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***Reference hint in PortraitManager.** Now the reference rect node that were used previously is built-in directly on the node, letting you modify it directly in PortraitManager.
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***Integration with EventSystem.** Use Textalog not only as a Dialog Node, but as a Dialog System too [#56](https://github.com/AnidemDex/Godot-DialogPlugin/pull/56).
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***Character Inspector**. Now the character has its own inspector, to display portraits in a proper way. [#65](https://github.com/AnidemDex/Godot-DialogPlugin/pull/65)
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***`DialogManager` node now can produce blip sounds**. We've added some useful methods to make the node "blip" on certain conditions.
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***`DialogManager.text_autoscroll` will be false by default.**
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