|
| 1 | +animated_java.title: Animated Java |
| 2 | + |
| 3 | +animated_java.menubar.settings: Animated Java |
| 4 | + |
| 5 | +animated_java.menubar.items.about: About |
| 6 | +animated_java.menubar.items.settings: Settings |
| 7 | +animated_java.menubar.items.project_settings: Project Settings |
| 8 | +animated_java.menubar.items.documentation: Documentation |
| 9 | +animated_java.menubar.items.export_project: Export Project |
| 10 | +animated_java.menubar.items.bone_config: Bone Config |
| 11 | +animated_java.menubar.items.camera_config: Camera Config |
| 12 | +animated_java.menubar.items.locator_config: Locator Config |
| 13 | + |
| 14 | +animated_java.quickmessage.exported_successfully: Project Exported Successfully! |
| 15 | + |
| 16 | +### Dialogs |
| 17 | +animated_java.dialog.close_button: Done |
| 18 | + |
| 19 | +### About |
| 20 | +animated_java.dialog.about.title: About Animated Java |
| 21 | + |
| 22 | +### Export in Progress |
| 23 | +animated_java.dialog.export_in_progress.title: Exporting Project... |
| 24 | + |
| 25 | +### Settings |
| 26 | +animated_java.settings.accessability_options_group: Accessability |
| 27 | + |
| 28 | +animated_java.dialog.settings.title: Animated Java Settings |
| 29 | +animated_java.settings.reduced_motion: Reduced Motion |
| 30 | +animated_java.settings.reduced_motion.description: |- |
| 31 | + Disable all UI animations in Animated Java's Menus. |
| 32 | + This will disable animations and other effects that may cause motion sickness. |
| 33 | +
|
| 34 | +animated_java.settings.resource_pack_group: Resource Pack |
| 35 | + |
| 36 | +animated_java.settings.minify_output: Minify Output |
| 37 | +animated_java.settings.minify_output.description: |- |
| 38 | + Minify the output of the exported resource pack. |
| 39 | + This will remove all comments and whitespace from the output. |
| 40 | + This will make the output smaller, but will make it harder to read. |
| 41 | +
|
| 42 | +### Documentation |
| 43 | +animated_java.dialog.documentation.title: Animated Java Documentation |
| 44 | + |
| 45 | +animated_java.dialog.documentation.loading: Loading Documentation... |
| 46 | + |
| 47 | +animated_java.dialog.documentation.error.failed_to_load.title: Failed to Load Documentation! :( |
| 48 | +animated_java.dialog.documentation.error.failed_to_load.description: |- |
| 49 | + Make sure you're connected to the internet! |
| 50 | +
|
| 51 | +### Project Settings |
| 52 | +animated_java.dialog.project_settings.title: Animated Java Project Settings |
| 53 | + |
| 54 | +animated_java.dialog.project_settings.project_group: Project |
| 55 | + |
| 56 | +animated_java.project_settings.project_namespace: Project Name |
| 57 | +animated_java.project_settings.project_namespace.description: |- |
| 58 | + The name and namespace of the project. |
| 59 | +animated_java.project_settings.project_namespace.error.unset: |- |
| 60 | + Project Name cannot be empty |
| 61 | +
|
| 62 | +animated_java.project_settings.project_resolution: Project Resolution |
| 63 | +animated_java.project_settings.project_resolution.description: |- |
| 64 | + The UV resolution of the Project. |
| 65 | + This should equal the resolution of the largest texture in your project. |
| 66 | +
|
| 67 | +animated_java.project_settings.target_minecraft_version: Target Minecraft Version |
| 68 | +animated_java.project_settings.target_minecraft_version.description: |- |
| 69 | + The version of Minecraft you expect to use the exported rig in. |
| 70 | +
|
| 71 | +animated_java.project_settings.resourcepack_group: Resource Pack |
| 72 | + |
| 73 | +animated_java.project_settings.rig_item: Rig Item |
| 74 | +animated_java.project_settings.rig_item.description: |- |
| 75 | + The item to use to display the models used in the rig. |
| 76 | +animated_java.project_settings.rig_item.error.unset: |- |
| 77 | + Rig Item cannot be empty |
| 78 | +animated_java.project_settings.rig_item.error.space: |- |
| 79 | + Rig Item must be a valid item ID |
| 80 | + Item ID cannot contain spaces. |
| 81 | +animated_java.project_settings.rig_item.error.invalid_namespace: |- |
| 82 | + Rig Item must be a valid item ID |
| 83 | + Item ID must have a namespace. |
| 84 | +animated_java.project_settings.rig_item.warning.unknown_item: |- |
| 85 | + Rig Item isn't in vanilla minecraft |
| 86 | + This may cause issues when exporting. |
| 87 | + Ignore this warning if you're using snapshots or mods. |
| 88 | +
|
| 89 | +animated_java.project_settings.enable_advanced_resource_pack_settings: Enable Advanced Resource Pack Settings |
| 90 | +animated_java.project_settings.enable_advanced_resource_pack_settings.description: |- |
| 91 | + Enable advanced resource pack settings. |
| 92 | + This will allow you to set the Rig Item Model and Rig Export Folder manually instead of Animated Java automatically figuring it out for you. |
| 93 | + If you're not sure what this does, leave it disabled. |
| 94 | +
|
| 95 | +animated_java.project_settings.rig_item_model: Rig Item Model |
| 96 | +animated_java.project_settings.rig_item_model.description: |- |
| 97 | + The export location of the rig item's model. |
| 98 | + Should be in a valid resource pack under `minecraft:models/item` |
| 99 | +animated_java.project_settings.rig_item_model.error.unset: |- |
| 100 | + Rig Item Model cannot be empty. |
| 101 | +animated_java.project_settings.rig_item_model.error.invalid_path: |- |
| 102 | + Rig Item Model must be in a valid resource pack |
| 103 | + The targeted file must be under 'resources/assets/<namespace>/models/'. |
| 104 | +animated_java.project_settings.rig_item_model.error.item_does_not_match: |- |
| 105 | + Rig Item Model must have the same item name as Rig Item |
| 106 | + You've selected "%rigItem" as your Rig Item, but Rig Item Model targets "%pathItem". |
| 107 | +animated_java.project_settings.rig_item_model.error.rig_item_unset: |- |
| 108 | + Rig Item is not set |
| 109 | + Please set the Rig Item before setting the Rig Item Model. |
| 110 | +
|
| 111 | +animated_java.project_settings.rig_export_folder: Rig Export Folder |
| 112 | +animated_java.project_settings.rig_export_folder.description: |- |
| 113 | + What folder to put the generated model files in. |
| 114 | + Should be inside of a valid resource pack. |
| 115 | +animated_java.project_settings.rig_export_folder.error.unset: |- |
| 116 | + Rig Export Folder cannot be empty |
| 117 | +animated_java.project_settings.rig_export_folder.error.invalid_path: |- |
| 118 | + Rig Export Folder must be in a valid resource pack |
| 119 | + The targeted folder must be under 'resources/assets/<namespace>/models/'. |
| 120 | +
|
| 121 | +animated_java.project_settings.texture_export_folder: Texture Export Folder |
| 122 | +animated_java.project_settings.texture_export_folder.description: |- |
| 123 | + What folder to put the generated texture files in. |
| 124 | + Should be inside of a valid resource pack. |
| 125 | +animated_java.project_settings.texture_export_folder.error.unset: |- |
| 126 | + Texture Export Folder cannot be empty |
| 127 | +animated_java.project_settings.texture_export_folder.error.invalid_path: |- |
| 128 | + Texture Export Folder must be in a valid resource pack |
| 129 | + The targeted folder must be under 'resources/assets/<namespace>/textures/'. |
| 130 | +
|
| 131 | +animated_java.project_settings.resource_pack_mcmeta: Resource Pack |
| 132 | +animated_java.project_settings.resource_pack_mcmeta.description: |- |
| 133 | + The Resource Pack to inject the Rig's models into. |
| 134 | + This setting should be targeting the pack.mcmeta file of a valid Resource Pack. |
| 135 | +animated_java.project_settings.resource_pack_mcmeta.error.unset: |- |
| 136 | + You must select a Resource Pack. |
| 137 | +animated_java.project_settings.resource_pack_mcmeta.error.invalid_path: |- |
| 138 | + The selected path is not a valid Resource Pack! |
| 139 | + Make sure you've selected the correct pack.mcmeta, and that the Resource Pack has an assets folder. |
| 140 | +
|
| 141 | +animated_java.project_settings.verbose: Verbose |
| 142 | +animated_java.project_settings.verbose.description: |- |
| 143 | + Whether to print verbose output to the chat when running AJ functions. |
| 144 | + Useful for debugging. |
| 145 | +
|
| 146 | +animated_java.project_settings.exporter_settings: '%exporter Settings' |
| 147 | + |
| 148 | +animated_java.project_settings.exporter: Exporter |
| 149 | +animated_java.project_settings.exporter.description: |- |
| 150 | + The exporter to use when exporting this project. |
| 151 | +
|
| 152 | +### Bone Config |
| 153 | +animated_java.dialog.bone_config: Animated Java Bone Config |
| 154 | +animated_java.bone_config.nbt: Bone Entity NBT |
| 155 | +animated_java.bone_config.nbt.description: |- |
| 156 | + Custom NBT to apply to this bone entity. |
| 157 | + Note that some internal NBT may take priority over this setting. |
| 158 | +
|
| 159 | +### Camera Config |
| 160 | +animated_java.dialog.camera_config: Animated Java Camera Config |
| 161 | + |
| 162 | +animated_java.camera_config.entity_type: Teleported Entity Type |
| 163 | +animated_java.camera_config.entity_type.description: |- |
| 164 | + The entity to use when summoning the camera. |
| 165 | + For instance, if you set this to `minecraft:armor_stand`, The camera will be a armor_stand in-game. |
| 166 | +animated_java.camera_config.entity_type.error.space: |- |
| 167 | + Entity IDs cannot contain spaces. |
| 168 | +animated_java.camera_config.entity_type.error.invalid_namespace: |- |
| 169 | + Entity IDs must have a namespace. |
| 170 | +animated_java.camera_config.entity_type.warning.unknown_entity: |- |
| 171 | + Entity ID isn't in vanilla minecraft |
| 172 | + This may cause issues when exporting. |
| 173 | + Ignore this warning if you're using snapshots or mods. |
| 174 | +
|
| 175 | +animated_java.camera_config.nbt: NBT |
| 176 | +animated_java.camera_config.nbt.description: |- |
| 177 | + Custom NBT to apply to the summoned camera entity. |
| 178 | + Note that some internal NBT tags will take priority over this setting. |
| 179 | +
|
| 180 | +### Locator Config |
| 181 | +animated_java.dialog.locator_config: Animated Java Locator Config |
| 182 | + |
| 183 | +animated_java.locator_config.entity_type: Entity Type |
| 184 | +animated_java.locator_config.entity_type.description: |- |
| 185 | + The entity to use when summoning the locator. |
| 186 | + For instance, if you set this to `minecraft:pig`, The locator will be a pig in-game. |
| 187 | +animated_java.locator_config.entity_type.error.space: |- |
| 188 | + Entity IDs cannot contain spaces. |
| 189 | +animated_java.locator_config.entity_type.error.invalid_namespace: |- |
| 190 | + Entity IDs must have a namespace. |
| 191 | +animated_java.locator_config.entity_type.warning.unknown_entity: |- |
| 192 | + Entity ID isn't in vanilla minecraft |
| 193 | + This may cause issues when exporting. |
| 194 | + Ignore this warning if you're using snapshots or mods. |
| 195 | +
|
| 196 | +animated_java.locator_config.nbt: NBT |
| 197 | +animated_java.locator_config.nbt.description: |- |
| 198 | + Custom NBT to apply to the summoned locator entity. |
| 199 | + Note that some internal NBT tags will take priority over this setting. |
| 200 | +
|
| 201 | +### Animation Config |
| 202 | +animated_java.dialog.animation_config.title: Animation Properties |
| 203 | + |
| 204 | +animated_java.animation_config.animation_name: Name |
| 205 | +animated_java.animation_config.animation_name.description: |- |
| 206 | + The name of the animation. |
| 207 | +animated_java.animation_config.animation_name.error.duplicate_name: |- |
| 208 | + An animation with the name "%name" already exists. |
| 209 | + Animation names must be unique. |
| 210 | +
|
| 211 | +animated_java.animation_config.loop: Loop Mode |
| 212 | +animated_java.animation_config.loop.description: |- |
| 213 | + The loop mode of the animation. |
| 214 | + once: The animation will only play once and immediately reset once complete. |
| 215 | + loop: The animation will loop forever. |
| 216 | + hold: The animation will hold on the last frame. |
| 217 | +animated_java.animation_config.loop.options.once: Play Once |
| 218 | +animated_java.animation_config.loop.options.loop: Loop |
| 219 | +animated_java.animation_config.loop.options.hold: Hold on Last Frame |
| 220 | + |
| 221 | +animated_java.animation_config.loop_delay: Loop Delay |
| 222 | +animated_java.animation_config.loop_delay.description: |- |
| 223 | + The delay (in ticks) between loops of the animation. |
| 224 | + Only applies if the loop mode is set to loop. |
| 225 | +
|
| 226 | +animated_java.animation_config.start_delay: Start Delay |
| 227 | +animated_java.animation_config.start_delay.description: |- |
| 228 | + The delay (in ticks) before the animation starts after the play function is ran. |
| 229 | +
|
| 230 | +animated_java.animation_config.affected_bones_is_a_whitelist: Ignored Bones is a Whitelist |
| 231 | +animated_java.animation_config.affected_bones_is_a_whitelist.description: |- |
| 232 | + If true, only the bones in the Ignored Bones list will be affected by this animation. |
| 233 | + If false, all bones except the ones in the Ignored Bones list will be affected by this animation. |
| 234 | +
|
| 235 | +animated_java.animation_config.affected_bones: Ignored Bones |
| 236 | +animated_java.animation_config.affected_bones.add_new_item_message: Add a Bone |
| 237 | +animated_java.animation_config.affected_bones.description: |- |
| 238 | + The bones that this animation will affect. |
| 239 | + If this list is a whitelist, only the bones in the Ignored Bones list will be affected by this animation. |
| 240 | + If this list is a blacklist, all bones except the ones in the Ignored Bones list will be affected by this animation. |
| 241 | +
|
| 242 | +### Variants Panel |
| 243 | +animated_java.panels.variants.name: Variants |
| 244 | +animated_java.panels.variants.items: Variant |
| 245 | +animated_java.panels.variants.delete_default_variant: Cannot delete default Variant |
| 246 | +animated_java.panels.variants.delete_variant: Delete Variant |
| 247 | +animated_java.panels.variants.edit_variant: Edit Variant |
| 248 | +animated_java.panels.variants.default_variant: Default Variant |
| 249 | +animated_java.actions.add_variant.name: Add Variant |
| 250 | +animated_java.actions.add_variant.description: Create a new Variant |
| 251 | +animated_java.actions.variant_properties.name: Variant Properties |
| 252 | +animated_java.actions.variant_properties.description: Open the Variant properties dialog. |
| 253 | +animated_java.actions.duplicate_variant.name: Duplicate Variant |
| 254 | +animated_java.actions.duplicate_variant.description: Duplicate this Variant. |
| 255 | + |
| 256 | +### Variants Properties Dialog |
| 257 | +animated_java.dialog.variant_properties.title: Variant Properties |
| 258 | + |
| 259 | +animated_java.dialog.variant_properties.variant_name: Name |
| 260 | +animated_java.dialog.variant_properties.variant_name.description: |- |
| 261 | + The name of the variant. |
| 262 | +animated_java.variant_properties.variant_name.error.duplicate_name: |- |
| 263 | + A variant with the name "%name" already exists. |
| 264 | + Variant names must be unique. |
| 265 | +
|
| 266 | +animated_java.dialog.variant_properties.affected_bones_is_a_whitelist: Affected Bones is a Whitelist |
| 267 | +animated_java.dialog.variant_properties.affected_bones_is_a_whitelist.description: |- |
| 268 | + Whether the affected bones list is a whitelist or blacklist. |
| 269 | + If true, only the bones in the Affected Bones list will be affected by this Variant. |
| 270 | + If false, all bones except the ones in the Affected Bones list will be affected by this Variant. |
| 271 | +
|
| 272 | +animated_java.dialog.variant_properties.affected_bones: Affected Bones |
| 273 | +animated_java.dialog.variant_properties.affected_bones.add_new_item_message: Add a Bone |
| 274 | +animated_java.dialog.variant_properties.affected_bones.description: |- |
| 275 | + The list of bones affected by this variant. |
| 276 | + If this is a whitelist, only the bones in the list will be modified by this Variant. |
| 277 | + If this is a blacklist, all bones except the ones in the list will be modified by this Variant. |
| 278 | +animated_java.dialog.variant_properties.textureMap: Texture Map |
| 279 | +animated_java.dialog.variant_properties.textureMap.description: |- |
| 280 | + The texture map to use for this variant. |
| 281 | + Lets you choose what textures are replaced when this Variant is appied. |
| 282 | +
|
| 283 | +### Custom Keyframes |
| 284 | +animated_java.keyframe.animation: Animation |
| 285 | +animated_java.keyframe.animation.description: |- |
| 286 | + The animation to apply when this keyframe is reached. |
| 287 | +
|
| 288 | +animated_java.keyframe.variant: Variant |
| 289 | +animated_java.keyframe.variant.description: |- |
| 290 | + The variant to apply when this keyframe is reached. |
| 291 | +
|
| 292 | +animated_java.keyframe.commands: Commands |
| 293 | +animated_java.keyframe.commands.description: |- |
| 294 | + A list of commands (A function) that run when the keyframe is reached. |
| 295 | +
|
| 296 | +animated_java.keyframe.tweenDuration: Tween Duration |
| 297 | +animated_java.keyframe.tweenDuration.description: |- |
| 298 | + The duration (in ticks) of the tween between this keyframe and the next animation. |
| 299 | +
|
| 300 | +animated_java.keyframe.tweenMode: Tween Mode |
| 301 | +animated_java.keyframe.tweenMode.description: |- |
| 302 | + The tween mode of the keyframe. |
| 303 | + Play: The animation will play from the start. |
| 304 | + Resume: The animation will play from the same anim_time as this keyframe. |
| 305 | +animated_java.keyframe.tweenMode.play: Play |
| 306 | +animated_java.keyframe.tweenMode.resume: Resume |
| 307 | + |
| 308 | +animated_java.keyframe.executeCondition: Execute Condition |
| 309 | +animated_java.keyframe.executeCondition.description: |- |
| 310 | + The execute command condition that must be met for the keyframe to be applied. |
| 311 | + This is an execute subcommand chain, so you can use any and all execute subcommands in this field. |
| 312 | + Example: "if score @s example matches 1.." |
| 313 | + Hint: You can separate subcommands with newlines! |
| 314 | +
|
| 315 | +animated_java.keyframe.playsound: Sound |
| 316 | +animated_java.keyframe.playsound.description: |- |
| 317 | + The sound that is executed using the playsound command at this keyframe. |
| 318 | +
|
| 319 | +animated_java.timeline.animation: Animations |
| 320 | +animated_java.timeline.variant: Variants |
| 321 | +animated_java.timeline.commands: Commands |
| 322 | +animated_java.timeline.playsound: Playsound |
| 323 | + |
| 324 | +### Popups |
| 325 | +animated_java.popup.close_button: Close |
| 326 | +animated_java.popup.confirm_button: Done |
| 327 | +animated_java.popup.cancel_button: Done |
| 328 | + |
| 329 | +# Unexpected Error |
| 330 | +animated_java.popup.unexpectedError.title: Unexpected Error |
| 331 | +animated_java.popup.unexpectedError.body: |- |
| 332 | + An unexpected error occurred! |
| 333 | + Please report this error on our Github or in the support channel on our official Discord server. |
| 334 | +
|
| 335 | +# Confirm predicate file overwrite |
| 336 | +animated_java.popup.confirm_predicate_file_overwrite.title: Confirm Predicate File Overwrite |
| 337 | +animated_java.popup.confirm_predicate_file_overwrite.body: |- |
| 338 | + The file "%file" already exists and is not a Rig Item Model! |
| 339 | + Do you want to overwrite it? |
| 340 | +
|
| 341 | + Full file path: |
| 342 | + %path |
| 343 | +
|
| 344 | +# Invalid Texture Mapping(s) |
| 345 | +animated_java.popup.invalid_texture_mapping.title: Invalid Texture Mapping(s) |
| 346 | +animated_java.popup.invalid_texture_mapping.body: |- |
| 347 | + The Variant "%variant" has invalid texture mappings! |
| 348 | + One or more of the textures in it's texture map are missing from the project, or are invalid. |
| 349 | + The invalid mappings and a brief explanation of why they're invalid can be found below: |
| 350 | +animated_java.popup.invalid_texture_mapping.reason: Reason(s) for Invalidation |
| 351 | +animated_java.popup.invalid_texture_mapping.reason.invalid_from_texture: |- |
| 352 | + Couldn't find the "from" texture in the project. |
| 353 | +animated_java.popup.invalid_texture_mapping.reason.invalid_to_texture: |- |
| 354 | + Couldn't find the "to" texture in the project. |
| 355 | +animated_java.popup.invalid_texture_mapping.footer: |- |
| 356 | + The missing/invalid texture mappings will be removed from the variant. |
| 357 | + After closing this popup, please make sure you open the Variant's properties dialog and double check the texture mappings are correct. |
| 358 | +
|
| 359 | +# Invalid Cube(s) |
| 360 | +animated_java.popup.invalid_cubes.title: Invalid Cube(s) |
| 361 | +animated_java.popup.invalid_cubes.body: |- |
| 362 | + Some Cubes have invalid rotations! |
| 363 | + The invalid cubes can be found below sorted by the Bones they're in. |
| 364 | + They will also be highlighted in the 3D view once you exit this dialog. |
| 365 | +
|
| 366 | +# Failed Project Export Readiness |
| 367 | +animated_java.popup.failed_project_export_readiness.title: Export Failed |
| 368 | +animated_java.popup.failed_project_export_readiness.body: |- |
| 369 | + The project is not ready to be exported! |
| 370 | + The following issues were found: |
| 371 | +animated_java.popup.failed_project_export_readiness.issue: Project Setting "%s" has the following errors |
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