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Copy file name to clipboardExpand all lines: D-OS Save Editor/MainWindow.xaml.cs
+7-12Lines changed: 7 additions & 12 deletions
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@@ -31,7 +31,7 @@ public partial class MainWindow
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privatereadonlystring_defaultProfileDir=$"{Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments)}{DirectorySeparatorChar}Larian Studios{DirectorySeparatorChar}Divinity Original Sin Enhanced Edition{DirectorySeparatorChar}PlayerProfiles";
/// The id of the inventory associated with the player. All items in the player's inventory will have a "Parent" attribute with this property as its value.
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/// </summary>
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publicstringInventoryId
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{
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get=>_inventoryId;
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set
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{
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//if (!XmlUtilities.IsUnint(value))
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// throw new XmlValidationException("InventoryId", value);
/// Acquired talents of the player. Keys are talent ids which can be found in ConversionTable class, and Values are points that have been assigned to the corresponding talents, which should be either 1 (acquired) or 0 (not acquired) .
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