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The type of grip animation assigned to an avatar when holding an object.

export declare enum AvatarGripPose 
Member Value Description
CarryHeavy "CarryHeavy" Generic grip for carrying heavier objects
CarryLight "CarryLight" Generic grip for carrying lighter objects
Default "Default" The Default grip type.
Driving "Driving" Generic grip for driving objects.
Fishing "Fishing" Held in a fishing grip.
Pistol "Pistol" Held in a pistol grip.
Rifle "Rifle" Held in a rifle grip.
RPG "RPG" Held in an RPG grip.
Shield "Shield" Held in a shield grip.
Shotgun "Shotgun" Held in a shotgun grip.
Sword "Sword" Held in a sword grip.
Torch "Torch" Held in a torch grip.