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src/lang/de.yaml

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animated_java.title: Animated Java
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animated_java.menubar.settings: Animated Java
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animated_java.menubar.items.about: About
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animated_java.menubar.items.settings: Settings
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animated_java.menubar.items.project_settings: Project Settings
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animated_java.menubar.items.documentation: Documentation
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animated_java.menubar.items.export_project: Export Project
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animated_java.menubar.items.bone_config: Bone Config
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animated_java.menubar.items.camera_config: Camera Config
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animated_java.menubar.items.locator_config: Locator Config
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animated_java.quickmessage.exported_successfully: Project Exported Successfully!
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### Dialogs
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animated_java.dialog.close_button: Done
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### About
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animated_java.dialog.about.title: About Animated Java
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### Export in Progress
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animated_java.dialog.export_in_progress.title: Exporting Project...
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### Settings
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animated_java.settings.accessability_options_group: Accessability
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animated_java.dialog.settings.title: Animated Java Settings
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animated_java.settings.reduced_motion: Reduced Motion
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animated_java.settings.reduced_motion.description: |-
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Disable all UI animations in Animated Java's Menus.
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This will disable animations and other effects that may cause motion sickness.
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animated_java.settings.resource_pack_group: Resource Pack
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animated_java.settings.minify_output: Minify Output
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animated_java.settings.minify_output.description: |-
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Minify the output of the exported resource pack.
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This will remove all comments and whitespace from the output.
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This will make the output smaller, but will make it harder to read.
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### Documentation
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animated_java.dialog.documentation.title: Animated Java Documentation
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animated_java.dialog.documentation.loading: Loading Documentation...
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animated_java.dialog.documentation.error.failed_to_load.title: Failed to Load Documentation! :(
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animated_java.dialog.documentation.error.failed_to_load.description: |-
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Make sure you're connected to the internet!
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### Project Settings
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animated_java.dialog.project_settings.title: Animated Java Project Settings
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animated_java.dialog.project_settings.project_group: Project
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animated_java.project_settings.project_namespace: Project Name
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animated_java.project_settings.project_namespace.description: |-
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The name and namespace of the project.
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animated_java.project_settings.project_namespace.error.unset: |-
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Project Name cannot be empty
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animated_java.project_settings.project_resolution: Project Resolution
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animated_java.project_settings.project_resolution.description: |-
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The UV resolution of the Project.
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This should equal the resolution of the largest texture in your project.
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animated_java.project_settings.target_minecraft_version: Target Minecraft Version
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animated_java.project_settings.target_minecraft_version.description: |-
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The version of Minecraft you expect to use the exported rig in.
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animated_java.project_settings.resourcepack_group: Resource Pack
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animated_java.project_settings.rig_item: Rig Item
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animated_java.project_settings.rig_item.description: |-
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The item to use to display the models used in the rig.
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animated_java.project_settings.rig_item.error.unset: |-
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Rig Item cannot be empty
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animated_java.project_settings.rig_item.error.space: |-
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Rig Item must be a valid item ID
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Item ID cannot contain spaces.
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animated_java.project_settings.rig_item.error.invalid_namespace: |-
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Rig Item must be a valid item ID
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Item ID must have a namespace.
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animated_java.project_settings.rig_item.warning.unknown_item: |-
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Rig Item isn't in vanilla minecraft
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This may cause issues when exporting.
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Ignore this warning if you're using snapshots or mods.
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animated_java.project_settings.enable_advanced_resource_pack_settings: Enable Advanced Resource Pack Settings
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animated_java.project_settings.enable_advanced_resource_pack_settings.description: |-
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Enable advanced resource pack settings.
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This will allow you to set the Rig Item Model and Rig Export Folder manually instead of Animated Java automatically figuring it out for you.
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If you're not sure what this does, leave it disabled.
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animated_java.project_settings.rig_item_model: Rig Item Model
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animated_java.project_settings.rig_item_model.description: |-
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The export location of the rig item's model.
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Should be in a valid resource pack under `minecraft:models/item`
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animated_java.project_settings.rig_item_model.error.unset: |-
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Rig Item Model cannot be empty.
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animated_java.project_settings.rig_item_model.error.invalid_path: |-
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Rig Item Model must be in a valid resource pack
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The targeted file must be under 'resources/assets/<namespace>/models/'.
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animated_java.project_settings.rig_item_model.error.item_does_not_match: |-
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Rig Item Model must have the same item name as Rig Item
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You've selected "%rigItem" as your Rig Item, but Rig Item Model targets "%pathItem".
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animated_java.project_settings.rig_item_model.error.rig_item_unset: |-
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Rig Item is not set
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Please set the Rig Item before setting the Rig Item Model.
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animated_java.project_settings.rig_export_folder: Rig Export Folder
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animated_java.project_settings.rig_export_folder.description: |-
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What folder to put the generated model files in.
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Should be inside of a valid resource pack.
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animated_java.project_settings.rig_export_folder.error.unset: |-
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Rig Export Folder cannot be empty
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animated_java.project_settings.rig_export_folder.error.invalid_path: |-
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Rig Export Folder must be in a valid resource pack
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The targeted folder must be under 'resources/assets/<namespace>/models/'.
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animated_java.project_settings.texture_export_folder: Texture Export Folder
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animated_java.project_settings.texture_export_folder.description: |-
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What folder to put the generated texture files in.
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Should be inside of a valid resource pack.
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animated_java.project_settings.texture_export_folder.error.unset: |-
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Texture Export Folder cannot be empty
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animated_java.project_settings.texture_export_folder.error.invalid_path: |-
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Texture Export Folder must be in a valid resource pack
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The targeted folder must be under 'resources/assets/<namespace>/textures/'.
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animated_java.project_settings.resource_pack_mcmeta: Resource Pack
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animated_java.project_settings.resource_pack_mcmeta.description: |-
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The Resource Pack to inject the Rig's models into.
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This setting should be targeting the pack.mcmeta file of a valid Resource Pack.
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animated_java.project_settings.resource_pack_mcmeta.error.unset: |-
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You must select a Resource Pack.
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animated_java.project_settings.resource_pack_mcmeta.error.invalid_path: |-
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The selected path is not a valid Resource Pack!
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Make sure you've selected the correct pack.mcmeta, and that the Resource Pack has an assets folder.
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animated_java.project_settings.verbose: Verbose
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animated_java.project_settings.verbose.description: |-
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Whether to print verbose output to the chat when running AJ functions.
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Useful for debugging.
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animated_java.project_settings.exporter_settings: '%exporter Settings'
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animated_java.project_settings.exporter: Exporter
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animated_java.project_settings.exporter.description: |-
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The exporter to use when exporting this project.
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### Bone Config
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animated_java.dialog.bone_config: Animated Java Bone Config
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animated_java.bone_config.nbt: Bone Entity NBT
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animated_java.bone_config.nbt.description: |-
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Custom NBT to apply to this bone entity.
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Note that some internal NBT may take priority over this setting.
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### Camera Config
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animated_java.dialog.camera_config: Animated Java Camera Config
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animated_java.camera_config.entity_type: Teleported Entity Type
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animated_java.camera_config.entity_type.description: |-
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The entity to use when summoning the camera.
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For instance, if you set this to `minecraft:armor_stand`, The camera will be a armor_stand in-game.
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animated_java.camera_config.entity_type.error.space: |-
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Entity IDs cannot contain spaces.
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animated_java.camera_config.entity_type.error.invalid_namespace: |-
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Entity IDs must have a namespace.
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animated_java.camera_config.entity_type.warning.unknown_entity: |-
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Entity ID isn't in vanilla minecraft
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This may cause issues when exporting.
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Ignore this warning if you're using snapshots or mods.
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animated_java.camera_config.nbt: NBT
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animated_java.camera_config.nbt.description: |-
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Custom NBT to apply to the summoned camera entity.
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Note that some internal NBT tags will take priority over this setting.
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### Locator Config
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animated_java.dialog.locator_config: Animated Java Locator Config
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animated_java.locator_config.entity_type: Entity Type
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animated_java.locator_config.entity_type.description: |-
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The entity to use when summoning the locator.
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For instance, if you set this to `minecraft:pig`, The locator will be a pig in-game.
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animated_java.locator_config.entity_type.error.space: |-
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Entity IDs cannot contain spaces.
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animated_java.locator_config.entity_type.error.invalid_namespace: |-
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Entity IDs must have a namespace.
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animated_java.locator_config.entity_type.warning.unknown_entity: |-
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Entity ID isn't in vanilla minecraft
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This may cause issues when exporting.
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Ignore this warning if you're using snapshots or mods.
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animated_java.locator_config.nbt: NBT
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animated_java.locator_config.nbt.description: |-
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Custom NBT to apply to the summoned locator entity.
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Note that some internal NBT tags will take priority over this setting.
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### Animation Config
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animated_java.dialog.animation_config.title: Animation Properties
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animated_java.animation_config.animation_name: Name
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animated_java.animation_config.animation_name.description: |-
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The name of the animation.
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animated_java.animation_config.animation_name.error.duplicate_name: |-
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An animation with the name "%name" already exists.
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Animation names must be unique.
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animated_java.animation_config.loop: Loop Mode
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animated_java.animation_config.loop.description: |-
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The loop mode of the animation.
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once: The animation will only play once and immediately reset once complete.
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loop: The animation will loop forever.
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hold: The animation will hold on the last frame.
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animated_java.animation_config.loop.options.once: Play Once
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animated_java.animation_config.loop.options.loop: Loop
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animated_java.animation_config.loop.options.hold: Hold on Last Frame
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animated_java.animation_config.loop_delay: Loop Delay
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animated_java.animation_config.loop_delay.description: |-
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The delay (in ticks) between loops of the animation.
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Only applies if the loop mode is set to loop.
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animated_java.animation_config.start_delay: Start Delay
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animated_java.animation_config.start_delay.description: |-
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The delay (in ticks) before the animation starts after the play function is ran.
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animated_java.animation_config.affected_bones_is_a_whitelist: Ignored Bones is a Whitelist
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animated_java.animation_config.affected_bones_is_a_whitelist.description: |-
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If true, only the bones in the Ignored Bones list will be affected by this animation.
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If false, all bones except the ones in the Ignored Bones list will be affected by this animation.
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animated_java.animation_config.affected_bones: Ignored Bones
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animated_java.animation_config.affected_bones.add_new_item_message: Add a Bone
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animated_java.animation_config.affected_bones.description: |-
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The bones that this animation will affect.
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If this list is a whitelist, only the bones in the Ignored Bones list will be affected by this animation.
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If this list is a blacklist, all bones except the ones in the Ignored Bones list will be affected by this animation.
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### Variants Panel
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animated_java.panels.variants.name: Variants
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animated_java.panels.variants.items: Variant
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animated_java.panels.variants.delete_default_variant: Cannot delete default Variant
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animated_java.panels.variants.delete_variant: Delete Variant
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animated_java.panels.variants.edit_variant: Edit Variant
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animated_java.panels.variants.default_variant: Default Variant
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animated_java.actions.add_variant.name: Add Variant
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animated_java.actions.add_variant.description: Create a new Variant
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animated_java.actions.variant_properties.name: Variant Properties
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animated_java.actions.variant_properties.description: Open the Variant properties dialog.
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animated_java.actions.duplicate_variant.name: Duplicate Variant
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animated_java.actions.duplicate_variant.description: Duplicate this Variant.
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### Variants Properties Dialog
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animated_java.dialog.variant_properties.title: Variant Properties
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animated_java.dialog.variant_properties.variant_name: Name
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animated_java.dialog.variant_properties.variant_name.description: |-
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The name of the variant.
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animated_java.variant_properties.variant_name.error.duplicate_name: |-
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A variant with the name "%name" already exists.
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Variant names must be unique.
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animated_java.dialog.variant_properties.affected_bones_is_a_whitelist: Affected Bones is a Whitelist
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animated_java.dialog.variant_properties.affected_bones_is_a_whitelist.description: |-
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Whether the affected bones list is a whitelist or blacklist.
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If true, only the bones in the Affected Bones list will be affected by this Variant.
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If false, all bones except the ones in the Affected Bones list will be affected by this Variant.
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animated_java.dialog.variant_properties.affected_bones: Affected Bones
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animated_java.dialog.variant_properties.affected_bones.add_new_item_message: Add a Bone
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animated_java.dialog.variant_properties.affected_bones.description: |-
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The list of bones affected by this variant.
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If this is a whitelist, only the bones in the list will be modified by this Variant.
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If this is a blacklist, all bones except the ones in the list will be modified by this Variant.
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animated_java.dialog.variant_properties.textureMap: Texture Map
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animated_java.dialog.variant_properties.textureMap.description: |-
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The texture map to use for this variant.
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Lets you choose what textures are replaced when this Variant is appied.
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### Custom Keyframes
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animated_java.keyframe.animation: Animation
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animated_java.keyframe.animation.description: |-
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The animation to apply when this keyframe is reached.
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animated_java.keyframe.variant: Variant
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animated_java.keyframe.variant.description: |-
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The variant to apply when this keyframe is reached.
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animated_java.keyframe.commands: Commands
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animated_java.keyframe.commands.description: |-
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A list of commands (A function) that run when the keyframe is reached.
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animated_java.keyframe.tweenDuration: Tween Duration
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animated_java.keyframe.tweenDuration.description: |-
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The duration (in ticks) of the tween between this keyframe and the next animation.
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animated_java.keyframe.tweenMode: Tween Mode
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animated_java.keyframe.tweenMode.description: |-
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The tween mode of the keyframe.
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Play: The animation will play from the start.
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Resume: The animation will play from the same anim_time as this keyframe.
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animated_java.keyframe.tweenMode.play: Play
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animated_java.keyframe.tweenMode.resume: Resume
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animated_java.keyframe.executeCondition: Execute Condition
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animated_java.keyframe.executeCondition.description: |-
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The execute command condition that must be met for the keyframe to be applied.
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This is an execute subcommand chain, so you can use any and all execute subcommands in this field.
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Example: "if score @s example matches 1.."
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Hint: You can separate subcommands with newlines!
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animated_java.keyframe.playsound: Sound
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animated_java.keyframe.playsound.description: |-
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The sound that is executed using the playsound command at this keyframe.
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animated_java.timeline.animation: Animations
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animated_java.timeline.variant: Variants
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animated_java.timeline.commands: Commands
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animated_java.timeline.playsound: Playsound
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### Popups
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animated_java.popup.close_button: Close
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animated_java.popup.confirm_button: Done
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animated_java.popup.cancel_button: Done
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# Unexpected Error
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animated_java.popup.unexpectedError.title: Unexpected Error
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animated_java.popup.unexpectedError.body: |-
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An unexpected error occurred!
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Please report this error on our Github or in the support channel on our official Discord server.
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# Confirm predicate file overwrite
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animated_java.popup.confirm_predicate_file_overwrite.title: Confirm Predicate File Overwrite
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animated_java.popup.confirm_predicate_file_overwrite.body: |-
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The file "%file" already exists and is not a Rig Item Model!
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Do you want to overwrite it?
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Full file path:
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%path
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# Invalid Texture Mapping(s)
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animated_java.popup.invalid_texture_mapping.title: Invalid Texture Mapping(s)
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animated_java.popup.invalid_texture_mapping.body: |-
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The Variant "%variant" has invalid texture mappings!
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One or more of the textures in it's texture map are missing from the project, or are invalid.
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The invalid mappings and a brief explanation of why they're invalid can be found below:
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animated_java.popup.invalid_texture_mapping.reason: Reason(s) for Invalidation
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animated_java.popup.invalid_texture_mapping.reason.invalid_from_texture: |-
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Couldn't find the "from" texture in the project.
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animated_java.popup.invalid_texture_mapping.reason.invalid_to_texture: |-
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Couldn't find the "to" texture in the project.
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animated_java.popup.invalid_texture_mapping.footer: |-
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The missing/invalid texture mappings will be removed from the variant.
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After closing this popup, please make sure you open the Variant's properties dialog and double check the texture mappings are correct.
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# Invalid Cube(s)
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animated_java.popup.invalid_cubes.title: Invalid Cube(s)
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animated_java.popup.invalid_cubes.body: |-
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Some Cubes have invalid rotations!
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The invalid cubes can be found below sorted by the Bones they're in.
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They will also be highlighted in the 3D view once you exit this dialog.
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# Failed Project Export Readiness
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animated_java.popup.failed_project_export_readiness.title: Export Failed
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animated_java.popup.failed_project_export_readiness.body: |-
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The project is not ready to be exported!
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The following issues were found:
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animated_java.popup.failed_project_export_readiness.issue: Project Setting "%s" has the following errors

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