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@@ -29,3 +31,34 @@ The tags listed on this page are only available in Animated Java v.1.6.2 and lat
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|`aj.global.bone.<bone_name>.descendant.<node_type>`| Same as above but specifically targets nodes of a given `<node_type>`. |
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|`aj.global.bone.<bone_name>.tree`| Targets all entities in the hierarchy of a bone with the name `<bone_name>`. This includes the bone itself, all its child nodes, and all its descendant nodes at any depth. |
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|`aj.global.bone.<bone_name>.tree.bone`| Same as `aj.global.bone.<bone_name>.tree` but specifically targets bones. |
|`aj.<export_namespace>.entity`| Targets rig entities from `<export_namespace>`|
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|`aj.<export_namespace>.root`| Targets rig root entities from from `<export_namespace>`|
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|`aj.<export_namespace>.data`| Targets rig data entities from `<export_namespace>` (Entities used by AJ to store NBT information per-rig). |
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|`aj.<export_namespace>.root.child`| Targets entities from `<export_namespace>` that are direct child nodes of the root entity (i.e., all top-level nodes). |
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|`aj.<export_namespace>.root.child.<node_type>`| Same as `aj.<export_namespace>.root.child` but specifically targets nodes of a given `<node_type>`. |
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|`aj.<export_namespace>.node`| Targets entities from `<export_namespace>` that represent any node within the rig. |
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|`aj.<export_namespace>.display_node`| Targets entities from `<export_namespace>` that represent one of the following node types: bone, item_display, block_display, or text_display. |
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|`aj.<export_namespace>.vanilla_display_node`| Targets entities from `<export_namespace>` that represent one of the following node types: item_display, block_display, or text_display. |
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|`aj.<export_namespace>.<node_type>`| Targets entities from `<export_namespace>` of a specific node type, such as bone, camera, locator, item_display, block_display, or text_display. |
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|`aj.<export_namespace>.<node_type>.<node_name>`| Same as `aj.<export_namespace>.<node_type>`, but additionally targets entities with a specific node name `<node_name>`. |
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|`aj.<export_namespace>.bone.<bone_name>.child`| Targets entities from `<export_namespace>` that are direct child nodes of a bone with the name `<bone_name>`. |
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|`aj.<export_namespace>.bone.<bone_name>.child.<node_type>`| Same as `aj.<export_namespace>.bone.<bone_name>.child` but specifically targets nodes of a given `<node_type>`. |
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|`aj.<export_namespace>.bone.<bone_name>.descendant`| Targets entities from `<export_namespace>` that are descendant nodes of a bone with the name `<bone_name>`. |
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|`aj.<export_namespace>.bone.<bone_name>.descendant.<node_type>`| Same as above but specifically targets nodes of a given `<node_type>`. |
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|`aj.<export_namespace>.bone.<bone_name>.tree`| Targets entities from `<export_namespace>` in the hierarchy of a bone with the name `<bone_name>`. This includes the bone itself, all its child nodes, and all its descendant nodes at any depth. |
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|`aj.<export_namespace>.bone.<bone_name>.tree.bone`| Same as `aj.<export_namespace>.bone.<bone_name>.tree` but specifically targets bones. |
|`aj.new`| Targets all entities that have been created in the current tick. |
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|`aj.transforms_only`| Tells `animation/apply_frame` and `animation/set_frame` to ignore functional keyframes (variants or commands keyframes) when applying a frame. Should only be applied to the root entity. |
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|`aj.outdated_rig_text_display`| Targets all entities that are used in the outdated rig warning popup. |
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|`aj.<export_namespace>.animation.<animation_name>.playing`| Targets all entities that are currently playing the animation `<animation_name>`. |
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|`aj.<export_namespace>.animation.<animation_name>.tween_playing`| Targets all entities that are currently tweening to the animation `<animation_name>`. |
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