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Update EventSystem version
2 parents 74d7319 + 7d50dbe commit 5a014b9

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3 files changed

+23
-3
lines changed

3 files changed

+23
-3
lines changed

addons/event_system_plugin/plugin.cfg

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -3,5 +3,5 @@
33
name="EventSystem"
44
description="An easy but powerful event system implementation for Godot Engine"
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author="AnidemDex"
6-
version="1.3"
6+
version="1.3.1"
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script="plugin_script.gd"

addons/event_system_plugin/plugin_script.gd

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -143,7 +143,7 @@ func _on_TimelineEditor_event_selected(event:_Event) -> void:
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return
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_last_selected_node = _focus_owner
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get_editor_interface().inspect_object(event, "", true)
146+
get_editor_interface().edit_resource(event)
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_focus_owner.grab_focus()
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addons/event_system_plugin/resources/timeline_class/timeline_class.gd

Lines changed: 21 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -10,7 +10,7 @@ var last_event = null
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var next_event = null
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var _curr_evnt_idx:int = -1
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13-
var _events:Array = []
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var _events:Array = [] setget set_events
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var _event_queue:Array = []
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var _can_loop:bool = false setget ,can_loop
1616

@@ -19,16 +19,36 @@ func initialize() -> void:
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_event_queue = get_events()
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2121

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func set_events(events:Array) -> void:
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for item in _events:
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item = item as Resource
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if item == null:
26+
continue
27+
if item.is_connected("changed", self, "emit_changed"):
28+
item.disconnect("changed", self, "emit_changed")
29+
for item in events:
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item = item as Resource
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if not item.is_connected("changed", self, "emit_changed"):
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item.connect("changed", self, "emit_changed")
33+
_events = events.duplicate()
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emit_changed()
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property_list_changed_notify()
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37+
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func add_event(event, at_position=-1) -> void:
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if at_position >= 0:
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_events.insert(at_position, event)
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else:
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_events.append(event)
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if not event.is_connected("changed", self, "emit_changed"):
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event.connect("changed", self, "emit_changed")
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emit_changed()
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func erase_event(event) -> void:
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_events.erase(event)
50+
if event.is_connected("changed", self, "emit_changed"):
51+
event.disconnect("changed", self, "emit_changed")
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emit_changed()
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3454

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