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📝 Add rig structure explanation to rigs/overview
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‎src/routes/docs/[...4]rigs/[...1]overview/+page.md

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@@ -8,3 +8,13 @@ description: An overview of what a Rig is.
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## What is a Rig?
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A Rig is the collection of entities that make up an Animated Java model. Calling a Rig's summon function will create a Rig Instance in your Minecraft world.
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Rigs are made up of the following entities:
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- The Root Entity: The base entity of a Rig. All other rig entities (with the exception of [Locators](/docs/the-blueprint-format/locators) with [Use Entity](/docs/the-blueprint-format/locators#use-entity) enabled, and [Cameras](/docs/the-blueprint-format/cameras)) are passengers of the root entity
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- [Bones](/docs/the-blueprint-format/bones): Displays a custom model.
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- [Block Displays](/docs/the-blueprint-format/block-displays): Displays a vanilla block.
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- [Item Displays](/docs/the-blueprint-format/item-displays): Displays an vanilla item.
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- [Text Displays](/docs/the-blueprint-format/text-displays): Displays text.
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- Data Entity: A marker entity that stores all of the NBT data for the Rig.
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- [Cameras](/docs/the-blueprint-format/cameras): Used to animate smooth camera movements.

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