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Copy file name to clipboardExpand all lines: src/routes/docs/[...4]the-blueprint-format/[...2]settings/+page.md
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@@ -39,13 +39,21 @@ The renderbox of the model. If this box goes off-screen in-game the model will s
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If you are using a Paper plugin to load your rig, you should enable this setting. It will change the way the rig is exported to be compatible with the plugin.
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### Export Resources
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### Resource Pack Export Mode
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Whether or not to export the textures and models used in the rig. If you are not using a resource pack, you should disable this setting.
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What format to export the Resource Pack in.
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### Export Data Pack
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-**Raw**: Exports the Resource Pack as a normal folder structure.
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-**Zip**: Exports the Resource Pack as a `.zip` file.
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-**None**: Does not export the Resource Pack.
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Whether or not to export the rig as a Data Pack. If you are not using a Data Pack (If you have a custom implementation of Animated Java), you should disable this setting.
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### Data Pack Export Mode
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What format to export the Data Pack in.
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-**Raw**: Exports the Data Pack as a normal folder structure.
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-**Zip**: Exports the Data Pack as a `.zip` file.
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-**None**: Does not export the Data Pack.
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## Resource Pack Settings
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## Data Pack Settings
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<!-- ### Use Advanced Settings
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Whether or not to use the advanced settings for the data pack.
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:::admonition type=warning
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Do not use this setting unless your workflow absolutely requires it. It is not recommended for most users, and will not be as well supported as the default settings.
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::: -->
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### Data Pack
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The data pack to export the rig into. The exported files will be placed in the `data/animated_java/<export_namespace>` folder of the selected data pack.
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A list of commands that is run as the Rig Instance's root entity when it's first summoned.
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### Interp Duration
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### Interpolation Duration
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The duration of the interpolation between animation frames. This is used to smooth out the animation. A value between 1 and 3 is recommended for best results.
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This reduces the number of files in the data pack, but increases the performance cost of playing animations by around 33%.
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:::admonition type=danger
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This setting is experimental and may be removed in future versions.
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## Plugin Settings
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The storage animation system **_does not_** support variant, or command keyframes.
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:::
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These settings are only visible if Plugin Mode is enabled.
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### Baked Animations
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Whether or not to bake the exported animations.
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Baked animations have their frames pre-calculated and stored in the exported JSON file, reducing the complexity of rendering the model in-game.
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Some Plugins may require this to be enabled to function correctly.
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