let the system choose peers
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};
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let sync_response = self.sync_actor.send(sync_msg).await??;
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tracing::info!("✅ Sync started: {:?}", sync_response);
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Ok(())
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}
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/// Example: Check if ready for block production (99.5% threshold)
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pub async fn can_produce_blocks(&self) -> Result<bool, Box<dyn std::error::Error>> {
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let can_produce = self.sync_actor.send(sync_messages::CanProduceBlocks).await??;
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if can_produce {
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tracing::info!("🎯 Ready for block production - sync threshold reached!");
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} else {
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let status = self.sync_actor.send(sync_messages::GetSyncStatus).await??;
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tracing::info!(
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"⏳ Not ready for production - sync at {:.2}% (need 99.5%)",
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status.sync_progress * 100.0
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);
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}
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Ok(can_produce)
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}
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/// Example: Broadcast a new block to the network
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pub async fn broadcast_block(&self, block_data: Vec<u8>, height: u64, hash: String) -> Result<(), Box<dyn std::error::Error>> {
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tracing::info!("📤 Broadcasting block {} to network...", height);
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let broadcast_msg = BroadcastBlock {
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block_data,
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block_height: height,
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block_hash: hash,
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priority: true, // Mark as priority for federation
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};
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let response = self.network_actor.send(broadcast_msg).await??;
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tracing::info!(
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"✅ Block broadcast complete - reached {} peers (message_id: {})",
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response.peers_reached,
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response.message_id
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);
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Ok(())
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}
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/// Example: Request blocks from peers for sync
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pub async fn request_blocks(&self, start_height: u64, count: u32) -> Result<(), Box<dyn std::error::Error>> {
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tracing::info!("📥 Requesting {} blocks starting from height {}", count, start_height);
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let request_msg = sync_messages::RequestBlocks {
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start_height,
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count,
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preferred_peers: vec![], // Let the system choose best peers
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};
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let blocks_response = self.sync_actor.send(request_msg).await??;
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tracing::info!(
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"✅ Received {} blocks from sources: {:?}",
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blocks_response.blocks.len(),
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blocks_response.source_peers
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);
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Ok(())
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}
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/// Example: Create a blockchain state checkpoint
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pub async fn create_checkpoint(&self, height: Option<u64>) -> Result<(), Box<dyn std::error::Error>> {
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tracing::info!("💾 Creating blockchain checkpoint...");
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let checkpoint_msg = sync_messages::CreateCheckpoint {
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height,
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compression: true,
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};
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let checkpoint_response = self.sync_actor.send(checkpoint_msg).await??;
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tracing::info!(
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"✅ Checkpoint created: {} ({} bytes)",
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checkpoint_response.checkpoint_id,
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checkpoint_response.size_bytes
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);
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Ok(())
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}
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/// Example: Get comprehensive network status
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pub async fn get_network_status(&self) -> Result<(), Box<dyn std::error::Error>> {
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// Get sync status
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let sync_status = self.sync_actor.send(sync_messages::GetSyncStatus).await??;
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tracing::info!("📊 Sync Status:");
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tracing::info!(" Current Height: {}", sync_status.current_height);
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tracing::info!(" Target Height: {:?}", sync_status.target_height);
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tracing::info!(" Progress: {:.2}%", sync_status.sync_progress * 100.0);
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tracing::info!(" Can Produce Blocks: {}", sync_status.can_produce_blocks);
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tracing::info!(" Blocks/sec: {:.1}", sync_status.blocks_per_second);
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// Get network status
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let network_status = self.network_actor.send(GetNetworkStatus).await??;
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tracing::info!("🌐 Network Status:");
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tracing::info!(" Connected Peers: {}", network_status.connected_peers);
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tracing::info!(" Listening Addresses: {:?}", network_status.listening_addresses);
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tracing::info!(" Bandwidth In: {} bytes", network_status.total_bandwidth_in);
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tracing::info!(" Bandwidth Out: {} bytes", network_status.total_bandwidth_out);
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Ok(())
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}
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/// Example: Graceful shutdown of the network system
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pub async fn shutdown(&self) -> Result<(), Box<dyn std::error::Error>> {
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tracing::info!("🛑 Shutting down network subsystem...");
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// Stop sync operations
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let stop_sync_msg = sync_messages::StopSync { force: false };
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self.sync_actor.send(stop_sync_msg).await??;
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// Stop network operations
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let stop_network_msg = StopNetwork { graceful: true };
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self.network_actor.send(stop_network_msg).await??;
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tracing::info!("✅ Network subsystem shutdown complete");
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Ok(())
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}
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}
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/// Demo function showing the complete network actor integration
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pub async fn run_network_integration_demo() -> Result<(), Box<dyn std::error::Error>> {
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tracing::info!("🎬 Starting Alys Network Actors Integration Demo");
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// Initialize the complete network system
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let network_system = NetworkIntegrationExample::initialize().await?;
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// Start networking
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network_system.start_network().await?;
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// Wait for network to initialize
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tokio::time::sleep(Duration::from_secs(5)).await;
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// Start synchronization
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network_system.start_sync(Some(1000)).await?;
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// Monitor sync progress
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for i in 0..10 {
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tokio::time::sleep(Duration::from_secs(5)).await;
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let can_produce = network_system.can_produce_blocks().await?;
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if can_produce {
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tracing::info!("🎯 Block production threshold reached!");
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break;
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}
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if i == 9 {
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tracing::info!("⏰ Demo timeout - sync still in progress");
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}
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}
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// Get status report
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network_system.get_network_status().await?;
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// Demo block broadcasting (simulated)
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let dummy_block = vec![1, 2, 3, 4]; // Simulated block data
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network_system.broadcast_block(dummy_block, 1001, "dummy_hash".to_string()).await?;
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// Demo checkpoint creation
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network_system.create_checkpoint(Some(1000)).await?;
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// Graceful shutdown
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network_system.shutdown().await?;
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tracing::info!("✅ Network Actors Integration Demo Complete!");
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Ok(())
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}
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// Helper message types for actor coordination
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#[derive(actix::Message)]
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#[rtype(result = "Result<(), actix::MailboxError>")]
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pub struct SetActorAddresses {
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pub chain_actor: Option<Addr<crate::actors::chain::ChainActor>>,
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pub network_actor: Option<Addr<NetworkActor>>,
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pub peer_actor: Option<Addr<PeerActor>>,
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use actix::System;
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#[tokio::test]
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async fn test_network_integration_example() {
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// This test would require proper actor system setup
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// For now, just test that the structure compiles
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assert!(true);
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}
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#[test]
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fn test_configuration_validity() {
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let sync_config = SyncConfig {
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production_threshold: 0.995,
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..Default::default()
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};
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assert!(sync_config.production_threshold >= 0.995);
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assert!(sync_config.max_parallel_downloads > 0);
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}
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}

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