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Public assets is a library of free, publicly available assets that you can import and try out in your own worlds.

Note: Public assets compliment your personal and shared assets in My assets, enabling you to store all your assets in one place.

To import assets from public assets:

  1. Select the Asset Library tab below the scene panel, and then click Public Assets.

    Public Assets section

  2. Use the category and creator filters to find assets that you might be interested in, or use search to find a specific asset.

    Filters for assets

  3. You can sort assets by name and date to narrow down your search.

    Sort assets

  4. Select the asset that you want to import and drag it to your scene. This will cause an object to spawn from the asset into your scene and appear in the Hierarchy panel.

  5. In the Hierarchy panel, modify the new object to suit your needs.

Use ratings to share your feedback on assets and help us prioritize high quality assets in search results, making it easier for others to discover and use them.

To vote, click on any asset and vote in Asset details panel in section Rating:

Rating section to vote for an asset

Note: You can vote only for other creator’s assets.

If you see an inappropriate asset within the public assets that violate Meta Horizon Worlds Content Guidelines or our Code of Conduct for Virtual Experiences, please report it to us. It will help us to keep a high-quality collection. To report an asset, click on asset’s preview and then click Report.

Report asset context menu

Provide Type of violation and description to help us to understand a problem and then click Report asset.

Report modal window to report asset

The library contains the following types of assets:

Feature Category Description
Animals Aliens, Aquatic, and Land. Fun and unusual creatures. An example is the Happy Cyclops.
Environment Abstract, Backyard, City, Forest, Landscape, Park, Plants, Sky, Space, and Water. Objects you’d expect to find in an environment.
Food Entrees, Drinks, Snacks, and Staples. Various types of foods and dishes.
Home No categories. Objects you’d expect to find in a home, like tables and chairs.
Interactive Complete Mechanics, Game Systems, Interfaces, Player Scripts, Social Tools, and VFX (video effects). Objects that players can interact with.
Interiors Bathroom, Bedroom, Decorations, Furniture, Industrial, Kitchen, and School. Different styles of decor. Includes such objects as a dining room table, a kitchen counter, and a bed.
Lights Abstract, Decorative Lights, Lamps, and Mounted Lights. Objects that emit light. For example, a night light, a ceiling light, and a candle.
Shapes No categories. Objects of various geometric shapes. For example, a torus, a wedge, and a cone.
Structures Abstract, Buildings, Ceiling, Doors, Fencing, Floor, Stairs, Walls, and Windows. Objects that represent parts of buildings. For example, modular walls, a conference room, and a large office.
Toys Combat, Fantasy, Minigames, and Sports. Objects that represent toys. For example, a baseball glove, a pool table, or a pool cue.
Vehicles Aircraft, Boats, Cars, and Fantasy. Objects that represent vehicles. For example, a police car, a pirate ship, or a motorcycle.
Wearables Backpacks, Costumes, Hands, and Hats. Objects that represent things you can wear. For example, a backpack, a helmet, or diapers.