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Update README to show the character editor
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README.md

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### 🐱‍👤 Characters and 🖼️ Portraits
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Characters are data containers to describe what expressions (portraits) are going to be used in dialogue and what properties of the dialogue will be overriden during the gameplay.
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<!--TODO: Add an image here-->
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![character editor](./docs/.gitbook/assets/character_example1.png)
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### 🎨 Customization through Godot's Themes
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Modify the DialogNode through themes!
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docs/README.md

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Characters are data containers to describe what expressions (portraits) are going to be used in dialogue and what properties of the dialogue will be overriden during the gameplay.
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![character editor](.gitbook/assets/character_example1.png)
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### 🎨 Customization through Godot's Themes
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Modify the DialogNode through themes!
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![Theme Customization](./docs/.gitbook/assets/theme_customization.gif)
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![Theme Customization](.gitbook/assets/theme_customization.gif)
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### Use it as a Dialog System!
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The plugin can help you creating sequences of dialogs and dialog branches to certain conditions, all in the editor, thanks to its integration with [EventSystem](https://github.com/AnidemDex/Godot-EventSystem).

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